Jump to content

Dropships. Gameplay feature? or just Cinematic scene?


1 reply to this topic

#1 Zephonarch II

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 328 posts
  • LocationBack in the MWO and... its fun, but Nascar steamrolls still lame.

Posted 16 March 2012 - 04:41 PM

I just think that it'd be cool to enter a match from a Mech, attached to a Gravital arm, levitating above a planet's atmosphere, and every mech being detached simultaneously, dropping down until some type of Heavy Jump-jet blasts to land safely.

I guess the sequence and other technical processes to save time for developing the game
would go like this:
1. Screen fades from black to orbital view from idle mech cockpit
2. Large Mechanical arm adjusts to drop mech from Dropship hanger
3. Players drop one by one, entering at extreme speeds with wind steams heading upward from their views
4. As they enter, the 3D Mapbox of .dropship entrance 01 loads into the map 3D Map the teams will fight in
5. Close to the surface, the Jump-Jet activates and lands the mech to safety

This is cinematic.
But if this was a gameplay feature, should each team dropship come in damaged if the previous match was a FAILURE like the economy? should the pilots choose where to drop? before they spawn in the ship? or as they fall, they may direct the Heavy Jump-Jet mechanism to where they land? maybe each team dropship can enter under siege against each possibly having MechWarriors damaged before they land? (The last suggestion should be a once-in-a-while sequence)

#2 FinnMcKool

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,600 posts
  • Locationunknown

Posted 16 March 2012 - 04:54 PM

OH I so wish ,
even if it had no weapons systems

(you could just say those for sale are old and damaged junk)

oh for crying out loud just give me a dropship to pilot!





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users