Trial of position.
#1
Posted 05 March 2012 - 10:20 PM
To make people WANT to risk their character, make heavier / better mechs only available to higher ranks. You want that Dire Wolf? Earn it!
Maybe this is putting the cart in front of the horse... But I really think if Clan is going to be playable, it needs to be a grueling as possible. Elites only need apply.
I don't think I'll make the cut in such a system, and that makes me sad because Wolf is where my heart will always be... But I really think it needs to be this way.
Thoughts?
#2
Posted 05 March 2012 - 10:27 PM
#3
Posted 05 March 2012 - 10:52 PM
#4
Posted 05 March 2012 - 11:25 PM
I should probably go to bed now...
#5
Posted 06 March 2012 - 04:41 AM
My hair is a bird.
#7
Posted 06 March 2012 - 05:17 AM
BlackFlag, on 05 March 2012 - 10:20 PM, said:
To make people WANT to risk their character, make heavier / better mechs only available to higher ranks. You want that Dire Wolf? Earn it!
Maybe this is putting the cart in front of the horse... But I really think if Clan is going to be playable, it needs to be a grueling as possible. Elites only need apply.
I don't think I'll make the cut in such a system, and that makes me sad because Wolf is where my heart will always be... But I really think it needs to be this way.
Thoughts?
Limiting heavier mechs to higher ranked people completely destroys the "every mech has it's place" goal that the devs have been working toward. Don't turn this game into another World of Tanks. (the progression in that game is horrible)
#8
Posted 06 March 2012 - 11:44 AM
2. I realize restricting mech choices isn't what people want to hear, but I think if you let just anyone join clan and run around in their clearly superior mechs, ****'s gonna get real ugly.
So what is everyone's better solution for the clans? There are only so many possibilities that i can see:
1. Clanners will be NPCs.
2. Clan warriors will be an exclusive club you have to FIGHT HARD to get into. (my suggestion, though this may take other forms than my proposals)
3. Clan will be invite-only, invites extended to employees and elite players.
4. Clans will be completely open, but gimp the Clan mechs to make things fair for the IS.
5. Clans will be completely open, but don't gimp the mechs, and let Clan conquer the IS, contrary to cannon, and flying in the face of the idea of game balance.
So you tell me, which one of those 5 sucks less?
#9
Posted 06 March 2012 - 12:06 PM
http://mwomercs.com/...__fromsearch__1
#10
Posted 06 March 2012 - 01:17 PM
Jaroth Winson, on 06 March 2012 - 12:06 PM, said:
http://mwomercs.com/...__fromsearch__1
I like your ideas. Maybe call it 'Honor' instead of 'Access Points'. And I still think, at the very least, character death should be possible during trials, if unlikely.
#11
Posted 06 March 2012 - 05:35 PM
Access to tech should be determined by who's skill is appropriate for a given mech and its kit.
As far as bloodnamed warriors gaining access to exotic tech, hmm, well, they better be great in a given chassis to warrant gunning it. I have ceded over access to "better" mechs in MW4 leagues because a given pilot, bloodname or no, was a better fit for that chassis.
That is called tactics and a command decision to use the best pilot for a given tool.
#12
Posted 06 March 2012 - 06:34 PM
BlackFlag, on 06 March 2012 - 11:44 AM, said:
2. I realize restricting mech choices isn't what people want to hear, but I think if you let just anyone join clan and run around in their clearly superior mechs, ****'s gonna get real ugly.
So what is everyone's better solution for the clans? There are only so many possibilities that i can see:
1. Clanners will be NPCs.
2. Clan warriors will be an exclusive club you have to FIGHT HARD to get into. (my suggestion, though this may take other forms than my proposals)
3. Clan will be invite-only, invites extended to employees and elite players.
4. Clans will be completely open, but gimp the Clan mechs to make things fair for the IS.
5. Clans will be completely open, but don't gimp the mechs, and let Clan conquer the IS, contrary to cannon, and flying in the face of the idea of game balance.
So you tell me, which one of those 5 sucks less?
6. Clan mechs are slightly superior, but matches are 12 IS mechs VS. 10 Clan mechs. (makes sense anyway, with the lance vs. star numbers)
Edited by LackofCertainty, 06 March 2012 - 06:35 PM.
#13
Posted 06 March 2012 - 08:38 PM
#14
Posted 08 March 2012 - 06:32 PM
#15
Posted 08 March 2012 - 08:00 PM
BlackFlag, on 06 March 2012 - 01:17 PM, said:
Thanks for the support. I have amended the name & they are now called Honor Points. Thanks for the suggestion.
#16
Posted 10 March 2012 - 05:00 AM
nubnub, on 06 March 2012 - 08:38 PM, said:
ToP is more commonly found in Planetary Leagues and perhaps the Mektek leagues. but yes, teams, like we did in CBS, had Trials.
#17
Posted 10 March 2012 - 07:10 PM
One mission they may be part of a striker nova utilising medium and light mechs for headhunting operations, the next a Battle Supernova with 10 heavy and assault chassis with elemental ridealongs.
I do agree however that you should get bonuses for winning trials and eventually winning a Bloodname. Perhaps access to the ability to customise your Omni even further than the standard versions and their alternatives. Perhaps only bloodnamed warriors can achieve certain ranks (Star Colonel and above).
Also it is perfectly within canon for the elite mechwarriors to be the ones commanding units, winning bloodnames and getting the gucci missions. Perhaps a modifier to bidding for the 'hot' targets could be gained by having a higher rank/more influence with the Khan.
Semyon
#18
Posted 10 March 2012 - 07:14 PM
#19
Posted 12 March 2012 - 11:00 AM
I really dont see the issue with clan having more advanced tech than I.S. Its lore we dont write it we just love it (lol, untill they develope a game)
#20
Posted 12 March 2012 - 08:52 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users