But in the tabletop game, 'Mechs without hands and elbows weren't at a total disadvantage when it comes to aiming: having no elbows meant that their "arms" were actually on a 360-degree rotating axis, and could fire straight backward against targets attacking from behind (or could be doing hit-and-run maneuvers where it's attacking while running away).
I think that this flexibility of splitting torso and arm aim really presents a golden opportunity to the devs: allow us to fire straight backward in elbowless 'Mechs!
I imagine it would work like this: you hit a button to turn on your rear-view camera, and after a short wait (just in case you're only checking the camera and not actually staying in it for an extended period) if you're in the right kind of elbowless 'Mech your arms start rotating backward to point behind you. They might take a second to get into position. Once there, though, you can fire backward--though of course, running forward and aiming backward are difficult.
But it would add an extra level of tactics to the game. It would mean that even more emphasis would be placed on player skill, rather than account level or 'Mech weight. It would just be one more advantage for chicken walkers to make up for their lack of arm-flexibility in aiming sideways.
It would be beautiful.
What do people think?
Edited by Mr. Smiles, 17 March 2012 - 03:02 PM.