Jump to content

Why is it "grinding"?


66 replies to this topic

#1 Zanathan

    Member

  • PipPipPipPipPipPipPip
  • 661 posts

Posted 07 October 2012 - 01:11 AM

Having been reading the forums for sometime and having the pleasure of being invited to closed beta I seriously don't understand everyone's sentiments of 'grinding'. This is a PvP game! The whole point of it is to fight against others players. From what I have read, players are complaining about the grind of fighting against other players ... it boggles my mind. I enjoy PvP and I don't 'feel' that the matches are a grind. The same applies to other PvP games such as FPS. The enjoyment comes out of PvPing and if you don't enjoy this then what is the point of playing this game and complaining about the grind of .. PvPing?

#2 Adrienne Vorton

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,535 posts
  • LocationBerlin/ Germany

Posted 07 October 2012 - 01:18 AM

+10 for you dear Zanathan :P exactly what i think...

ppl complain about the "grind" because they want their "ultimate killing built" immediately...the one they are used to and fits perfectly to "pwn"...

they just don´t see it that way... i personally also think that you make your money anyway by doing what you should do.... go out there and fight, with what ever you have :o

and be happy when you finally get some new toys to play with

Edited by Adrienne Vorton, 07 October 2012 - 01:19 AM.


#3 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 07 October 2012 - 01:19 AM

Zanathan, some people are simply WoW-ified, or Zynga-fied and now think of games as something different than fun platforms.

Laugh at them for yourself and ignore them, but don't argue with them. The process they went through is irreversible.

#4 chewie

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 875 posts
  • LocationPortsmouth, UK, Addicks, FedSuns

Posted 07 October 2012 - 01:20 AM

Its grinding to get the experience point in order to get tweaks, to make you mech (and you) perform a little better.

Just like in any MMO, you upgrade you or your equipments abilities.

And to make the cash in game to get better mechs.

That's what they mean by the grind.

Edited by chewie, 07 October 2012 - 01:20 AM.


#5 pursang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,877 posts
  • LocationSurrey BC, Canada

Posted 07 October 2012 - 01:21 AM

Gee, I wonder why some people dislike having to do a repetitive action over and over again without any tangible progress?

More news at eleven; back to you Bob.

#6 Mr Wizard

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 16 posts
  • LocationThe lands below sea level

Posted 07 October 2012 - 01:23 AM

well, for myself I can say it's also the missing of a storyline. I was really hoping to work in a team against AI to reach certain goals. That makes the current reality more of a grind. Fortunately, I'm finding pvp more and more interesting, so it's keeping me online. Being in a clan works well, too.

#7 michaelius

    Member

  • PipPipPipPipPipPip
  • 300 posts

Posted 07 October 2012 - 01:25 AM

When that action is whole gameplay for first few months ?

#8 Jukebox1986

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 666 posts
  • LocationGermany, Niedersachsen, Göttingen

Posted 07 October 2012 - 01:27 AM

View Postpursang, on 07 October 2012 - 01:21 AM, said:

Gee, I wonder why some people dislike having to do a repetitive action over and over again without any tangible progress?

More news at eleven; back to you Bob.

Thanks Bill!
But is it allright to say that about a process you WILL repeat over and over again? Even if you have your build, have your progress? It´s a PvP-"Arena" type game, all you do is repeat the game on different maps!

And now the weekend-weather-forecast...

#9 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 07 October 2012 - 01:28 AM

View Postpursang, on 07 October 2012 - 01:21 AM, said:

Gee, I wonder why some people dislike having to do a repetitive action over and over again without any tangible progress?

No people have to do a repetitive action over and over again. That they want to do so in pursue of a bunch of bytes they call achieved, then it's their problem.

#10 Zanathan

    Member

  • PipPipPipPipPipPipPip
  • 661 posts

Posted 07 October 2012 - 01:31 AM

View Postpursang, on 07 October 2012 - 01:21 AM, said:

Gee, I wonder why some people dislike having to do a repetitive action over and over again without any tangible progress?

More news at eleven; back to you Bob.


This is the problem see. If the repetitive action is enjoyable then what's the problem? If you think you will get long lasting enjoyment out of tangible items akin to a carrot on the stick then I'm afraid you'll be disappointed eventually in a PvP style game.

And your argument also fails in that you eventually do get progression with CBills thereby allowing you to buy items. Sure it's slower but again I emphasize that if you enjoy the battles, then it doesn't matter.

View PostMr Wizard, on 07 October 2012 - 01:23 AM, said:

well, for myself I can say it's also the missing of a storyline. I was really hoping to work in a team against AI to reach certain goals. That makes the current reality more of a grind. Fortunately, I'm finding pvp more and more interesting, so it's keeping me online. Being in a clan works well, too.


I wholeheartedly agree. I look forward to the additional maps and game types, instead of just assault at the moment. But they will also be implementing Community Warfare and clans and this will bring it to another level of gameplay (I hope) =)

#11 Riztro

    Rookie

  • 3 posts

Posted 07 October 2012 - 01:44 AM

View PostAdridos, on 07 October 2012 - 01:28 AM, said:

No people have to do a repetitive action over and over again. That they want to do so in pursue of a bunch of bytes they call achieved, then it's their problem.


They have to do it if the other people playing want the company making the game to earn good money so they can get more shiny stuff.

Re: Grind. The only part of the game that I see as legit grindy is working up to the first owned mech in the trials. I'd like to see a cheaper, low-hardpoint/low engine variant at 700k or so to allow for an earlier entry into the mechlab.

#12 BigJim

    Member

  • PipPipPipPipPipPipPipPip
  • 1,458 posts
  • LocationChesterfield, England

Posted 07 October 2012 - 01:44 AM

View PostZanathan, on 07 October 2012 - 01:31 AM, said:


This is the problem see. If the repetitive action is enjoyable then what's the problem?


Indeed, people spend their entire lives, whole fortunes, chasing what is arguably the most repetitive and enjoyable action of all; In/Out/In/Out... :P

Edited by BigJim, 07 October 2012 - 01:45 AM.


#13 Jukebox1986

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 666 posts
  • LocationGermany, Niedersachsen, Göttingen

Posted 07 October 2012 - 01:49 AM

View PostBigJim, on 07 October 2012 - 01:44 AM, said:


Indeed, people spend their entire lives, whole fortunes, chasing what is arguably the most repetitive and enjoyable action of all; In/Out/In/Out... :P

You forgot up/down/up/down! :o

#14 pursang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,877 posts
  • LocationSurrey BC, Canada

Posted 07 October 2012 - 01:49 AM

View PostAdridos, on 07 October 2012 - 01:28 AM, said:

No people have to do a repetitive action over and over again. That they want to do so in pursue of a bunch of bytes they call achieved, then it's their problem.


Its a problem with the game in general if people quit because they find the repetitiveness boring. Personally I play this game to have fun, but I and many other people don't have fun doing the same thing over and over again. People quitting because of grind = less people playing the game. Less people playing the game = less potential revenue for the developers. Less potential revenue for the developers = less content. Simple, no? MW:O needs to strike a happy medium, which it hasn't hit yet.

View PostZanathan, on 07 October 2012 - 01:31 AM, said:


This is the problem see. If the repetitive action is enjoyable then what's the problem? If you think you will get long lasting enjoyment out of tangible items akin to a carrot on the stick then I'm afraid you'll be disappointed eventually in a PvP style game.

And your argument also fails in that you eventually do get progression with CBills thereby allowing you to buy items. Sure it's slower but again I emphasize that if you enjoy the battles, then it doesn't matter.


The problem is that repetitiveness gets boring after a while. Sure everyone has different tolerances, and it may be an enjoyable experience for many, but the problem remains. Example: I love peperoni pizza and eat it whenever I can, however my taste buds become diluted from overexposure of the pizza which makes me want to not eat pizza anymore. Repetition can be good, too much repetition can be bad.

And as for the current progression system? If a pie-eating competion promises to slowly dole out out more pies to the winner of the competion, I'm less likely to want to compete in the competion in the first place.

Quote

Carrot and Stick Approach (also "carrot or stick approach") is an idiom that refers to a policy of offering a combination of rewards and punishment to induce behavior. It is named in reference to a cart driver dangling a carrot in front of a mule and holding a stick behind it. The mule would move towards the carrot because it wants the reward of food, while also moving away from the stick behind it, since it does not want the punishment of pain, thus drawing the cart.


http://en.wikipedia....arrot_and_stick

Right now, there's far too much stick and not enough carrot.

#15 BorgT6

    Member

  • PipPip
  • Knight Errant
  • Knight Errant
  • 49 posts
  • LocationHalberstadt, Germany

Posted 07 October 2012 - 01:51 AM

I personally like the grind because it is corrisponding with the battletech universe. There is no mechwarrior who gets an atlas in the first place, you have to show your skill on the battlefield and gain experience in battle to achieve your seat in that cockpit.

I like it because when i finally have that chassis i know i have achieved something and i have the trust of my faction. Thats why buying a founders package makes no sense in my opinion because my long time motivation would be a lot worse. Sadly in the game you will see lots of Atlas "noobs" because you can have that founders Atlas right after getting that founders package.

#16 The Basilisk

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,270 posts
  • LocationFrankfurt a.M.

Posted 07 October 2012 - 01:53 AM

One of the main Problems of modern Gaming is the peoples crave for rapidly and ever changing negligibilitys.
Mechwarrior is about piloting and destroying more or less humanoid Warmachines. Thats the Game, the main content. period

When people whine about "we want content" and "we don't want to grind" they don't mean "we want to have a gardener minigame or a cooking minigame."
What they want is to be tickled with fancy collors more detailed splosions, gushing blood from a hit cockpit, streaming coolant from a broken heatsink.
They want to see and feel what it means to push the knife in and turn it around.
Thats what people do mean when they talk about imersion. Burn the woods, level the city, see cityzens fleeing from the town.
When they talk about story they want to hear how well they did in the last battles, what progress they made in the world and how important they are for the course of events.
People want to hear about themselfs how great they are at dominating an enemy.
Seeing the same Battleground again and again with virtualy no difference, with no kick of satisfaction is what turns people down.

And then there are the other people who are just interested in testing tweaking determining the intelektual worth of a new concept. Getting something to work.

I know the truth will be somewere in between but I think the reason why modern gaming communitys are such bunches of grievers, crybabys and entitlement herders is Games have gotten TOO fast TOO imersive in the past.
Getting up a new game is a long slow process that costs thousends of dollars.
StarTrek Online for example got free to play in first quartal this year. 2nd Aniversary and if STO would have been a singleplayer I think that would have been the point of the games evolution were it was ready for release.
And there is still LOTS of things that could be better.
MWO is now in closed beta for only some months.
Have patients my fellow warriors, its a long way to go.

#17 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 07 October 2012 - 02:26 AM

You get all the xp and cbills just from playing matches. If that is grinding, then yeah it's grindy.

#18 Althix

    Member

  • PipPipPipPipPip
  • 108 posts
  • LocationHelsinki

Posted 07 October 2012 - 02:42 AM

View PostBorgT6, on 07 October 2012 - 01:51 AM, said:

I personally like the grind because it is corrisponding with the battletech universe. There is no mechwarrior who gets an atlas in the first place, you have to show your skill on the battlefield and gain experience in battle to achieve your seat in that cockpit.

my 4/5 Atlas pilot disagrees.

however, it is all pretty simple. You can a buy a founders package, and get to exp and cbills income on normal level at the start as most of players do. If don't wanna pay then you have two options either grind or skip this product which is build on single player, console engine.

Those who cry about grinding, just don't understand that this game is not free.

Edited by Althix, 07 October 2012 - 02:43 AM.


#19 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 07 October 2012 - 03:04 AM

I suppose the only real complaints imo are having to spend cbills on 3 variants to unlock the master modules on one of them. and the starting in the trial mechs. That makes it a little bit grindy. But once you get your first mech you'll max it's basic unlocks and earn some decent Cbills at a fairish pace. And it's not hard to do. Any crappy pilot can do it.

If you complain that you don't have access to all the mechs and all the XP trees from the moment... well then they'll complain about anything.

#20 Sirous

    Member

  • PipPipPipPipPipPip
  • The Determined
  • The Determined
  • 368 posts
  • LocationRochester, NY

Posted 07 October 2012 - 03:05 AM

Every game has repetitive action in it, every newer game has some sort of so called grind.
Games I have played a lot
Battlefield 1942, Battlefield Vietnam, Call of Duty, Battlefield 2.
These had no real advancements no tangible progress yet every game was repetitive so to speak. Every game was the same thing, just like this one with only the players being different. You got what weapons they gave you to start with, you could not unlock any new ones, or any new features, yet all of them were a blast to play. Still wish Battlefield Vietnam had decent servers but everyone has migrated to the newer and supposedly 'Better' Games.

Battlefield 3 Call of Duty Modern Warfare 1-3, Mass Effect 3.

These games had the unlock system where you had to grind through and unlock the weapons that you wanted, sometimes doing stuff and using weapons that you absolutely despise to unlock that one weapon or perk that you wanted.
This game is no different than any of those, you have to start with the starter weapons and work your way up to the cool shinies that everyone else is using.

This game is Free to play and the beauty is that if I want that new mech and not spend a few hours playing to earn the money I can just pay for it with real money.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users