Adaptive Armors & Shields
#1
Posted 02 November 2011 - 01:41 PM
#2
Posted 02 November 2011 - 01:47 PM
#3
Posted 02 November 2011 - 01:50 PM
#4
Posted 02 November 2011 - 01:50 PM
#5
Posted 02 November 2011 - 02:01 PM
#7
Posted 02 November 2011 - 02:19 PM
#8
Posted 02 November 2011 - 02:37 PM
The really great part about BattleTech is how low-tech the future is. They barely can keep their 'Mechs running with salvaged parts, and in most parts of the Inner Sphere tech has sort of regressed back to the 1980s, but with the rare and wonderful sight of the occasional spaceship or BattleMech, and once in a while somebody digs up some cool LosTech. Let's keep it that way.
#9
Posted 02 November 2011 - 02:55 PM
That being said, I agree with what everyone is saying on this thread...no armor regeneration please...we don't want this to be a console FPS...
#10
Posted 02 November 2011 - 03:09 PM
to understand the technology level in BT you need to think about the scale of war and its consequences
when a nation attacks another the armys of said nations dont go out into a field and kill each other nicely leaving the contested land undamaged, no instead they make massive assaults on entire regions of land and even use WMD's to take out very large concentrations of defenses .
as single attack on a single state would set the level of technology available in that region back hundreds of years
(imagine if your city got attacked... you think you would be getting the newest iphone when it launches ?)
when a region is invaded it is usually defended this causes even more damage and usually alot of civilian casualty's
another thing that happens during war is many civilian enterprises become high priority military targets due to the resources they provide
destroying food,weapon,tech or research stockpiles can cripple any army faster than battles of attrition
now i have only been talking about war on a state level, now scale that up to a WORLD WAR level
imagine how bad things would get the longer said war went on
now scale that up again to a galactic level where battle tech sits
technology starts going backwards and it fights hard just to stay at its current level
so the Einstein who is inventing your amazing regenerating armour or energy shields
he has been killed repeatedly for thousands of years
#11
Posted 02 November 2011 - 03:13 PM
#12
Posted 02 November 2011 - 03:19 PM
#13
Posted 02 November 2011 - 03:32 PM
#17
Posted 02 November 2011 - 04:03 PM
....Wait, you were serious?
...he wasn't serious right?
#18
Posted 02 November 2011 - 04:09 PM
If MWO is going to be successful it will have to attract gamers from outside the dedicated MW/BT fanbase.
So instead of calling the OP a noob I'll just say this instead:
Regenerating armor is not something that really fits with mechwarrior either in terms of gameplay or story. A big part of the game is coping with the damage you recieve, and likewise, picking out the enemies systems when targeting him. The arms and such are suppsoed to be vulnerable- you can try to get the kill by going for his torso, or you can try to take his weapons out or disable his legs. These kind of tactical dscisions on the fly are part of what makes MW so in depth, and seperates it from typical shooters.
#19
Posted 03 November 2011 - 04:59 AM
#20
Posted 03 November 2011 - 05:10 AM
Shields could correct that. An example of this was a game called Mission force: Cyberstorm.. It was a turn based strategy game, but the mechs there employed both shields and armor and it made the game dynamic cose' you had to think about what your weapon loadout would be like. Energy weapons took out shields, while other weapons did more damage to armor. The same principle would work well here.. Shure, older fans of the game would say no to shields, but back in the times of the original mechwarrior games, things were done a different way. This is the new age where we can have our mechs more realistic, more dynamic and overall more fun.. Why not?
P.S. Shields should regenerate, armor should not. It would be too much of a step sideways if armor would regenerate and it would mess with the original feel of the game. Shields on the other hand, in my opinion, would bring a new dimension to it all..
Edited by Vellron2005, 03 November 2011 - 05:13 AM.
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