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Will we ever see Omni Mechs


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#21 christophermx4

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Posted 16 October 2012 - 01:38 PM

View PostLorcan Lladd, on 16 October 2012 - 01:04 PM, said:


But Endo Steel Internal Structure, Ferro-Fibrous Armor, XL Engine and Double Heat Sinks on a OmniMech?
If you're so fond of their technology that you wouldn't want to play without it, that's fine, but let's not pretend that the Clans were ever created with any semblance of balance in mind.



A simple way to reduce the effectiveness of Clan Mechs is to allow for Clan tech to be retrofitted on any other Mech, on top of giving Clan Mechs soft hardpoints - omnipods or not. I know it would NOT be "canon", but maintaining game balance is more important than sticking to the rules of a board game.

#22 Hexenhammer

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Posted 16 October 2012 - 02:11 PM

Clan weapons will cost more. A Mad Cat is what? 24mil? And their group structure is different as well. I wont be surprised if Clan drops in groups of 5 and IS drops of 8.

#23 Logan2605

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Posted 16 October 2012 - 02:17 PM

Wow. My head is spinning with all the different plot and mech names i'm hearing. The last mech warrior game i played was mech warrior 2 for the playstation one. I never really followed the game, but whatever these 'omni-mechs' are, i'm sure, that knowing this company, they will find a way to incorporate them to make the game fair, or they wont put em in at all.

#24 Ashla Mason

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Posted 16 October 2012 - 02:22 PM

View PostLorcan Lladd, on 16 October 2012 - 01:04 PM, said:


Maybe not.
But Endo Steel Internal Structure, Ferro-Fibrous Armor, XL Engine and Double Heat Sinks on a OmniMech?
If you're so fond of their technology that you wouldn't want to play without it, that's fine, but let's not pretend that the Clans were ever created with any semblance of balance in mind.

That said, and to actually answer the OP - the developers have stated that the Clans and their OmniMechs might eventually make it into the game, post-release, in maybe a year or so.

Sure they were. People forget that they have various rules that they are expected to adhere to and that (in TT at any rate) the BV of their mechs makes it so that they are frequently out numbered. Ever see what happens when a medium weight star operating under honor level 1 runs up against a comparable point value IS force? Here I'll walk you through the numbers of some invasion era mediums in their primary configurations.

Viper: 1484
viper: 1484
Ice ferret: 1529
Nova: 2448
Storm crow: 1911

That's five mechs with a combined BV of 8856. Against that I can field:

Wolf Hound-2: 903
Sentinel 3m: 614
Hatchetman 5s: 1039
Wolf Trap: 827
Crab 27: 965
Tebuchet 7m: 1206
Axman: 1165
Bombardier 2d: 1277

Total value: 7996

(I realize that the clans have an 800 point advantage but I'm also factoring in training to make sure that the IS pilots are at par or above the clan pilots, and I do have to train more of them)

Let me break down how this fight goes.

The Clan mechs designate their targets and then advance into firing range. Depending on the terrain, the IS pilots either force them to come closer (in order to mitigate their range advantage) by denying them clear targets OR (if the clan mechs are cornered) advance in a tight formation. In either event, the clans will find themselves very quickly in a bad situation.

As the clan mechs go after their targets, the two lances will designate one or two of the mechs for target practice and proceed to bury it under a crap ton of LRMs (this compesition of mechs can deliver 80 LRMs... which may be even worse if the trenchbucket is able to NARC one of the clanners); against these mediums that is likely to ravage (if not destroy) at least one of them, with the sentinel and wolfhound assaulting the target with ER Large laser and UAC 5. The Ice ferret and Stormcrow (being the only mechs capable of returning fire) respond with... 2 ER large lasers and an ER-PPC

Now, the clan forces will most assuredly advance (the vipers and Nova have no choice) which allows the IS forces to do likewise and collectively murder one or two those that have closed (almost assuredly the nova, since it has the most firepower; depending on how long it takes one of the vipers will wind up absorbing the remainder of the firepower and possibly going down) with their AC 10s, Large lasers (If the clan player was very stupid and closed to within 9 then medium lasers, SRM's, a large pulse laser and one AC 20 will be added to the mix). Meanwhile, the bombardier, wolf trap, and trebuchet will continue firing on whoever is hanging back and trying to snipe (probably the Stormcrow and/or stormcrow).

As the clan's In fighters get annihilated the IS will be able to advance, focus firing on the remaining two mechs, possibly losing 2 or 3 of their own in the process. The IS mechs will be beat up fairly bad on a few of their members but this will be an overwhelming victory for them due to the honor rule limitations of the clans and their supperior numbers.

#25 Toothman

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Posted 16 October 2012 - 02:26 PM

Last I heard it was hinted that they are going to force the meat in a canners to actually fight in the ridiculous clan method. It will be glorious watching the real mechwarriors cause the emo children in their uber leet clan mechs to die and cry.

#26 Haroldwolf

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Posted 16 October 2012 - 02:43 PM

View Postsmugla, on 12 October 2012 - 09:00 PM, said:

Hi there guys was wandering about up and coming Clan tech and there mechs, most of there mechs were Omni mechs,will this be the case with the Clan mechs or will we still be stuck with hardpoints?and if so how will this work with current gameplay(balance)?

Answer 1. Not unless they get their act together, fix the outstanding issues and get Open Beta running. We are all waiting for the game and have high hopes. The closed beta is OK to play but far from Open Beta ready. You can, however, wear out your goodwill with the gaming community if there is too long of a delay.

Answer 2. Not sure if we will be able to buy Clan Tech before we fight Clan Mechs. If the game was more of an RPG I could see some salvaged Clan Tech be available to warriors that met certain criteria. Not sure if that is feasible with the present game design.

Answer 3. I'm really interested in how the clans will be introduced to the game. If the clans are a playable faction I could see 125k clan and 10k IS players.

Edited by Haroldwolf, 16 October 2012 - 02:44 PM.


#27 Gun Bear

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Posted 16 October 2012 - 02:53 PM

We will see Omnimechs, and the balance for them will already be right there in the lore. The omnimech pod configuration allows for any equipment you want be it a weapon, sensor suite, AMS, or whatever but at the same time the Armor tonnage and type, engine, internal structure, cockpit, etc are not changeable - that is the sacrifice made to fit the Omnipods on a 'mech.

let us also not forget the MASSIVE cost of Omnimechs.

#28 Kexxor

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Posted 16 October 2012 - 06:43 PM

I know this is off topic of thread, but did they push back open beta? Can't find any info on it, and am unable to start a new thread(don't know how) to ask the question.





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