Johannes Falkner, on 26 March 2012 - 12:26 AM, said:
Basically my original intent was to determine which units people should see as the major public face of the AFFS (AFFC). There are so many (Mech) units involved, something like 100 mech regiments by the time you count up all of the Sarna (7), Capellan (9), Crucis (8), and Draconis (11) March Militias, the special regiments (>3), The Avalon Hussars(>9), New Ivaarsen Chasseurs (2), Ceti Hussars (3), Crucis Lancers (8), Brigade of Guards (8), Deneb Light Cavalry (7), Robinson Rangers (3), Syrtis Fusileers (4), and a couple of misc. and traing units (>4) and a completely unknown number of merc groups employed at every level of the bureacracy and aristocracy.
Given the massive number of units I don't think it is reasonable to show them all in game, nor do I think the results would be good because there would not be a particularly strong flavor. If we stick to iconic and distinctive units the overall feel will be better. This is why I was looking at a generic militia unit as an entry point and prestige and prowess units for honorary assignments and skill based inclusion.
I would like it to even be further stratefied by making the skills that get you into one unit be counter to those that get you into another. Many of the various units have strong flavors that would be helpful in conveying the flavor of the AFFS. For example, the 1st Federated Suns Armored Cavalry is predominently medium mechs with a strong focus on maneuver tactics and raiding. The Davion Assault Guards are a coordinated fire, break things and kill people unit.
I honestly doubt that there will be a strongly visible unit affiliation outside of player created clans and a few special units like what I posted about originally.
Given the massive number of units I don't think it is reasonable to show them all in game, nor do I think the results would be good because there would not be a particularly strong flavor. If we stick to iconic and distinctive units the overall feel will be better. This is why I was looking at a generic militia unit as an entry point and prestige and prowess units for honorary assignments and skill based inclusion.
I would like it to even be further stratefied by making the skills that get you into one unit be counter to those that get you into another. Many of the various units have strong flavors that would be helpful in conveying the flavor of the AFFS. For example, the 1st Federated Suns Armored Cavalry is predominently medium mechs with a strong focus on maneuver tactics and raiding. The Davion Assault Guards are a coordinated fire, break things and kill people unit.
I honestly doubt that there will be a strongly visible unit affiliation outside of player created clans and a few special units like what I posted about originally.
I think once the game gets going that people are gonna see that being in a unit is the way to go (provided the game goes as expected) and we will see a spike in unit creation...Possibly even some units like ours that is highly organized, with own website etc..... also part of the appeal of this game is the possibility that we will be able to (while following the timeline in a general way) rewrite the story line, possibly in minor ways, possibly in major ways...depends how the Dev's wanna do it..They've already showed that the skill trees are gonna be tied to the mech you choose so why would they then want to tie you to specific units just to get certain stuff