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Missle Accuracy


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Poll: Missle accuracy (133 member(s) have cast votes)

Do you think decreasing LRM accuracy would make missle boating a thing of the past?

  1. Yes, missles could miss in the canon they should miss sometimes in the game (97 votes [72.93%] - View)

    Percentage of vote: 72.93%

  2. No, locked on missles should never miss no matter what the other pilot does(other than hiding) (10 votes [7.52%] - View)

    Percentage of vote: 7.52%

  3. The maps and their terrain will be enough to decrease missle boating (26 votes [19.55%] - View)

    Percentage of vote: 19.55%

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#1 Phoenixfire

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Posted 24 March 2012 - 12:37 PM

I for one was not happy with the Mechwarrior 4 LRMs. I think they hit with way too much accuracy and that is what allowed the missle boats to dominate the online play. Your only defense was AMS and that only took out one volley. In the novels, mechs could dodge LRM's and some would miss even when lock was acheived(granted I know this was not easy but doable). After seeing the gameplay video and seeing some of the volleys miss, I am cautiously optomistic that this will not be the case. What are your opinions? Could making LRM's slightly less accurate even when lock is acheived make missle boating a thing of the past? Or do you think the new maps with more cover will take care of this?

Edited by Phoenixfire, 24 March 2012 - 05:14 PM.


#2 MacabreDerek

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Posted 24 March 2012 - 12:43 PM

Personally (Speaking as a Missle-Boater in MW2:Mercs) I feel that the missile system they are implimenting is going to be fine. AMS will back up the missile's random hit/miss-lockon, so I really think Missiles will go back to being a supportive role rather than a primary armorment. Any missile-boats should be supportive, and with the new enviroments, there should be enough of a hinderance to missileboats from being rule-all kings they use to be.

#3 gunghoblazes

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Posted 24 March 2012 - 12:48 PM

Apparently you were not good at dodging. How bout running behind cover? ECM helps out alot too. Or closing the distance
by using terrain to hide your advance and fight the missile boat up close where they flounder.

#4 Tiercel

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Posted 24 March 2012 - 01:30 PM

I never had much issue with missile mechs, in a well balanced lance which had done its preperation, an enemy Missile/support mech may be a threat BUT it can be resolved. Just use the terrain, use your ECM, distract it..All worked well.
Mind you I had no issue with "boats", they have their time and place, even the little http://www.sarna.net/wiki/Jenner B)

#5 Britbaldie

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Posted 24 March 2012 - 01:38 PM

Its actually mentioned in one of the interviews that the missiles are not fire and forget, they are semi locked so you still need to paint the target to get them to hit, though wouldnt it be nice to get the odd dud now and again B)

#6 Sassori

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Posted 24 March 2012 - 02:02 PM

Targeting systems in battle tech are /nowhere/ near as advanced as even our wire guided systems. Even their Narc Beacons and Tag systems do not perfect missile strike solutions. It only helps. That's why Artemis IV was so good, because it hit like an AC 20 from that range. LRM 20's could get a lot less missiles through unless you rolled an 11 or 12.

#7 Sassori

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Posted 24 March 2012 - 02:07 PM

Actually that was one of the things that bugged me about a lot of MW games, missiles and all weapons were in general too accurate.

#8 Derick Cruisaire

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Posted 24 March 2012 - 02:34 PM

View PostBritbaldie, on 24 March 2012 - 01:38 PM, said:

Its actually mentioned in one of the interviews that the missiles are not fire and forget, they are semi locked so you still need to paint the target to get them to hit, though wouldnt it be nice to get the odd dud now and again B)


I remember reading something like this as well. I like this concept. It makes missles kind of a double edged sword. You can fire and hope for the best while move on to the next target. Or you can hold your pov on the current target for a more accurate salvo but open yourself up to other attacks because you are paying more attention to the Mech you just fired at. Makes for a nice give and take.

I voted to stick more to canon. Though I would like to also cast a vote for maps and terrain, as I feel they will play a significant role in missle effectiveness. Actually, all weapons for that matter.

#9 osito

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Posted 24 March 2012 - 02:43 PM

i voted for first choice, less accurate missiles. If you are using Artemis or narc your ability ti hit more should increase but the chance of all hitting and all in the same place is unlikely.

#10 Fetladral

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Posted 24 March 2012 - 02:52 PM

It was annoying in MW4 how if you had a lock on an enemy and were hit right as your fired your missles so right when missles left tubes but lock was still on that all the missles would still hit. the only way you could miss with any weapon in MW4 was if you sucked with aiming or were hit by something that had a punch and shifted the torso. should have been if it hit the arm the arm should have been shoved wide up or down spoiling that arms aim but not neccissarily the other arm or torsos.

#11 Minatorc

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Posted 24 March 2012 - 03:12 PM

If you're running across a plain at a Catapult you deserve a face full of exploding love but from footage I've seen and how targetting has been explained in the Dev blogs fire support players are going to have to work to get/keep a lock on. Having said that if there's a scout painting the target for his lance mates then those missiles are going to be coming down hard and accurately and I'm ok with that, its proper Role Warfare.

#12 Shai tan

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Posted 24 March 2012 - 03:14 PM

Anyone into missile cams??? I always dig a good missile cam view. ;p

#13 Jake Valeck

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Posted 24 March 2012 - 03:32 PM

i dont remember rolling to many 10'-12's in TT. btw to you all that vote no to all hitting w/lock forget that even battletech is not in a perfect world setting. stuff is going to miss occasionally

Edited by Jake Valeck, 24 March 2012 - 05:24 PM.


#14 Fetladral

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Posted 24 March 2012 - 05:02 PM

no ones voted for the "all missles hit" jake. the yes answer is for missles missing. but i remember in the books even the mechs with the best targeting systems of their time miss with direct fire weapons 3 out of 4 lasers hitting but one going wide

#15 Jake Valeck

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Posted 24 March 2012 - 05:17 PM

hence the word "vote"

*changed word yes to no. i would invite you to the DCCM but im sure you would be shot on site for your silly affiliation so instead ill go ahead and hope we meet on the battlefield.

Edited by Jake Valeck, 24 March 2012 - 05:24 PM.


#16 Phoenixfire

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Posted 24 March 2012 - 05:18 PM

Sorry added the comma after the No.

I will say that most of the time I had an issue with the missles was on the flat maps with no cover(Desert, Tundra) so the better cover on the maps will definately help. Also, I must have missed the interview about the missle lock but if that is true I will be very happy. No more trying to flank and having 40 missles raining down on me with pinpoint accuracy while moving above 105 kph.

#17 John Wolf

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Posted 24 March 2012 - 05:21 PM

Technology levels are hit and miss, remember the level of communications they have in the sphere, rare advances in most technology, etc. The houses in the sphere have battled and destroyed their way through all kinds of tech.

The lock is a weapons lock, the missles still have to try and track/lock that target. The perk to missiles is the indirect fire and support roles.

#18 Jake Valeck

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Posted 24 March 2012 - 05:32 PM

View PostJohn Wolf, on 24 March 2012 - 05:21 PM, said:

Technology levels are hit and miss, remember the level of communications they have in the sphere, rare advances in most technology, etc. The houses in the sphere have battled and destroyed their way through all kinds of tech.

The lock is a weapons lock, the missles still have to try and track/lock that target. The perk to missiles is the indirect fire and support roles.


agreed

#19 Fetladral

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Posted 24 March 2012 - 06:33 PM

I don't there is anyway to make missles 100% accurate anyways. manufacture issues faulty circuits bad motor/warhead plus since its multiple planets who knows if there is something on the planet that might effect missle accuracy maybe it has a stronger magnetic field and that might do something to tracking ability or for some reason there alot of EM emissions from a large number of nuclear plants or something. Actually I wonder if that could be in somehow. planets with lighter gravity effect missle/ballistics weapons range (shorter) but at the same time increase damage by 1% if they are arced up, maps near large sources of water lasers arn't nearly as effective due to high humidity (not sure about this one if it works that way) stuff like that. And I could be persuaded to defect to the Combine. Only good houses are the Combine and Davion

#20 Steamroller Stig

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Posted 24 March 2012 - 09:50 PM

I don't think they should be inconstant by design. however they should have appropriate countermeasures such as ECMs and LAMs and I think it would do this game justice if we could shoot missiles out of the sky. all the sudden AC2s, Machine guns, and LBXAC 5 or 2s become useful.





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