Dear, New Hunchback Pilots
#41
Posted 08 October 2012 - 05:18 PM
Its all about getting used to allowing yourself to take a hit or two in order to aim well. This thing makes amazing short work of things when it slaps 9 med lasers at once in any mech's head.
#42
Posted 08 October 2012 - 10:26 PM
Skyfaller, on 08 October 2012 - 05:18 PM, said:
Its all about getting used to allowing yourself to take a hit or two in order to aim well. This thing makes amazing short work of things when it slaps 9 med lasers at once in any mech's head.
oh yeah, a well aimed concentrated fire of that many can be devastating to any mech, trick is alot of people can't aim . why i tend to chain fire mine tho. if they turn their side into your attack, you just blew alot of heat and spread out that damage over 3 or 4 parts instead of coring them out or cockpiting them. i can usually handle laser boats like that on my Atlas tho. i steer my arms or something into the barrage. i would rarely end a match with only my CT destroyed. i most often will lose both arms at least before i go down.
#43
Posted 08 October 2012 - 10:41 PM
Also, LRM boats love to have a medium chill back with them and scare off Jenners. I had one such pilot propose intercourse after such a match, and to say the least, it was amusing. Rushing out and dying is overrated, and teamwork wins the day.
#44
Posted 09 October 2012 - 12:08 AM
AntiSqueaker, on 08 October 2012 - 10:41 PM, said:
Also, LRM boats love to have a medium chill back with them and scare off Jenners. I had one such pilot propose intercourse after such a match, and to say the least, it was amusing. Rushing out and dying is overrated, and teamwork wins the day.
yeah the other day, me and a friend just hopped in a Hunchback each and wreaked some havoc on people. most times against one target we'd run strait in and split off left and right of him and hit from both ends, that confuses the hell out of most people and takes them down fast
#45
Posted 09 October 2012 - 12:29 AM
In good hands you can draw lots of attention and get away with murder...
Keep your ammo safe dont pack up where u can Boooom
#46
Posted 06 December 2012 - 05:11 PM
#47
Posted 06 December 2012 - 06:54 PM
If you have a 4P you can do massive damage with a 9 medium laser strike. But the heat is huge.
Advice: Don't miss. Don't fire wild in a brawl. Take time to get the perfect shot. Wait for the next perfect shot.
#49
Posted 07 December 2012 - 12:13 AM
Krazy Kat, on 06 December 2012 - 06:54 PM, said:
If you have a 4P you can do massive damage with a 9 medium laser strike. But the heat is huge.
Advice: Don't miss. Don't fire wild in a brawl. Take time to get the perfect shot. Wait for the next perfect shot.
yeah i have a buddy that loves that 4P. pack that shoulder with medium lasers and you got yourself an AC20 in laser form. he teamed up with my Awesome 8Q for a few matches and we were just cooking people
#50
Posted 07 December 2012 - 03:55 AM
5ML + 2 SSRM + AMS if I feel like hunting lights
4ML + 2 SRM4 + AMS if I feel like having a bigger punch
Mix it up in a brawl? Sure thing.
Go cap their base? Sure thing.
Run back and get lights off our cap? Sure thing.
Fight long range? No thank you.
Lead the charge? No thank you.
#51
Posted 09 December 2012 - 07:38 AM
Krazy Kat, on 06 December 2012 - 06:54 PM, said:
If you have a 4P you can do massive damage with a 9 medium laser strike. But the heat is huge.
Advice: Don't miss. Don't fire wild in a brawl. Take time to get the perfect shot. Wait for the next perfect shot.
Toyed around with my 4P a bit Friday before settling on:
250 standard, 18 DHS, 8 ML
Manageable heat, 87KPH movement, 40pt alpha - and your heat goes down while chain firing.
#52
Posted 09 December 2012 - 01:29 PM
Double heat sink upgrade, nothing else.
7 Small Lasers
2 Large Lasers
18 heatsinks
std 200 engine
320 armor
Fry things at range with the larges, if they get in close start firing grouped smalls. If I get hunch blown off I still have a large in left arm and small in head.
#53
Posted 09 December 2012 - 03:08 PM
#54
Posted 11 December 2012 - 05:04 PM
Best moments I've had with my Hunchie is usually when paired up with a Centurion or Dragon, those are the other chassis that usually share the way of the Hunchback and its tremendous fun!
#55
Posted 11 December 2012 - 05:27 PM
I love you all. Never give up the dream.
4SP is god tier.
#56
Posted 16 December 2012 - 03:40 PM
Grifthin, on 09 December 2012 - 01:29 PM, said:
Double heat sink upgrade, nothing else.
7 Small Lasers
2 Large Lasers
18 heatsinks
std 200 engine
320 armor
Fry things at range with the larges, if they get in close start firing grouped smalls. If I get hunch blown off I still have a large in left arm and small in head.
i want to see someone, somehow cram 9 Large Lasers on that thing.... alpha strike and hope you don't explode
#57
Posted 12 March 2013 - 09:43 AM
i've had some spare time (and alot of C-bills) to play around with some fits.
the 4SP is still my favored variant. i enjoy its versatility and long term staying power.
5 Medium Lasers, 2 SRM6 x2 ammo
15 Double Heat Sinks, STD engine 260. Endo Steel
don't need to worry about the exclusive fit of short range weapons. this guy moves at 84.2 KPH (92.7 with speed tweak)
it can nearly pace with and out gun lights and move quick enough to avoid alot of the heavy firepower of the assaults. it works well as a flanker or distraction as well. the number of times i've run wide outside border of the map to drop in right behind their lines were fun and broke them pretty well. the thing is you need to control your trigger finger. dont let them know where you are until you are ready to attack. i ran past 3-4 mechs before that missed me cause they were looking the other way, but if i shot them my cover would have been blown. nothing is more fun that giving the can opener to an unsuspecting catapult that felt safe in the rear line with his LRMs
in close combat tho, it's nimble enough to make Stalkers and Atlas dam near unable to get a clean shot on you if you keep slipping back and forth out of their twist range.
Edited by Leded, 12 March 2013 - 10:04 AM.
#58
Posted 12 March 2013 - 10:43 AM
icey, on 08 October 2012 - 04:33 AM, said:
when the base starts getting capped, the 'somebody' on your team who needs to get back there to stop it is usually you.
At 85-90kph there is no reason a few Hunchbacks shouldn't break off and stop the cap. Except, maybe, if there are a few Centurians with bigger engines floating around.
#59
Posted 12 March 2013 - 11:20 AM
#60
Posted 12 March 2013 - 01:22 PM
http://mwo.smurfy-ne...28f13e6aec07419
Edited by sarpton, 12 March 2013 - 01:23 PM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users