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Trial of position.


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Poll: Trial of position (77 member(s) have cast votes)

What should be the penalty for losing a trial of position?

  1. Failure simply means you don't get promoted. (47 votes [61.04%])

    Percentage of vote: 61.04%

  2. 25% attrition rate for losers. (your character is dead, re-roll kid). (4 votes [5.19%])

    Percentage of vote: 5.19%

  3. 50% attrition rate. (3 votes [3.90%])

    Percentage of vote: 3.90%

  4. 100% attrition rate. (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. KIA only if you lose battle due to cockpit strike, otherwise no penalty. (18 votes [23.38%])

    Percentage of vote: 23.38%

  6. Banished to laborer caste (or KIA) after multiple failures. (5 votes [6.49%])

    Percentage of vote: 6.49%

Rank should determine access to better mechs?

  1. Yes (43 votes [55.84%])

    Percentage of vote: 55.84%

  2. No (34 votes [44.16%])

    Percentage of vote: 44.16%

Blood-named warriors should have access to rare / elite mechs.

  1. Yes (52 votes [67.53%])

    Percentage of vote: 67.53%

  2. No (25 votes [32.47%])

    Percentage of vote: 32.47%

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#1 BlackFlag

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Posted 05 March 2012 - 10:20 PM

I really REALLY feel as though the Clan way of life should involve mortal danger to your character, and I think the best way to handle this is trial of position attrition.

To make people WANT to risk their character, make heavier / better mechs only available to higher ranks. You want that Dire Wolf? Earn it!

Maybe this is putting the cart in front of the horse... But I really think if Clan is going to be playable, it needs to be a grueling as possible. Elites only need apply.

I don't think I'll make the cut in such a system, and that makes me sad because Wolf is where my heart will always be... But I really think it needs to be this way.

Thoughts?

#2 Dlardrageth

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Posted 05 March 2012 - 10:27 PM

Somewhat off-topic here, not like there will be any clans in game at launch. :)

#3 autogyro

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Posted 05 March 2012 - 10:52 PM

Wow talk about harsh options. I don't think it's all that fair putting the best MWO players in the best mechs available, either. Clans, and playing clans should be unprofitable in order to promote IS units. But if you want to play it should not unfairly punish lesser skilled players.

#4 Wraith 1

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Posted 05 March 2012 - 11:25 PM

One thing to note, bigger doesn't equal better. I voted that higher rank should determine access to better 'mechs, for the sole reason that: I DON'T WANT A BILLION NOOBS DRIVING TIMBERWOLVES LIKE DRUNKEN SQUIRRELS!!!

I should probably go to bed now...

#5 Krubarax

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Posted 06 March 2012 - 04:41 AM

I abstain.
My hair is a bird.

#6 Cyber Carns

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Posted 06 March 2012 - 05:10 AM

View PostGB_Krubarax, on 06 March 2012 - 04:41 AM, said:

I abstain.
My hair is a bird.


What a Flock of Seagulls?? :)

Sorry I had to:
Posted Image

Edited by Cyber Carns, 06 March 2012 - 07:34 AM.


#7 LackofCertainty

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Posted 06 March 2012 - 05:17 AM

View PostBlackFlag, on 05 March 2012 - 10:20 PM, said:

I really REALLY feel as though the Clan way of life should involve mortal danger to your character, and I think the best way to handle this is trial of position attrition.

To make people WANT to risk their character, make heavier / better mechs only available to higher ranks. You want that Dire Wolf? Earn it!

Maybe this is putting the cart in front of the horse... But I really think if Clan is going to be playable, it needs to be a grueling as possible. Elites only need apply.

I don't think I'll make the cut in such a system, and that makes me sad because Wolf is where my heart will always be... But I really think it needs to be this way.

Thoughts?


Limiting heavier mechs to higher ranked people completely destroys the "every mech has it's place" goal that the devs have been working toward. Don't turn this game into another World of Tanks. (the progression in that game is horrible)

#8 BlackFlag

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Posted 06 March 2012 - 11:44 AM

1. I know clan won't be available at launch. That's why I said I'm putting the cart before the horse.

2. I realize restricting mech choices isn't what people want to hear, but I think if you let just anyone join clan and run around in their clearly superior mechs, ****'s gonna get real ugly.

So what is everyone's better solution for the clans? There are only so many possibilities that i can see:

1. Clanners will be NPCs.
2. Clan warriors will be an exclusive club you have to FIGHT HARD to get into. (my suggestion, though this may take other forms than my proposals)
3. Clan will be invite-only, invites extended to employees and elite players.
4. Clans will be completely open, but gimp the Clan mechs to make things fair for the IS.
5. Clans will be completely open, but don't gimp the mechs, and let Clan conquer the IS, contrary to cannon, and flying in the face of the idea of game balance.

So you tell me, which one of those 5 sucks less?

#9 Jaroth Corbett

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Posted 06 March 2012 - 12:06 PM

Here is my proposal for the Clans. It also covers your issue regarding mechs.Please read the whole thing as I make changes at the end.

http://mwomercs.com/...__fromsearch__1

#10 BlackFlag

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Posted 06 March 2012 - 01:17 PM

View PostJaroth Winson, on 06 March 2012 - 12:06 PM, said:

Here is my proposal for the Clans. It also covers your issue regarding mechs.Please read the whole thing as I make changes at the end.

http://mwomercs.com/...__fromsearch__1

I like your ideas. Maybe call it 'Honor' instead of 'Access Points'. And I still think, at the very least, character death should be possible during trials, if unlikely.

#11 Gremlich Johns

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Posted 06 March 2012 - 05:35 PM

If you first do not succeed, try, try, again I say - remember, this is not a planetary league where you could institute draconian protocols. If a faction decides that severe penalties are their methodology, who am I to question them.

Access to tech should be determined by who's skill is appropriate for a given mech and its kit.

As far as bloodnamed warriors gaining access to exotic tech, hmm, well, they better be great in a given chassis to warrant gunning it. I have ceded over access to "better" mechs in MW4 leagues because a given pilot, bloodname or no, was a better fit for that chassis.

That is called tactics and a command decision to use the best pilot for a given tool.

#12 LackofCertainty

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Posted 06 March 2012 - 06:34 PM

View PostBlackFlag, on 06 March 2012 - 11:44 AM, said:

1. I know clan won't be available at launch. That's why I said I'm putting the cart before the horse.

2. I realize restricting mech choices isn't what people want to hear, but I think if you let just anyone join clan and run around in their clearly superior mechs, ****'s gonna get real ugly.

So what is everyone's better solution for the clans? There are only so many possibilities that i can see:

1. Clanners will be NPCs.
2. Clan warriors will be an exclusive club you have to FIGHT HARD to get into. (my suggestion, though this may take other forms than my proposals)
3. Clan will be invite-only, invites extended to employees and elite players.
4. Clans will be completely open, but gimp the Clan mechs to make things fair for the IS.
5. Clans will be completely open, but don't gimp the mechs, and let Clan conquer the IS, contrary to cannon, and flying in the face of the idea of game balance.

So you tell me, which one of those 5 sucks less?


6. Clan mechs are slightly superior, but matches are 12 IS mechs VS. 10 Clan mechs. (makes sense anyway, with the lance vs. star numbers)

Edited by LackofCertainty, 06 March 2012 - 06:35 PM.


#13 nubnub

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Posted 06 March 2012 - 08:38 PM

Has trial of position ever been implemented in other multiplayer mech games? I remember doing it in singleplayer MW4 mercs where you verse 4 other mechs but I think this would be quite difficult (if not impossible) if you were to verse real players.

#14 Bonewalker

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Posted 08 March 2012 - 06:32 PM

I did a MekTek trial of Position... but I don't remember if I won it or not.. It's been that long.

#15 Jaroth Corbett

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Posted 08 March 2012 - 08:00 PM

View PostBlackFlag, on 06 March 2012 - 01:17 PM, said:

I like your ideas. Maybe call it 'Honor' instead of 'Access Points'. And I still think, at the very least, character death should be possible during trials, if unlikely.


Thanks for the support. I have amended the name & they are now called Honor Points. Thanks for the suggestion.

#16 Gremlich Johns

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Posted 10 March 2012 - 05:00 AM

View Postnubnub, on 06 March 2012 - 08:38 PM, said:

Has trial of position ever been implemented in other multiplayer mech games? I remember doing it in singleplayer MW4 mercs where you verse 4 other mechs but I think this would be quite difficult (if not impossible) if you were to verse real players.


ToP is more commonly found in Planetary Leagues and perhaps the Mektek leagues. but yes, teams, like we did in CBS, had Trials.

#17 Semyon Drakon

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Posted 10 March 2012 - 07:10 PM

Restricting mech types by weight class is also heavily against canon. Clan warrior aren't restricted to one mech, they often chop and change within the unit to best achieve objectives or to fit in with the mission their Star has drawn.

One mission they may be part of a striker nova utilising medium and light mechs for headhunting operations, the next a Battle Supernova with 10 heavy and assault chassis with elemental ridealongs.

I do agree however that you should get bonuses for winning trials and eventually winning a Bloodname. Perhaps access to the ability to customise your Omni even further than the standard versions and their alternatives. Perhaps only bloodnamed warriors can achieve certain ranks (Star Colonel and above).

Also it is perfectly within canon for the elite mechwarriors to be the ones commanding units, winning bloodnames and getting the gucci missions. Perhaps a modifier to bidding for the 'hot' targets could be gained by having a higher rank/more influence with the Khan.

Semyon

#18 Glory in the Highest

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Posted 10 March 2012 - 07:14 PM

None of any of the above.

#19 LORDxXxTAO

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Posted 12 March 2012 - 11:00 AM

I have fought trials of possession in mech 4( was with mektek)
I really dont see the issue with clan having more advanced tech than I.S. Its lore we dont write it we just love it (lol, untill they develope a game)

#20 Odins Reaver

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Posted 12 March 2012 - 08:52 PM

I think that they SHOULD have a ToP. You vs. three mechs, first being a light, second being a heavy, third being an assault. You can bring any mech up to 75 tons, and have to off the light mech to do drops. Beating the other two gives you more Honor or XP or whatever.





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