I am talking about Humanoid and non-Humanoid designs.
To be more specific, there are a lot of Mechs that are extremely anthropomorphic in design (the Atlas, Commando, Centurion, etc.) with very well defined hardpoints and sections.
And then there are Mechs that look like someone took a submarine and gave it legs. Like the Catapult, the Daishi, the Stalker, etc.
I was just curious if there was a set of terms that segregated these two types.
0
Is there a name specific for different designs?
Started by Norris J Packard, Oct 14 2012 06:57 AM
4 replies to this topic
#1
Posted 14 October 2012 - 06:57 AM
#2
Posted 15 October 2012 - 05:35 AM
Avoid - humanoid?
While there are no real drawback in term of the Board Game - its just the design.
Duno if you are able to make some perks and quirks to have a difference
While there are no real drawback in term of the Board Game - its just the design.
Duno if you are able to make some perks and quirks to have a difference
#3
Posted 15 October 2012 - 06:12 AM
the catapult is occasionally referred to as a chicken walker.
#4
Posted 15 October 2012 - 06:27 AM
dal10, on 15 October 2012 - 06:12 AM, said:
the catapult is occasionally referred to as a chicken walker.
sometimes the term reverse jointed is used.
Quote
That's another reason why the Rampart Armor is more plausible: the "legs" and "arms" are permanently significantly flexed. The joints never straighten out. Hydraulic actuators extend between the two structural members, and they're significantly offset from the joint. That means they only have 2:1 or 3:1 leverage working against them.
http://www.denbeste....mw/mechas.shtml
#5
Posted 15 October 2012 - 06:49 AM
The common terms are humanoid / chicken-walker (or avian). More specific terms relating to the type of mechanised movement are plantigrade / digitigrade, although not used so much. The MW2 manual referred to chicken-walkers as digitigrade.
Edited by EGG, 15 October 2012 - 06:51 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users