Now obviously the role warfare aspect of this game encourages communication, so you probably won't be dropping into a combat zone with your scout/recon unit unleashing all manner of threats and obscenities to his teammates. But what happens when you pick up a lone wolf player who just had his cheerios pooped in? Or face an opposing lance of mechs spamming the game in a manner we haven't figured out yet?
The internet is littered with a$$holes, so obviously this game will need some enforcers. The dedication of the PGI team so far gives me confidence, but what does the community think? My own suggestions:
Reporting system: This goes beyond just filing an online report. Instead games should display players ratings so others can see if someone has a reputation for foul play. It's on the developer just as much as the community to ensure unwanted play stays away. I am also in favor of bans for players causing problems or c-bill reductions.
Moderators: Just like the forum, it wouldn't hurt having a small number of trusted individuals who play the game to spot foul play and step in. In-game police? However this runs the risk of power abuse. In that case maybe the removal of players from the House or Merc unit?
Kill switch: In the event of a rogue unit, maybe give a commander the ability to shut down a rogue team member? Not so much boot him from the game, but keep his mech shutdown so he suffers for his transgressions lol. Once again I recognize the window for such a feature to be abused. Just throwing out ideas for now.
If you have any experience with online games, you know people exist whose sole purpose in the game is to sabotage their teammates and break everything. Too much behavior like this can ruin the fun.
Thoughts? Ideas? Should we start forging our own lovely ban-hammers? Nothing says street justice like a well placed PPC
