This is a genuine concern I have. Don't get me wrong, Piranha Games are great. But let's be honest, Mechwarrior Online is HUGELY ambitious, with promises of constant new mechs, maps and game modes, the upcoming Clan content (who knows how they'll do it) and Community Warfare which is going to have the developers heavily involved in. Then there's all the technical stuff that I don't really understand.
Do Piranha Games really have the staff numbers and budget to pull off all of this? Constantly releasing new content whilst creating Community Warfare and moderating it seems like a huge task, but Piranha Games only has a small staff (65 according to Wikipedia http://en.wikipedia....i/Piranha_Games). And while we have nothing to really compare MWO to since it's quite unique, the only developers with vaguely related games (just for comparison) have wayyy more staff. Wargaming.net (World of Tanks, vaguely similar free-to-play model) has 800 employees or so according to Wikipedia http://en.wikipedia....i/Wargaming.net, whilst CCP (Eve, the only game I could think of with a vaguely similar community warfare-esque thing going on) has 600 employees http://en.wikipedia.org/wiki/CCP_Games.
To be honest I don't have the greatest understanding of the gaming industry, but it seems a little odd to me. What do you all think?
Edited by themoob, 08 October 2012 - 01:26 PM.