Blizzard99, on 26 March 2012 - 01:29 PM, said:
Whilst I hope certain things such as recoil and scatter are modelled, I'm not as fussed by the ballistic aspect, as it's been pointed out; engagements in the BT universe take place at ranges where this is not such an important factor unless considering artillery! Likewise targeting computers should be able to compensate for drop whilst within their effective ranges.
Besides, if it's to be modelled as a simulation, how will the Dev's take into account the masses of the different planets and subsequent effect that has on the gravitational acceleration on each? Not even including planets (or even the differences between sea levels and mountains) where atmospheres will be of different densities, resulting in different resultant drags for the projectiles. I'd rather they wasted that effort trolling the forums!
Seems a little unnecessary for something that won't have that much affect within your combat range. Its not like you're trying to hit a head sized target with a .308 at 1000 metres.
incidentally the traditional draw distance targeting distance in MW games is 1000 meters.
besides I hope to god there is no random spread, I really would rather drop or recoil which you could account for instead on leaving gunfights up to lady luck.