Oder jedenfalls wahrscheinlich nicht ganz so schlimm, wie es sich manche ausgemalt haben.
Die folgenden Fetzen stammen aus folgender Reddit-Session, da taucht sicher noch mehr auf,
aber ich muss mal arbeiten gehen
http://www.reddit.co...ne_a/?limit=500
Zum Thema beginn der Premium Zeit:
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This was one of the questions I anticipated so HA!...
We are looking into how we can ensure the Founder's can be happy with their purchase in terms of the Premium Account timeline and when does the time start ticking away. This is a business decision that is out of the realm of my design bubble, but I can assure you that both Garth and I made sure that Bryan and Russ knew about your concerns (Garth did a dance).
That being said, they ARE going to address the issue. Both the hotdogs will be back from their business trip to discuss the actual final plan. I've seen all suggested solutions and all of them are definitely in the best interest of the Founder's packages.
Zum Thema Tutorials:
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Tutorial vids and more information will be coming up next week. We want to make sure everyone has the best experience when they get in. Stay tuned for more info!
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I would like to add to this: What are your plans on tutorial elements being in the game? Can you give any specifics on a working tutorial or an eta?
PGI_Erlam 36 Punkte 55 Minuten zuvor
Next week!
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Tutorials/videos are quickly coming along. People in Beta may have seen me drop into matches. If I die.. and that's a big IF .. kiddin.. I spectate the entire match. I've seen my fair share of people walking into the side of a building while looking upward at a target and firing off to the far right cause they're arms are pointing the wrong direction. Addressing this has been dubbed "the New User Flow" and is something we have built a lot of design and implementation items around. After we get the game running smoothly, quite a few members of the team are being dedicated to this area specifically so we make the transition into our game much easier to take.
Chat Lobbies/chat interface is currently being redesigned. The interface team will have some spare cycles coming up and we want to get this addressed as soon as possible.
Match making has been addressed in another answer.
Alles mögliche:
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[–]buildertjb 33 Punkte 1 Stunde zuvor
when will mechs actually feel solid, and we will not be able to just walk through them like there's nothing there (if they fall down and we dont)
It seems that BAP and ECM are able to be equipped on any mech. What reason would one have to use the Raven over the Jenner if the Jenner can do everything the Raven can do only it can do it better. More/better hardpoints, jump jets.. etc
I think in order to sustain itself in the long run, this game needs to build a community. A great way to do this would be to have a global chat in the front end UI, along with different channels for units, recruiting, etc. Also the ability to whisper other players easily. (don't hurt me, but i'm thinking almost a straight copy of WoW's chat system would be great)
Is there plans to change the mechanic for unjamming the UAC/5 so that it can't be easily circumvented with a simple keyboard macro?
[–]Paul_PGI[S] 17 Punkte 21 Minuten zuvor
hmm.. how to format this... bleh.. whatever...
Collisions are still under development. We are working hard on the physics and how things interact with each other (like those "space" trees that never fall down... did I say that?). We want a nice polished product and until collisions work properly, we are going to be chipping away at it.
BAP and ECM are 100% placeholder for now. We had to get them into MechLab to ensure that they equip properly and we will be adding their functionality soon. When we do implement them, you'll see the differences between them in terms of their capabilities. Remember these items can get modified by equipped Pilot Modules. Every Mech variant will be able to carry only so many modules and not every chassis (like the Jenner for example) will be having the same number of module slots.
Community is something we are definitely focusing on in terms of communication and metagame involvement. It's just a matter of us getting the time to get this massive chunk of code and pretty art work done and implemented. As Russ mentioned in his one Dev Upate a few months ago, Community Warfare is pushed back on the timeline, not off the project. It is something we see VERY valuable to the longevity of MWO and is also something we, the developers, are looking forward to playing ourselves. But if you want Barrens chat... I'll Chuck Norris your Mechs out of all your matches.
Our plan to unjam the Ultra AC/5 is to include a DDR dance mat with any MC purchase you make and you will have to score 350,000 points or higher on Difficult setting while doing the Gangnam Style dance.... okay okay... serious... We know it's an issue... no one likes it... I tried it and threw my keyboard across the studio. We are looking at possibly just making it a time penalty to firing the weapon again instead of playing DDR.
Unter anderem zu Matchmaking, PPCs ....
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[–]Paul_PGI[S] 22 Punkte 7 Stunden zuvor
First part addressed and I too like the other questions... so here goes:
Personally, I don't mind the lore breaking Mechs, assuming that they're even breaking lore. For every rock in our game, there is a paper and scissor. There are some factors (weapon mechanics) that will be affecting those who rely on a single weapon system to succeed. This is one of the reasons the AC/2 now fires a very fast projectile at a high fire rate. The AC/2 isn't the only weapon that is going to have adverse effects on single weapon reliant Mechs, look for a future tweak to PPCs that will also have a similar effect on other Mechs.
Denying the Clan Invasion is something that Bryan AND Russ never wanted. It's a big point in the timeline and it's a very relevant scenario in which we can all have a lot of fun partaking in. People can fixate on whatever they want. It's part of the immersion that even Internet forums can play a role in. Some people shoot for the stars in what they'd like to see and we'd like to see it too. We'll roll out more information as the time comes... but do not discount the first sightings of the Clans that will make their way into the game.
Segregating teams from the general random groups isn't ideal. A skill based system of match making is what we're going to be aiming toward but this takes a lot of design and implementation time to get right. Personally I don't think that if you started playing the game with a group of friends, we shouldn't stop you from being able to play in a group. If you're all beginners, then you should be matched with beginners and it will be in-game metrics that will move you up in brackets so you're not always stomping all over new players. More information coming on this soon.
Brute force huh?.. man.. loaded question. I would say our Community Warfare. It drives so much of the game and even takes care of the Lone Wolf, Faction Player and Merc Unit Players needs. It's a beautiful system on paper and even in just concept, but it's a matter of time to get it in. Everyone will have a part in the InnerSphere's conflict and that will be reenforced when the Clans arrive. Exciting times.
Zu dem schrecklichen 0-Armor Bug .... (keine Ahnung ob das funktioniert)
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[–]starkkuw 3 Punkte 7 Stunden zuvor*
I just bought a DRG-1C that came with zero armor. Some sections wouldn't even let me add armor. I dropped into a match to see if it was a UI bug and I still had zero armor. Anyway to get this fixed?
[–]PGI_Erlam 4 Punkte 7 Stunden zuvor
• It is recommended that you un-equip all items and save your BattleMech • Then re-equip your items and save again
Is our current work around. We have a fix in the works.
Soooo .... wenn jemand Lust hat, kann er das gerne nochmal übersetzen und bei Reddit rumwühlen, ob ich schlimm wichtige Sachen vergessen habe.