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Adaptive Armors & Shields


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#1 KingCobra

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Posted 02 November 2011 - 01:41 PM

Throughout the Mechwarrior game series i have seen many adaptions of armors and how they work and dont work.It came to my mind the best armor system was the inner and outer armor system used in mechwarrior 2 and 3 with different armor types for bolth armor systems.But even then it was so wasy to take a arm or leg off rendering the mech useless.I always imagined what it would have been like or could be if the arms and leg hitboxes and armor were as tough as the CT=Center torso.Also it would seam by 3049 there would have been adaptive regenerating armors if you were in hiding for a certian lenght of time they would renew or possibly energy shielding to withstand the assault of heavy weapons placed on mech type weapons platform.We see some of these examples in other mech type games like HeavyGear & HeavyGear2 and also SupremeCommander & SupremeCommander2.There were also many fine examples of mechlabs and armor types in other mech type games like ShattedSteel,StarSiege,And EarthSeige & EarthSeige2.

#2 Deaths Touch

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Posted 02 November 2011 - 01:47 PM

Armor has been pretty consistent for all MW games. Armor is armor, it falls off when shot at and DOES NOT REGENERATE!!!!! There are a few different kinds of armor in the lore but the most basic types are normal, Ferro Fibrous, Reflective, and Reactive. Shields are right out as well. The hardness of armor is based solely on the amount of armor on the given part. Stick to the lore.

#3 ELHImp

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Posted 02 November 2011 - 01:50 PM

Rolling and regeneratin? Please not in this game.

#4 Brixx

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Posted 02 November 2011 - 01:50 PM

Shields? No way... this would make a different game out of it. Its rather "realistic" if you want to say so ... without overdoing stuff. Armor is just armor. Made of plates. And some sorts of Metal. And thats it. And it should stay that way imho.

#5 Xhaleon

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Posted 02 November 2011 - 02:01 PM

The Blue Shield Particle Field Damper is the closest you'd get to shielding.

#6 Stormwolf

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Posted 02 November 2011 - 02:17 PM

View Postxhaleon, on 02 November 2011 - 02:01 PM, said:

The Blue Shield Particle Field Damper is the closest you'd get to shielding.


Yeah, and even that one isn't all that special.

#7 Brixx

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Posted 02 November 2011 - 02:19 PM

And besides that I don´t want to see something like Mech-Tasers in game. Brr... horrible thought.

#8 CaveMan

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Posted 02 November 2011 - 02:37 PM

No. Just no.

The really great part about BattleTech is how low-tech the future is. They barely can keep their 'Mechs running with salvaged parts, and in most parts of the Inner Sphere tech has sort of regressed back to the 1980s, but with the rare and wonderful sight of the occasional spaceship or BattleMech, and once in a while somebody digs up some cool LosTech. Let's keep it that way.

#9 Nick The Bastard Murphy

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Posted 02 November 2011 - 02:55 PM

Actually, shield and mech-tasers DO exist, though I don't think think they are used outside of Solaris VII matches. They are optional TacOps rules on the CBT boardgame.

That being said, I agree with what everyone is saying on this thread...no armor regeneration please...we don't want this to be a console FPS...

#10 Naduk

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Posted 02 November 2011 - 03:09 PM

yes by 3049 you would think we would have nice fancy shields and armour that can repair its self.....IF you managed to have a few centuries of peace perhaps

to understand the technology level in BT you need to think about the scale of war and its consequences
when a nation attacks another the armys of said nations dont go out into a field and kill each other nicely leaving the contested land undamaged, no instead they make massive assaults on entire regions of land and even use WMD's to take out very large concentrations of defenses .

as single attack on a single state would set the level of technology available in that region back hundreds of years
(imagine if your city got attacked... you think you would be getting the newest iphone when it launches ?)
when a region is invaded it is usually defended this causes even more damage and usually alot of civilian casualty's

another thing that happens during war is many civilian enterprises become high priority military targets due to the resources they provide
destroying food,weapon,tech or research stockpiles can cripple any army faster than battles of attrition

now i have only been talking about war on a state level, now scale that up to a WORLD WAR level
imagine how bad things would get the longer said war went on
now scale that up again to a galactic level where battle tech sits
technology starts going backwards and it fights hard just to stay at its current level

so the Einstein who is inventing your amazing regenerating armour or energy shields
he has been killed repeatedly for thousands of years

#11 godmonkey

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Posted 02 November 2011 - 03:13 PM

not to forget the comstar progrom that killed off most promising scientists during the succession wars as well. but regen armour and shields? forget about it those things are not battletech

#12 infinite xaer0

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Posted 02 November 2011 - 03:19 PM

lets see. **** no. no regenerating armor, no shields... what the hell is it with you people who want to implement features to SLOW DOWN this game's combat pacing?

#13 Spoon

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Posted 02 November 2011 - 03:32 PM

Shields is for hercs

#14 infinite xaer0

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Posted 02 November 2011 - 03:34 PM

View Postspoon, on 02 November 2011 - 03:32 PM, said:

Shields is for hercs


+1
haha. that would be correct

#15 Spike Spiegel

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Posted 02 November 2011 - 03:39 PM

View PostNaduk, on 02 November 2011 - 03:09 PM, said:

so the Einstein who is inventing your amazing regenerating armour or energy shields
he has been killed repeatedly for thousands of years


Thank you for putting such a fine point on this

#16 capt stompy

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Posted 02 November 2011 - 04:00 PM

View PostKingCobra, on 02 November 2011 - 01:41 PM, said:

Troll-ish stuff.


Obvious troll is obvious, yes?

#17 Argatson Krieghammer

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Posted 02 November 2011 - 04:03 PM

BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAaaaaaaaaa... :) :D :D :D

....Wait, you were serious?

...he wasn't serious right?

#18 CobraFive

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Posted 02 November 2011 - 04:09 PM

There's really no reason to be hostile towards him.

If MWO is going to be successful it will have to attract gamers from outside the dedicated MW/BT fanbase.

So instead of calling the OP a noob I'll just say this instead:
Regenerating armor is not something that really fits with mechwarrior either in terms of gameplay or story. A big part of the game is coping with the damage you recieve, and likewise, picking out the enemies systems when targeting him. The arms and such are suppsoed to be vulnerable- you can try to get the kill by going for his torso, or you can try to take his weapons out or disable his legs. These kind of tactical dscisions on the fly are part of what makes MW so in depth, and seperates it from typical shooters.

#19 Yeach

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Posted 03 November 2011 - 04:59 AM

Can we have powerups too?

#20 Vellron2005

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Posted 03 November 2011 - 05:10 AM

Personally, I think that shields would be a good option, and would bring some dynamic to the game. Look at today's tanks. 100 tons of armor, and it still gets blown to bits by a few well placed missles. Now add lasers and gauss to the mix.. In Mechwarrior, it always took lots of punishment to take down a 100 ton mech,and I always thought it was a bit unrealistic..

Shields could correct that. An example of this was a game called Mission force: Cyberstorm.. It was a turn based strategy game, but the mechs there employed both shields and armor and it made the game dynamic cose' you had to think about what your weapon loadout would be like. Energy weapons took out shields, while other weapons did more damage to armor. The same principle would work well here.. Shure, older fans of the game would say no to shields, but back in the times of the original mechwarrior games, things were done a different way. This is the new age where we can have our mechs more realistic, more dynamic and overall more fun.. Why not?

P.S. Shields should regenerate, armor should not. It would be too much of a step sideways if armor would regenerate and it would mess with the original feel of the game. Shields on the other hand, in my opinion, would bring a new dimension to it all..

Edited by Vellron2005, 03 November 2011 - 05:13 AM.






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