Edited by TheMightySpin, 11 December 2016 - 03:19 PM.
ALL JOYSTICK USERS
#341
Posted 11 December 2016 - 03:18 PM
#342
Posted 11 December 2016 - 09:52 PM
#343
Posted 11 December 2016 - 11:00 PM
How do you manage to both steer the legs and turn torso with the left hand joystick, or do you have pedals?
To your question: Maybe you could use AutoHotkey script to monitor mouse movement and enable/disable arm lock whenever certain limit is exceeded. It may be impossible to do properly tough because torso tries always to follow arms.
#344
Posted 12 December 2016 - 09:51 AM
I think I might have found a solution where I drop the mouse sensitivity like its hot and get limited control, but like you said, torso will still be tracking those arms. I miss being able to move my arms without the torso, even if the range of movement wasn't more than maybe 25* on the best of mechs. Made killing things while moving over rough terrain SO much easier. Was also nice for minimizing core exposure when firing on your peripherals.
Edited by TheMightySpin, 12 December 2016 - 09:57 AM.
#345
Posted 12 December 2016 - 09:58 AM
TheMightySpin, on 11 December 2016 - 03:18 PM, said:
Short answer. No. Torso will always sync to arms to the limit of your mech's specific twist/yaw limits.
FYI... i think you will quickly find that using a joystick/gamepad is not very competitive in MWO and will greatly hinder your performance in all mechs. If you are cool with that, then immersion button on and enjoy!
#346
Posted 12 December 2016 - 12:13 PM
Edited by TheMightySpin, 12 December 2016 - 12:16 PM.
#347
Posted 12 December 2016 - 01:55 PM
For keyboard, and I've played with that the first 2 months of my time, practice with it A LOT. I am used to having XYZ axis and a joystick that has lots of buttons available on the base and stick for easy access. Yet with a mouse and keyboard, that changed everything where I have a majority of my buttons on the keyboard movement, and mouse now provides with more options (Razer Naga).
But yeah, practice lots and figure what makes you a better (or faster) player.
#348
Posted 13 December 2016 - 06:35 AM
I used to play this game with a Logitec 3D pro.. all the controls basicly on 1 stick and base.. worked good for a while, but i wanted my HOTAS from MW4:mercs that used to use exclusively... however my 3D pro broke ( after MANY years of use and repair) so I broke out the old Saitek X45, hoping to find a way to make it work. Through lots of trial and error, I FINALLY found a feasible solution that was both immersive and competitive ... HOTAM ( Hands On Throttle And Mouse)
I use my trottle for for legs and the mouse for aiming/torso . bonus is that i get quite a few of the mandatory controls ( targeting, vision modes, air/arty srtikes, etc.) mapped to the throttle buttons while i keep all the fire and view controls on the mouse.
unfortunately, you will not be able to do anything to keep the torso from following the arms.
One loop hole to this though... if you map the free look button (Lctrl by default) to lets say a toggle on the throttle it is possible to do as you say and fire without moving the torso. Note: you will be limited to the min/max arm angle of the mech. And unless you have it configured as such, will still fire weapons in a group that are not on the arm itself. ... but it works
Edited by Ozzy Stormlight, 13 December 2016 - 06:36 AM.
#349
Posted 13 December 2016 - 08:37 AM
#350
Posted 13 December 2016 - 01:52 PM
I use a Thrustmaster t16000m, which is very nice, for all mech movement and firing in my right hand and a Logitech G13 speedpad for all the subsystems. The T16000m works same as the more expensive HOTAS version, having the stick position tracked by a magnetic sensor grid so it's very accurate. It is also ambidextrous, there's a switch on the bottom.
I would ignore the "Must Be Mouse" crowd and do what you like best. Mouse has drawbacks too and definitely not how a mech is piloted so you lose the Mech-Sim effect that you get with a joystick.
#351
Posted 13 December 2016 - 02:53 PM
Ozzy Stormlight, on 13 December 2016 - 06:35 AM, said:
This sounds almost exactly like what I've been trying to do, and the limitations wouldn't be any different. The nice thing about the set up, when configured right, was in being able to have more control when shooting a moving target while moving yourself. Even though the range of movement is small, being able to aim that little bit without your whole screen moving is essentially providing a stable firing position while still maintaining your mobility. With the addition of 1v1 in this last patch it would be a huge game changer if this could be figured out.
Edited by TheMightySpin, 13 December 2016 - 03:23 PM.
#352
Posted 14 December 2016 - 05:57 AM
Duke916, on 25 February 2016 - 08:11 PM, said:
Thank you for posting the Vjoy and stick curves sites. I've been playing MWO in DIFFICULT (HOTAS/rudder pedals) mode for 2 years just grinning and bearing the fact I would never be as precise as the mousers. I just cannot bear the idea of playing this game with a mouse and keyboard (doesn't the virtual pilot in the start up sequence move his throttle and joystick???). It just seems to run against Battletech lore and any controllers we have in current real world weapons systems.
With the influx of Steam players and their obvious knack for using mouse and keyboard (and therefore PGI's reticence to change to a 1st order controller game), I'm finally ready to try the emulation programs. Thought I'd start with Vjoy.
Those of you using Vjoy, have you found Vjoy curves which work better in brawling verses sniping? What are your favorites? Do you switch between them in CW matches?
You, Sir, are a boss! Tier 1 and using Hotas and pedals.... I might just try to switch back. I've been trying on and off over the last few years to play with the joystick, but may try a few things in this topic to help. Also, lot's of good conversation for reviews of flight stick setups, so thank you to all of you who have contributed!!!
#353
Posted 15 December 2016 - 04:35 PM
I also agree that there is something inherently wrong in playing this game with mouse/keyboard. If I recall correctly most of the original PC series was meant to be played with a joystick. Hell, I KNOW that keyboard and mouse players were shunned worse in MW2 than Joystick users here (I had tried playing with K/M after my joystick broke, game was near impossible and everyone hated me). Fact is there's a lot more flexibility in the control style now than there was 10 years ago, even if it's balanced in the wrong way.
Edited by TheMightySpin, 15 December 2016 - 04:45 PM.
#354
Posted 11 January 2017 - 01:13 AM
I have been trying to configure my old logitech extreme 3D pro to use in this game. This old fart hasn't kept up on the tech, is having a hard time setting up and configuring it. Man how things have changed since the 70's and 80's when I use to design, build and program my own systems, mind is not as sharp as it use to be. I use to love the old battletech computer games and they all worked with a joystick.
Anyways, I need some help configuring my joystick, I have been picking away at it, one command/axis at a time in the academy. Managed to get the mech to move with the joystick, get the center legs/torso to work with button 3 and 4 on the stick. Yah, I no this might not seem like much, but to an old school guy like me it's a lot, lol.
Altough I like what I see in this game and really want to play (may never make leader board), the keyboard mouse combo or two handed play will not work for me (limited functionality left arm/hand). I have some ideas, like using my hat for targeting and a few others. The fact of the mater is, I just want to be able to play even though I may not be the best lance mate.
So if anyone can help it would be greatly appreciated, thank you in advance.
#355
Posted 12 January 2017 - 12:49 PM
I don't know whats happened, can anyone direct me to where my MWO configs are so I can take a peek?
PS: I am using logitech extreme 3D pro. Since I started working on this my old,old school knowledge is starting to return. Seems like a lot of the same formats (similar) to dos,pascal, fortran and basic are used.
Edited by Coalfire, 12 January 2017 - 12:51 PM.
#356
Posted 16 January 2017 - 05:17 AM
shotokan5, on 25 November 2012 - 06:34 PM, said:
how can I unbind then rebind my keyboard. I would like to reset some of the keys to a more natural feel for me. and maybe move some mouse functions to the keyboard.
#357
Posted 16 January 2017 - 09:28 AM
Coalfire, on 12 January 2017 - 12:49 PM, said:
I don't know whats happened, can anyone direct me to where my MWO configs are so I can take a peek?
PS: I am using logitech extreme 3D pro. Since I started working on this my old,old school knowledge is starting to return. Seems like a lot of the same formats (similar) to dos,pascal, fortran and basic are used.
When I got my joystick set up the same thing happened. PGI has implemented preset JS controls at some point. Most of the early post on this page for having to program your JS manually are obsolete. Part of this is because, although most of the current players are probably more familiar with Keyboard & Mouse game play, the real core of the Mech' Vets played the original games which were designed for JS use more than K&M. After many years of disgruntled comments they finally gave in somewhat and did more to integrate JS viability and improve Plug & Play. Try adjusting the throttle in game, which may help, or rebinding it entirely (sometimes it just needs to be reset).
I play with a left handed JS and Mouse. All my major functions are at my fingertips, JS has all my weapons groups, target lock, center legs, NV/HV, zoom, consumables and turning while my mouse covers throttle and aiming to take advatage of the fact this game is still 0-order controls. I'm in your same boat Coalfire, I haven't done any serious computer work since DOS was a thing... I miss DOS...
Chound, Just double click on the keybindings in the setting section. After that you can rebind any and all of the keys however you want, but be sure to double check that everything works how you want it afterwords. I once forgot to rebind my throttle...
Edited by TheMightySpin, 16 January 2017 - 09:32 AM.
#358
Posted 19 March 2017 - 11:13 PM
I'm currently using throttle from Thrustmaster Hotas-X because it has rudder level in the front for turning, but it is annoying to have the joystick on the table when I don't need it and the button layout doesn't fit well on my fingers.
Most important question thus beining, whether the paddle of TWCS Throttle work for turning as well as Hotas-X rocker level?
#359
Posted 20 March 2017 - 02:32 AM
#360
Posted 20 March 2017 - 10:26 PM
Problem for me was that when the battle heated up, pressing forward or pulling backward more often than not accidentally also turned my mech, which made me even more lousy at aiming and made me get stuck on corners and the like. So I bought Thrustmaster Hotas-X flightstick and throttle combo, which I can recommend.
But as it is always with these things - maybe the new toy would be better
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