zorak ramone, on 19 April 2012 - 06:48 AM, said:
Don't be so hard on the devs. So far, they've shown a remarkable amount of sense in designing things so far, and they've qualified their statements constantly leading me to believe that nothing is set in stone. I'm sure it would be a simple thing for them to attach a size classification to hardpoints.
I agree, I've been impressed by nearly everything else, above and beyond my expectations, and that's precisely why the decisions here have thrown me.
To anyone who played multiplayer MW at all - not even league play! - the fact that players will min-max as much as possible should be a no-brainer. To someone with even the most rudimentary understanding of CBT construction rules, it should be apparent that a huge number of variants under this system are interchangeable. When you put those side-by-side, it should also be clear what happens.
Since they're more or less first-principles deductions, I'm just... extremely worried that two and two either haven't been put together, or have been put together and subsequently ignored.
StaIker, on 19 April 2012 - 03:49 PM, said:
But I think I also read somewhere that custom designs would be accounted for, balance wise, against the stock configurations. We don't know what that means yet but it does suggest that the uber-Mechs are not going to simply take over. I'm prepared to wait and see what they do there. If we get more information and your position on this is basically correct then I'd be behind you 100% in opposing it.
I've seen several people quote something like that as well, but all I've found is this from the Q&A:
Quote
There is a big difference in performance between customized mechs and stock variants. What steps, if any, will be taken to balance the difference when it comes to matchmaking? In other words, will mechlab-optimized mechs be accounted for when it comes time to balance the teams and will we be shown how that will be done (higher bv, etc) when we are making changes in the mechlab? –Kudzu
[PAUL] The match making system will take into account whichever metrics we want it to. This is one of those things that gameplay and testing will prove out in closed and open Beta.
...which is really just an unfocused question and an avoiding-the-question response.
This system as it stands relies almost completely on external constraints, like cost of modifications and some as-yet-undefined matchmaker voodoo. You've said in the past that you think the game should be balanced in isolation from the metagame, but the only remaining controls on this mechlab are metagame based. That's why I, at least, was surprised to see you back it.
Edited by Belisarius†, 19 April 2012 - 05:30 PM.