![Posted Image](http://www.sarna.net/wiki/images/4/4b/Blckhawk.jpg)
http://www.sarna.net/wiki/Nova
The conventional model has the arms lost if the side torso is destroyed. The Nova would be in a lot worse shape if it lost a side torso, it should lose the leg and arm.
Another category is the quad mech. The rules already make an exception for quads with both "arms" treated like legs.
There are some other categories that also may be considered as needing different hit location setups. Consider the Yeoman picture (I know the pic does not reflect internal allocation). Arm or Torso hit locations?
![Posted Image](http://www.sarna.net/wiki/images/6/66/Yeoman.jpg)
http://www.sarna.net/wiki/Yeoman
What do you think, should standard hit locationsbe used? Always? Are there exceptions?