2. Taxes (read: repairs) I am very interested to know how this will work. Will it be cheap to repair so as to keep the game fun and constantly playable? Or will it be costly thereby forcing you to grind out some cash by some other means? And what is the "other means"? Contracting out to a House and using their mechs where you arent responsible for repair costs, but you get a much smaller paycheck? This seems to make the most sense.
Break it down with me:
1. MWO will be persistance with ability to take and hold areas. But, it's still basically a FPS with mech battles and a lobby for queueing.
2. Since F2P will you have access to:
a. Whatever mech is assigned to you for the mission
b. A selection of mechs available from the contract providerm who provides repairs
c. You own mechs that you build up inventory through in game credits or RL online store?
3. Repairs on your own mechs. In game credits or RL money? Hear me out.
I personally think RL money for repairs could be a GREAT source of income for PGI. Rewards smart players for not making stupid suicidal moves since they know they can simply "respawn". Ugh. The term "respawn" and Mechwarrior do not sit well with me. Now, yes, those with lots of real world $$$ can get their mechs fixed faster...but would it really give them a "tactical advantage" for that particular skirmish? I mean, I suppose, you dont have to "die". You are just out of combat until it's resolved. Just like in the MW games. Well, you usually failed the scenario cause...well, everyone depended on you.
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This, to me, would be a great solution. Not providing a "tactical" advantage, but providing another source of income to keep the game alive, while still providing other in-game options for earning money.
Thoughts?