TRO:
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Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F
Production Year: 3132
Cost: 6,397,315 C-Bills
Battle Value: 1,170
Chassis: Unknown Reinforced
Power Plant: Unknown 165 Compact Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Ferro-Fibrous
Armament:
5 SRM-2s
3 Flamers
10 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Reinforced 91 points 11.00
Engine: Compact Fusion Engine 165 9.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 1.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 2 CT, 1 LT, 1 RT
Gyro: Compact 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 179 10.00
Armor Locations: 9 LT, 5 RT
CASE II Locations: 1 LA, 1 RA 2.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 27
Center Torso (rear) 7
L/R Torso 13 19
L/R Torso (rear) 7
L/R Arm 9 18
L/R Leg 13 24
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Equipment Location Heat Critical Mass
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4 Machine Guns RA 0 4 2.00
2 Flamers RA 6 2 2.00
5 SRM-2s LA 10 5 5.00
Flamer LA 3 1 1.00
4 Machine Guns RT 0 4 2.00
Machine Gun RL 0 1 0.50
Machine Gun LL 0 1 0.50
@MG (1/2) (100) RA - 1 0.50
@SRM-2 (50) LA - 1 1.00
@SRM-2 (Inferno) (50) HD - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 12
3j 3 0 0 0 2 0 Structure: 12
Special Abilities: CASEII, HT1, SRCH, ES, SEAL, SOA, SRM 1/1/0
So speed was not considered too important since it is meant to fight infantry, which are pretty slow. I put in JJs though so it can move around in an urban map.
Focused primarily on defense- Reinforced structure plus Compact Gyro PLUS Compact Engine and CASE 2 means it will be there for a while.
Weapons are also light since they are made primarily against infantry.
x 10 Machine Guns with 100 shots between them to just mangle the infantry forces in real-time by the dozens.
x 3 Flamers in case they try to hide in buildings.
x 5 SRM 2s to get them at a distance, particularly with Infernos which are always fun to use on infantry and vehicles. I put in multiple SRM 2s instead of a couple SRM 6s or 4s so that multiple hexes could be lit on fire. Standard ammo is there just in case.
Not sure how many infantry this could kill in a round but I bet it would be a lot.
Edited by PaintedWolf, 13 October 2012 - 01:36 PM.