My god... You took the least funny quote from the whole article.
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"Of the 20 million registered users"
(3-4 million EU as far as i know)
If you take a look at the amount of players online it is pretty sad that EU that is only 75k-ish in peak times and 3-7k in the night. That means only the most hardcore grinder and the paying customers remain.
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"Kislyi is proud of the number of players actually paying for content in the game"
Riiiiight, when the game literally forces you to pay if you want to play endgame content, not to mention the immense grind without paying (2-3000 battles for
ONE properly equipped endgame tank, depending on player skill, thats around 330-500 hour playtime on average counted with 10min battles).
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"We probably have one of the highest payment ratios in the industry, it's around 25-30 per cent," he revealed. "Because people love the game."
This is where i couldn't stop laughing. Players love the game? Nothing to do with the issues i mentioned above?
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"Ironically the game is not squeezing monetisation, it's not rough. There's no velvet rope over the gates and you have to buy a key to open it. Some MMOs are like this but we are not. It's smooth and non-intrusive," he insisted.
Wait what? Pure lie. When playing the game you have exactly two roads ahead of you till you reach the t8-9 tanks an easy one for the paying customers and one with barbed wires every half meter with an immense wall around halfway (the grinding for your t5 in most of the t4 tanks).
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"For casual gameplay which most players do most of the time, people don't usually use gold or expendables. Of course if you want to win a tournament, if you're competitive, if you play clan wars, if you want to be at the top, we think it's appropriate to expect a little bit of money from you because you already spent hundreds of hours in our game and that's much more than the value of any $50 box. But it's still a micro transaction game, you would have to be very creative to spend $1000."
Actually the part when for the 80% of the playerbase the repair costs of the top tanks is not covered by the gained ingame credits per game without paying or farming in low repair cost ones is acceptable. But the part where you have to pay roughly 3-4 eurocents per shot for the OP ammo is not considering you can easily fire 10-20 shells in an average 5-15min game. About being creative to spend 1000 dollars? If you consider a premium tank roughly costs 20-25 euros depending on the deal that may be true on the other hand if you want to buy the relatively new op tanks (currently the french endtier tanks) from your previously saved up xp the conversion comes down to roughly 90-100 euros is the XP for the t9-10 tanks plus another 25-50 euros if you lack the ingame credits to buy it (keep in mind tho these are the numbers without playing the actual tank lines). For a bit more information 1 EUR is around 1.30 USD according to this page:
http://www.oanda.com...storical-rates/ .
Most of the numbers i used are only estimates 'cos i couldn't be bothered to recount them with more than 2 tanks (one from the higher and one from the lower end of the xp/credit/gold ammo cost).
Didn't bother to read the article further on sry, it was too much stuffed with lies, half-truths and lacking background information.
Edited by Bloody Moon, 19 March 2012 - 07:33 AM.