Make MWO ingame ad supported?
#1
Posted 02 November 2011 - 01:13 PM
my point is that a few ads can go a long way twards keeping this game free for all without the bullshit of premium content. DISCUSS.
#2
Posted 02 November 2011 - 01:14 PM
Edited by SquareSphere, 02 November 2011 - 01:14 PM.
#3
Posted 02 November 2011 - 01:29 PM
I wouldn´t mind to see some ads in a city map. Does not necessarily destroy the atmosphere and if it gives PG some extra bucks. Why not?
#4
Posted 02 November 2011 - 01:31 PM
#5
Posted 02 November 2011 - 01:37 PM
Aegis Kleais™, on 02 November 2011 - 01:35 PM, said:
The only thing that would still be around for that long are AOL discs.
Nissan and GM for example still exist in MechwarriorUniverse.
And well... a city without billboards is far more uncommon...
#6
Posted 02 November 2011 - 01:40 PM
#7
Posted 02 November 2011 - 01:41 PM
You want a captive audience when you're paying for ads.
#8
Posted 02 November 2011 - 01:44 PM
SquareSphere, on 02 November 2011 - 01:41 PM, said:
You want a captive audience when you're paying for ads.
Hm... not necessarily. For example racing sims do this a lot. And it just blends in natural. Also Anarchy Online had it... and I never felt offended by the ads. But hey... its all about personal taste. I wouldn´t want to see ads in a fantasy mmo... but in this case and if it supports PG I could live with it. Of course I am against billboards in the middle of a desert or swamp map...
#9
Posted 02 November 2011 - 01:45 PM
#10
Posted 02 November 2011 - 01:48 PM
Edited by Skoll-, 02 November 2011 - 01:48 PM.
#11
Posted 02 November 2011 - 01:48 PM
SquareSphere, on 02 November 2011 - 01:45 PM, said:
I know what you mean. Like huge, totally oversized neon billboards everywhere being a real pain for the eyes and the atmosphere aswell. But as I said... in Anarchy Online it worked out good aswell. Or racing games but its easier to achieve there. But even in CounterStrike it wasn´t that bad as you got used to it. You will forget about it.
#12
Posted 02 November 2011 - 01:54 PM
#13
Posted 02 November 2011 - 01:54 PM
I guess it's just a matter of preference.
#14
Posted 02 November 2011 - 01:55 PM
#15
Posted 02 November 2011 - 01:56 PM
But back to topic: Maybe I am just not as ad sensitive as other people. I don´t really realize them... I don´t get distracted by billboards in games...
Edited by brixx, 02 November 2011 - 01:57 PM.
#16
Posted 02 November 2011 - 01:57 PM
Also might provide a cheap way to get some word out about indie title X, for those who happen to play the game.
#17
Posted 02 November 2011 - 01:58 PM
brixx, on 02 November 2011 - 01:56 PM, said:
But back to topic: Maybe I am just not as ad sensitive as other people. I don´t really realize them... I don´t get distracted by billboards in games...
Which book was that?
#18
Posted 02 November 2011 - 02:01 PM
Skoll-, on 02 November 2011 - 01:58 PM, said:
Which book was that?
I don´t remember exactly. But I think it was something about a Solaris Match where two mechs broke through the walls and kept fighting through the city. I think a Banshee was involved... but don´t forget that I am german and I bought the german edition. Must not necessarily be in the original edition aswell.
#19
Posted 02 November 2011 - 02:03 PM
omegaclawe, on 02 November 2011 - 01:57 PM, said:
Also might provide a cheap way to get some word out about indie title X, for those who happen to play the game.
That's actually a very good idea.
brixx, on 02 November 2011 - 01:56 PM, said:
And thats why ads have become more obtrusive. If i'm advertiser and the players are ignoring my ads cause they're too game integrated, i'm going to demand the developer make my ads more viewable to a captive audience. I AM PAYING them after all *hint hint*
Edited by SquareSphere, 02 November 2011 - 02:03 PM.
#20
Posted 02 November 2011 - 02:06 PM
SquareSphere, on 02 November 2011 - 02:03 PM, said:
Hm. I of course see what you mean. But I haven´t seen a game where ads really took over your screen. Developers also know their limits. At some point its just too much and the cash by the advertisers doesn´t count up with the loss of annoyed players. In CounterStrike Source the ads haven´t become any bigger for years now.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users
















