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Paul Inouye in Reddit AMAA


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#41 BFalcon

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Posted 11 October 2012 - 05:06 AM

Soo... Paul... about those Urbanmechs...? :)

Oh!! And Matchmaking... mustn't forget that!

#42 Magik0012

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Posted 11 October 2012 - 05:34 AM

I hope they plan to update the installer for OB.. you know, so you don't have to slog through 28 patches.

#43 Foster6

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Posted 11 October 2012 - 05:53 AM

Hey when are we gonna see the behemoth from mechwarrior 4 Mercs?
:lol:

#44 KovarD

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Posted 11 October 2012 - 06:04 AM

They are clearly desperate because money is over...

#45 USMC Iceman

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Posted 11 October 2012 - 06:37 AM

I know I will not be their so I hope people ask why did the last patch get dropped and they didn't know it was going to cause so many issue on the servers with packet loss and make the game unplayable. Pre-Patch this game was fun and I paid for a Founders Package. Now I'm wondering if I can get my money back before the house burns down. :lol:

#46 Micheal Hessek

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Posted 11 October 2012 - 07:40 AM

SRM's are not working correctly in game. :rolleyes: They are spreading all over the place when fired and don't go straight. They are corrently such a hazard to teammates that I would ban them from frontline use. SRM's were never dumb fire rockets, that was the MRM's. :D SRM's should at lest go straight and true with fast ripple fire. The GuassCats being overpowering could be offset by SwayBacks and SRMboats that get up close fast. When four SRM 6's on a mech with two large lasers return fire at GuassCats it would allow balance. :D When Artemis and Narc are implemented correctly the SRM's that are fired off boresight but with target lock should hit like the first iteration of the LBX10 but with a little semi-automatic giudeance. Remember Listen-Kill missiles, :ph34r: they are like Swarm LRM's. Regular SRM's should be straight and true for non-locked firing and semi-guideance with lock but with flat flight path and scatterred hit pattern like first iteration of LRM's or LBX10's in this game. :lol:

Currently SRM's are worse than useless. They are to dangerous for teammates. :blink:

#47 Micheal Hessek

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Posted 11 October 2012 - 07:44 AM

By the way LRM's are finally correctly simulated and are very close to canon. Great Job. :lol: No more firing into the back of teammates. :D

#48 Ayumi Silverfops

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Posted 11 October 2012 - 07:53 AM

Honestly, my questions are really pretty simple:

- Is the game finished, and we can hope for the joystick/gamepad and other outstanding issues to be addressed?

OR

- If the game is still a work in progress then why are the pre-order packages for Premium Content being activated?

Here's a little quote directly from the Beta forum regarding this issue:

"One note about joystick configuration.

Turning a Mech (not twisting), is currently a digital input. i.e. It's an on or off state. For proper implementation we need to change that to an analog input so the further you throw the stick off center, the faster your Mech turns.

Unfortunately at this time, this feature is low priority while we try to finish our last few feature sprints to get the game ready for Launch. You will see the fix in before Launch but it might be right down to the wire."

If there is a third option I'd really love to hear it myself since it's pretty obvious that keyboard/mouse input control been prioritized over resolving the issues involving joysticks and gamepad devices as well as the myriad of other issues being reported by other users. I mean, I'm willing to give a little consideration but the actions being taken so far show that, overall, many people consider this game being rushed out the door and we really could use some kind of idea as to where this instant wave of confidence is coming from when the proof we have is showing that should not really be the attitude to approach this?

#49 Jman5

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Posted 11 October 2012 - 08:19 AM

View PostPower Triping Guild Leader, on 11 October 2012 - 12:19 AM, said:

Why is PGI supporting a hate site? http://www.dailydot....ogynistic-splc/



Do you know how Reddit works? It's like calling the entire internet a hate zone because there is some KKK website out there. You wouldn't lump wikipedia in with a white supremist site would you? Anyone can create a subreddit about whatever he wants just like you can create a website about whatever you want. /r/IAMA has nothing to do with /r/mensrights. Furthermore, the idea of calling /r/mensrights a hate group because a few random members say things the splc doesn't like shows how ignorant they are of how reddit works. It is not some controlled environment where adminstrators of the website control what subreddits are created and who can say what. It's mostly a community driven free for all just like the internet at large.

#50 Mechwarrior Buddah

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Posted 11 October 2012 - 08:21 AM

Someone point to this thread cause its damn telling

http://mwomercs.com/...beta-next-week/

1252 no

163 yes

What theyre doing is suicide for this game.

so how do I find this convewrsation on reddit? Ill link it myself. Id kinda like to see an answer

Edited by Mechwarrior Buddah, 11 October 2012 - 08:24 AM.


#51 PropagandaWar

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Posted 11 October 2012 - 08:34 AM

Just snap the trees and collapse the buildings and I will be a happy human.

#52 PropagandaWar

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Posted 11 October 2012 - 08:39 AM

View PostMicheal Hessek, on 11 October 2012 - 07:40 AM, said:

SRM's are not working correctly in game. :lol: They are spreading all over the place when fired and don't go straight. They are corrently such a hazard to teammates that I would ban them from frontline use. SRM's were never dumb fire rockets, that was the MRM's. :lol: SRM's should at lest go straight and true with fast ripple fire. The GuassCats being overpowering could be offset by SwayBacks and SRMboats that get up close fast. When four SRM 6's on a mech with two large lasers return fire at GuassCats it would allow balance. ^_^ When Artemis and Narc are implemented correctly the SRM's that are fired off boresight but with target lock should hit like the first iteration of the LBX10 but with a little semi-automatic giudeance. Remember Listen-Kill missiles, :wub: they are like Swarm LRM's. Regular SRM's should be straight and true for non-locked firing and semi-guideance with lock but with flat flight path and scatterred hit pattern like first iteration of LRM's or LBX10's in this game. ;)

Currently SRM's are worse than useless. They are to dangerous for teammates. B)

lol Im a srm junky in my hunchy. They work fine. Its funny that you say they are dangerous to teamates. 5 mechs colliding into a mech just to get a kill is what causes that. Artemis will tighten up the spread. Also are you aware of the damange they do? It can be brutal. The spreads fine they used to hit the same location more or less at any range. This is better. Gausspults OP. Lol. The only thing they need to do for those is remove the ears and put BFG's in their place when anything bigger than an AC2 is loaded on them.

Edited by PropagandaWar, 11 October 2012 - 08:43 AM.


#53 Urban UK

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Posted 11 October 2012 - 08:44 AM

srms are almost comical to be honest atm, watching them fly off in all directions cept for where you are aiming at lol

it'l soon be nov 5, I can buy a rocket for a couple of £ that will fly straighter than the ones in mwo ;)

#54 PropagandaWar

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Posted 11 October 2012 - 08:48 AM

View PostUrban UK, on 11 October 2012 - 08:44 AM, said:

srms are almost comical to be honest atm, watching them fly off in all directions cept for where you are aiming at lol

it'l soon be nov 5, I can buy a rocket for a couple of £ that will fly straighter than the ones in mwo ;)

Artemis will fix that. But then again I dont have a problem wasting people with them. You learn there spread and how to work with them at various distances.

#55 ScientificMethod

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Posted 11 October 2012 - 08:57 AM

Well I probably won't be around to catch this but best of luck tonight Paul. I wish you the best ;)

#56 Mechwarrior Buddah

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Posted 11 October 2012 - 09:42 AM

ah nvm, the mods destroyed the poll by merging the thread with others.

#57 Felicitatem Parco

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Posted 11 October 2012 - 09:53 AM

Alas, I'll be at the pediatrician at 1:30 with muh lik' sibko... good luck, everybody, at not getting your accounts banned. ;)

#58 Mechwarrior Buddah

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Posted 11 October 2012 - 09:57 AM

How do I navigate to the feature?

#59 RenegadeMaster

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Posted 11 October 2012 - 10:03 AM

View PostMechwarrior Buddah, on 11 October 2012 - 09:57 AM, said:

How do I navigate to the feature?


If you are a reddit noob like me, and were scratching your head for a moment as to how to find Paul's AMAA:
Either go to reddit's home page and click the AMAA link along the top of the page, or go here and wait for Paul's AMAA page/thread to get created.

Interestingly enough, the Upcoming AMAAs list on the right side of the page says the person is "Developers" as opposed to just Paul. I wonder who may join him...

#60 Mechwarrior Buddah

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Posted 11 October 2012 - 10:04 AM

before the poll got merged and the data hidden cause its "there not destroyed"

there were 1200+ ppl screaming the game is NOT READY.
How do you respond?





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