I just think that it'd be cool to enter a match from a Mech, attached to a Gravital arm, levitating above a planet's atmosphere, and every mech being detached simultaneously, dropping down until some type of Heavy Jump-jet blasts to land safely.
I guess the sequence and other technical processes to save time for developing the game
would go like this:
1. Screen fades from black to orbital view from idle mech cockpit
2. Large Mechanical arm adjusts to drop mech from Dropship hanger
3. Players drop one by one, entering at extreme speeds with wind steams heading upward from their views
4. As they enter, the 3D Mapbox of .dropship entrance 01 loads into the map 3D Map the teams will fight in
5. Close to the surface, the Jump-Jet activates and lands the mech to safety
This is cinematic.
But if this was a gameplay feature, should each team dropship come in damaged if the previous match was a FAILURE like the economy? should the pilots choose where to drop? before they spawn in the ship? or as they fall, they may direct the Heavy Jump-Jet mechanism to where they land? maybe each team dropship can enter under siege against each possibly having MechWarriors damaged before they land? (The last suggestion should be a once-in-a-while sequence)
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Dropships. Gameplay feature? or just Cinematic scene?
Started by Zephonarch II, Mar 16 2012 04:41 PM
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