HUD movement?
#1
Posted 22 March 2012 - 06:50 AM
For an example::
I don't necessarily mean the blurring and the degree of movement in the video, but something like a very slight bounce when a step is taken.
Thoughts?
#2
Posted 22 March 2012 - 07:34 AM
I see what you're saying, but do keep in mind they use a neurohelmet.
#3
Posted 22 March 2012 - 07:44 AM
#4
Posted 22 March 2012 - 07:57 AM
If that was incorporated... would the readouts stay in center vision while only the crosshair drifts into the peripheral vision? Since the crosshair is directly connected to the aim of the mech its self and not the vision of the pilot.
#5
Posted 22 March 2012 - 08:14 AM
Agent CraZy DiP, on 22 March 2012 - 07:34 AM, said:
I see what you're saying, but do keep in mind they use a neurohelmet.
I understand it's a projection in the helmet, but if you really wanted to keep the feel of being in there, the entire view inside the cockpit would be getting tossed around with each step or hit, not just the HUD, and that would make it really hard to aim (not to mention make lots of people motion sick). You can account for some of that with some shock absorption in the cockpit, but given the amount the cockpit shakes and the room available in the cockpit, there isn't nearly enough space for the seat to move to keep the pilot's head that steady in respect to the world outside.
Again, I understand why the HUD is kept still like this for gameplay reasons. It'd just be a nice touch to give the feeling that the pilot was actually attached to the 'Mech instead of floating inside it.
#6
Posted 22 March 2012 - 08:21 AM
#7
Posted 22 March 2012 - 08:39 AM
#8
Posted 22 March 2012 - 09:03 AM
Slade_Deleportas, on 22 March 2012 - 08:39 AM, said:
To be honest, yeah, I thought the Atlas cockpit movement from the GDC video looked about perfect. Hawken is definitely all over the place as far as cockpit movement, which I think fits the feel of the game, but again has to bow to gameplay in order to make aiming possible. The slight bit of hud movement they add does help, though.
Garth Erlam, on 22 March 2012 - 07:44 AM, said:
Is this something that was implemented post GDC? The GDC videos have the HUD steady as a rock when moving around, with static when the player takes a hit. If a little movement is something that was added afterward, then yay.
#9
Posted 22 March 2012 - 10:25 AM
#10
Posted 22 March 2012 - 10:33 AM
Garth Erlam, on 22 March 2012 - 10:25 AM, said:
IDEA!!
You should have an "Iron Stomach" game mode, where the HUD movement is SUPPOSED to cause vomiting. Winner is whoever lasts the longest.
#11
Posted 22 March 2012 - 10:41 AM
#12
Posted 22 March 2012 - 11:34 AM
Garth Erlam, on 22 March 2012 - 10:25 AM, said:
It'd be a nice to have thing, but I understand there's a lot of other considerations involved.
#13
Posted 22 March 2012 - 11:40 AM
IT'S A VEHICLE! >.<
Edited by Flametrace, 22 March 2012 - 11:41 AM.
#14
Posted 22 March 2012 - 12:44 PM
Garth Erlam, on 22 March 2012 - 10:25 AM, said:
that's one of the better counter-arguments I've ever seen from a game developer.
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