Free to play maybe not.
#41
Posted 08 October 2012 - 07:41 AM
well... i had no premium in the first economy patch but still i managed to get a light in the first day... maybe cos i ran in a 8 mechs drop instead pugging without TS.
what's wrong with the reviewers?
#42
Posted 08 October 2012 - 08:12 AM
Corrado, on 08 October 2012 - 07:41 AM, said:
well... i had no premium in the first economy patch but still i managed to get a light in the first day... maybe cos i ran in a 8 mechs drop instead pugging without TS.
what's wrong with the reviewers?
I have no idea what this review is you mean, but is not perfectly reasonable that they write their experience of getting pugstomped and using trial mechs for hours on end? Seems that will be a legit experience to me
#43
Posted 08 October 2012 - 08:28 AM
Oh and BTW ... don't believe any ''reviews'' you see if it's not kinda official like ign or gamespot or something... there's a reason PGI did'nt want the game reviewed yet it's far from finished
Edited by Gabz, 08 October 2012 - 08:32 AM.
#44
Posted 08 October 2012 - 08:39 AM
feda1, on 07 October 2012 - 01:38 AM, said:
MWO is a completely differenty genre of online game. GW2 is a fantasy, questing, crafting game. MWO is a competive PVP simulator which will soon have rank structure, planetary capture and community based interactions.
If u want to see hardship, try grinding in World of Tanks. Just getting to a Tier 7-8 Heavy tank can tank up to 1000 hours of gameplay (dont flame me for estimating, I run a Tier 9). Add in the fact it has no ingame Territory Control but a web based map, which only a small percent of Clans participate in, you end up seeing that MWO is going to far exceed WoT.
P.S. GW2 has an ingame Store using real cash to buy items that make you more powerful and your gameplay more enjoyable. The F2P model always has a rub. Luckily you determine your spending. Hell, if u spend less than 14.95 a month ingame, you're ahead of WoW.
SmithMPBT
#45
Posted 08 October 2012 - 08:43 AM
SmithMPBT, on 08 October 2012 - 08:39 AM, said:
MWO is a completely differenty genre of online game. GW2 is a fantasy, questing, crafting game. MWO is a competive PVP simulator which will soon have rank structure, planetary capture and community based interactions.
If u want to see hardship, try grinding in World of Tanks. Just getting to a Tier 7-8 Heavy tank can tank up to 1000 hours of gameplay (dont flame me for estimating, I run a Tier 9). Add in the fact it has no ingame Territory Control but a web based map, which only a small percent of Clans participate in, you end up seeing that MWO is going to far exceed WoT.
P.S. GW2 has an ingame Store using real cash to buy items that make you more powerful and your gameplay more enjoyable. The F2P model always has a rub. Luckily you determine your spending. Hell, if u spend less than 14.95 a month ingame, you're ahead of WoW.
SmithMPBT
i'm a patient guy stopped WOT at rank 6 started to feel like a job to unlock another boring tank with the 1 button attack
#46
Posted 08 October 2012 - 09:00 AM
Gabz, on 08 October 2012 - 08:43 AM, said:
i'm a patient guy stopped WOT at rank 6 started to feel like a job to unlock another boring tank with the 1 button attack
Ditto for me. Trying to progress through Russian artillery is the worst grind of any game I've played.
I've also quit WoW (twice) because of the crafting and leveling grind that used to hit around level 20-30.
I'm taking the complaints of joyless grind seriously, and I hope PGI tweaks the begin-game for new, non-paying players. As such, I'm waiting until Open Beta before even trying to install and play the game (I was approved for Closed Beta about a month ago).
#47
Posted 08 October 2012 - 09:03 AM
The grind is endurable. You are looking at ~8-10 hours for a decent mech earning somewhere between 60k and 90k each match.
But it still lacks core functionality. Like all the matchmaking stuff and especially content. If you are not a die hard mechwarrior fan who loves every leave on each tree chances are high you'll get bored quickly.
#48
Posted 08 October 2012 - 09:19 AM
demonr6, on 08 October 2012 - 07:13 AM, said:
I think the point you are missing is the P2W situation you get into with some other F2P titles.
If a game adopts a P2W-policy it´s homing in to a point where it is not an enjoyable experience for all that are not willing to pay just to stay competitive.
Up till now MWO has not a single aspect of P2W, let´s hope it stays that way!
#49
Posted 08 October 2012 - 01:32 PM
Night crawler, on 06 October 2012 - 06:23 PM, said:
Is there anything in this game for players like me or do I end up with no mechs, no XP and so on?
No worries, you can still "level up" and get new stuff in these kinds of match-based MMO games. You just gotta spend time doing it.
And who knows? You may decide to spend a little in the future, once you get hooked.
#50
Posted 08 October 2012 - 03:47 PM
Let's take a look at a couple of things here...
I got £35 and it buys me the game (not time) I earn money and XP at the same rate as everyone else constantly. The devs get the cash from the sale of the game. They later bring out expansions at a knocked down price for £.
That would be a typical game. I understand there's no Single player campaigns, which would cut down on a vast amount of programming, meaning more time could be used on the MP aspect. This way everyone pays for the game eliminating the free players, and creating a level playing field for all with the game.
What we actually have is this:
A free game with a varying subscription cost, much like DDO LotRO. Upon release, if this game's F2P option rivals the ongoing investment of (shall we say) £30 every 2 or 3 months, then typically, there'll be little incentive to buy. On the other hand, if the F2P side of the game is particularly difficult to compete with the paying players then you have a situation where there's a 2 tier system, effectively P2W.
Now I'm not saying that will be case, and I'm not saying it will not. I'm just saying at the time of release (or any time after) the mechs, economy, repairs, mech bays or whatever, can be tweaked in order to encourage players to constantly re-invest in XP and credit boosts. This essentially is my original question: -
AM I buying the game or preferential treatment for 2 months? After which I become the same as the free players, unless I buy more preferential treatment.
I should also point out that whatever the reviews say about the game is unimportant to me. The only thing I am looking for any type of review or assessment is the economy model of the game. which brings me back to why this isn't just a "pay your 30 quid and access all" title.
#51
Posted 08 October 2012 - 04:05 PM
Night crawler, on 06 October 2012 - 06:23 PM, said:
I don't mind buying a game but that's as far as I'm willing to go. I'm not looking for a subscription based game or a game where I'm constantly buying stuff. I just want to buy the game and play.
Is there anything in this game for players like me or do I end up with no mechs, no XP and so on?
Yea you should be OK if you join a team, as others pointed out.
Unless you bought a Founders Package you will be a bit behind the curve. You could buy a shot of MC to jump start yourself into a medium mech. After that you could be self sustaining with credits and xp.
#52
Posted 08 October 2012 - 05:24 PM
Night crawler, on 08 October 2012 - 03:47 PM, said:
Thats the buisness model. If they don't have people buying more premium and MXP to GXP conversions those revenue streams are failures. They will tune the game so that 5-10% of people are paying for those things, if people aren't they'll just tune until they do.
#53
Posted 08 October 2012 - 08:40 PM
The Silver Nuke, on 08 October 2012 - 08:18 PM, said:
I thought this had been clarified already.
Yes it is free to play.
Dont let the P2W misconceptions of those who cant comprehend the business model tell you otherwise.
You can download the game for free.
You can Play the game for free.
You have access to everything ingame for free.
Simply put, you never have to pay a penny if you dont want to.
There are no premium content such as gold ammo or better mechs that you can only get with real money.
The only difference between paying and not paying is that it will take you longer to get something if you dont pay than if you do.
But keep in mind that these people have bills to pay as well and have to make money.
Server upkeep/maintenance, development of new content,
If they dont make money we dont have a game to play.
#54
Posted 08 October 2012 - 09:06 PM
@OP best thing I can suggest is use the money you would've spent to buy the game to get yourself a founders tag, the legendary may be a bit much but elite gets you a choice of one of the four founders mechs and costs about the same as a brand new box off the shelf of the typical game, AND you get an automatic beta key so you can start your experience right now ^.^
Edited by Damion Sparhawk, 08 October 2012 - 09:08 PM.
#55
Posted 08 October 2012 - 09:27 PM
#56
Posted 08 October 2012 - 10:14 PM
#57
Posted 08 October 2012 - 11:00 PM
Night crawler, on 08 October 2012 - 03:47 PM, said:
Worked for TF2.
#58
Posted 08 October 2012 - 11:02 PM
GumbieVirus, on 08 October 2012 - 10:14 PM, said:
that's it, though it is possible (though inefficient) to buy c-bills with MC simply by buying a mech and selling it for c-bills, you only get about half your value for it though so you're really cheating yourself by doing so.
#59
Posted 13 October 2012 - 03:14 PM
RedHairDave, on 06 October 2012 - 06:42 PM, said:
if you mean is it impossible to make money? no, not at all, i have dozens of mechs and unlimited money. its only been a short time since wipe. so its not hard to get money,
you should join a group. anyone will do, i suggest you find one that suits your personality. if your with a group its a whole different game and much more fun, you dont need to make any promises, there are no commitments, if you only have time for one game, no one will care. there is no excuse to not join a group. its very quick and easy
Except not wanting to. Not everyone wants to play the way you do. Forcing people into joining groups/guilds/whatever is dumb. This isn't WoW. It should not at all depend on you having to network to be successful.
#60
Posted 13 October 2012 - 04:26 PM
Ragor, on 06 October 2012 - 06:44 PM, said:
I gotta say I agree with this idea. I mean yeah if your a free to player it makes sense that you have to build up your c bills before you can purcese a mech. Other wiase your just gonna have waaaay to many high powerd mechs out there from the start. This is a good idea and I think the developers should either adopt it or if they have stick with it
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