

Do you like where MW:O is heading?
#21
Posted 19 March 2012 - 11:46 AM
#22
Posted 19 March 2012 - 11:50 AM
But I still believe that devs could make it quite near to canon
#23
Posted 19 March 2012 - 12:07 PM
Garth Erlam, on 19 March 2012 - 10:47 AM, said:
I knew it! Now we have proof!
I don't know, in a way I was hoping for a bigger jump toward sim (from the past games) and closer to Battletech. So far it's hard to tell some things without playing them but so far I'm liking what I'm seeing. It's improvement for the series either way.
If urban combat looks as tightly packed as it did in that 2009 trailer this could be very interesting.
#24
Posted 19 March 2012 - 12:16 PM
Karyudo-ds, on 19 March 2012 - 12:07 PM, said:
I knew it! Now we have proof!
I don't know, in a way I was hoping for a bigger jump toward sim (from the past games) and closer to Battletech. So far it's hard to tell some things without playing them but so far I'm liking what I'm seeing. It's improvement for the series either way.
If urban combat looks as tightly packed as it did in that 2009 trailer this could be very interesting.
Im sure that openfield battles will be more tactically interesting than a narrow corridor shooting play
#25
Posted 19 March 2012 - 12:19 PM
I like were this game is going, and I cant wait to get seriously competitve about it (as i have for no other game ever they just didnt seem deep enough bar LOL and thats plauged by terrible balance problems and griefers)
So keep it up, but pay ALOT of attention to detail's!
#26
Posted 19 March 2012 - 12:29 PM
What nags me is the lack of anyone's ability to strap into a 100-ton War Machine and shred through large numbers of enemy war machines like what many people have come to expect from prior Mechwarrior releases. I, personally, don't mind the lack of a single player campaign. On the other hand, I also feel sorrow for numerous people who will flood to MW:O and become disappointed when they find out that MW:O won't let them get into a Mech and rip through large numbers of enemies. They'll just get killed, themselves, trying to play Campaign-style.
The future of MW:O might have a solution for this, though. The Solaris tournaments could offer special fighting exhibitions that feature Assaults vs Lights and Battle Armor matches, and the like. Imagine small teams of Atlas pilots fighting off waves of Light pilots in . That'd be a riot - it'd give people the opportunity to slay many foes as an Assault, or you can get the satisfaction of downing assaults in your Light Mech or BA. I know balancing issues would need to be satisfied, but I think it'd be fun.
I really think you'll want to address the urges of many young and eager Mechwarrior gamers to slaughter small armies with their massive BattleMechs, especially since many MMO type games have the player experiencing K/D ratios greater than 1.
#27
Posted 19 March 2012 - 12:42 PM
Denemigo, on 19 March 2012 - 12:16 PM, said:
Im sure that openfield battles will be more tactically interesting than a narrow corridor shooting play

#28
Posted 19 March 2012 - 01:31 PM
#29
Posted 19 March 2012 - 01:52 PM
#30
Posted 19 March 2012 - 01:53 PM
Prosperity Park, on 19 March 2012 - 12:29 PM, said:
What nags me is the lack of anyone's ability to strap into a 100-ton War Machine and shred through large numbers of enemy war machines like what many people have come to expect from prior Mechwarrior releases. I, personally, don't mind the lack of a single player campaign. On the other hand, I also feel sorrow for numerous people who will flood to MW:O and become disappointed when they find out that MW:O won't let them get into a Mech and rip through large numbers of enemies. They'll just get killed, themselves, trying to play Campaign-style.
The future of MW:O might have a solution for this, though. The Solaris tournaments could offer special fighting exhibitions that feature Assaults vs Lights and Battle Armor matches, and the like. Imagine small teams of Atlas pilots fighting off waves of Light pilots in . That'd be a riot - it'd give people the opportunity to slay many foes as an Assault, or you can get the satisfaction of downing assaults in your Light Mech or BA. I know balancing issues would need to be satisfied, but I think it'd be fun.
I really think you'll want to address the urges of many young and eager Mechwarrior gamers to slaughter small armies with their massive BattleMechs, especially since many MMO type games have the player experiencing K/D ratios greater than 1.
Maybe a Grinder mode? Kinda like CoD zombies or something?
I agree with what you are saying though PP.
#31
Posted 19 March 2012 - 01:57 PM
Prosperity Park, on 19 March 2012 - 12:29 PM, said:
Solaris looks off the hook! I just wish I knew where the Virtual World centers were and if there is even one near me..
#32
Posted 19 March 2012 - 01:57 PM
#33
Posted 19 March 2012 - 01:57 PM
#34
Posted 19 March 2012 - 02:00 PM
#35
Posted 19 March 2012 - 02:05 PM
#36
Posted 19 March 2012 - 02:21 PM
The only thing I'm concerned about is how they're going to do the F2P stuff... I can deal with mechs and weapons being locked and require a purchase, but I would hope the prices are right. A recent example of how not to do F2P pricing is Microsoft Flight, which only gives you two planes for free and makes you pay anywhere from $5-20 USD for another plane; in order to get the other 3 (yes, three) currently available paid planes, you have to pay $40. I would like it if I could just pay $50 for all of the launch content on MWO if I feel the selection of mechs and weapons is worth it. I also really can't stand the whole "You've played for an hour, if you want to play for another hour you have to pay a dollar" aspect of many F2P games, so I really hope free players will be able to play (with their somewhat menial selection of stuff) for as long as they want. They haven't talked much about how they're going to do the F2P stuff so I'll give them the beniefit of the doubt until launch.
#37
Posted 19 March 2012 - 02:22 PM

#38
Posted 19 March 2012 - 02:31 PM
Okay, okay. Might not happen until sometime after the 50th match. But will really, really try to post something after that.
Scouts honor.
...
but i'm piloting a support mech not a scout.
shuddup, we'll post something sometime.
really?
really. now knock it off, yer arguing with yourself again.
#39
Posted 19 March 2012 - 02:33 PM

#40
Posted 19 March 2012 - 03:20 PM
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