PPCs: The Game
#41
Posted 28 March 2012 - 05:49 AM
#42
Posted 28 March 2012 - 05:55 AM
Also machine guns were pimp back in the day, load up on em and get in close with a light fast mech and unload all at once, massive damage at short range, an ace up the sleeve if you will
#43
Posted 28 March 2012 - 06:01 AM
#44
Posted 28 March 2012 - 06:05 AM
#45
Posted 28 March 2012 - 06:08 AM
I like the damage of a PPC, but I don't like the recharge on it. In MW4 stats, give me a LLas and 2 MLas, and I'll beat a PPC 9 times out of 10.
#46
Posted 28 March 2012 - 06:18 AM
Righ, on 27 March 2012 - 07:54 PM, said:
This is a sickening plot on the part of the OP. First he said that PPCs are fantabo and that he loves them. Then he states that he wants 'everyone' to consider a variety of weapon systems other than the PPC...
Righ, on 27 March 2012 - 07:54 PM, said:
Well played, friend, but you will not be the only Mech armed with the dreaded Particle Projection Cannon!!1!2!!
#47
Posted 28 March 2012 - 06:18 AM
I really don't think a mech stacking PPC's in this game will be very successful compared to someone who has a well rounded loadout. They will have a great alpha strike, but will overheat extremely quickly and will not have anyway to defend themselves when the battle gets up close and personal.
#48
Posted 28 March 2012 - 06:19 AM
#49
Posted 28 March 2012 - 06:23 AM
Additionally, as long as there is a mechanic that makes one shot kills impossible Assault PPC boats will not killing stuff with one shot... we went through all this back in MW4 Mercs PR1. The bottom line is that I hope this group is leveraging all the lessons from the past games including the work by mektek and NBT.
Edited by SiriusBeef, 28 March 2012 - 06:29 AM.
#50
Posted 28 March 2012 - 06:32 AM
SiriusBeef, on 28 March 2012 - 06:23 AM, said:
Another MW4 misnomer. The PPC's max range is (18hexes x 30m) and the ERPPC's max is (23hexes x30m). Hopefully the actual ranges will be followed and you will have to poptart from ranges where the enemy can shoot back with effectiveness.
P.S. The PPC has a minmum range (3hexes x 30m)as well. None for the ERPPC sadly. If a knife fighter gets real close, the PPC gun bag may have more than HEAT to worry about.
#51
Posted 28 March 2012 - 06:37 AM
#53
Posted 28 March 2012 - 06:48 AM
Edited by Lord Trogus, 28 March 2012 - 06:56 AM.
#54
Posted 28 March 2012 - 07:02 AM
#55
Posted 28 March 2012 - 07:10 AM
#56
Posted 28 March 2012 - 07:26 AM
Edited by Lord Trogus, 28 March 2012 - 07:26 AM.
#57
Posted 28 March 2012 - 07:46 AM
Adridos, on 28 March 2012 - 03:30 AM, said:
PPCs build enormous heat, have slow travelling projectiles (so no hitting of lights) and the most you can have at once are three now.
3 PPCs.... well.. a friend of mine thought he´d melt me down with this combo, but after the second salvo he had to wait for cooldown and my AC´s blew him to pieces while he was bashing his override swich like playing Mortal Kombat and having heard "test your might" xD
#58
Posted 28 March 2012 - 08:03 AM
So even without making that a visible stat ingame you could balance mass ppc, mass laser, even mass gauss rifles. There simply wouldnt be enough energy available to fire them all at once. I think i even read it in one of the books.. the guy simply couldnt fire both gauss rifles at once.. there was a delay between the shots.
Edited by Rutok, 28 March 2012 - 08:03 AM.
#59
Posted 28 March 2012 - 08:08 AM
#60
Posted 28 March 2012 - 08:14 AM
3 Ravens with Narcs, Tags, and Active Probes
4 Catapults with twin LRM 15's
1 Longbow with Quad LRM 20's
The cata's and LB sit outside the city and at a range where they can cover most of the city. They aim into artillery positions above the buildings.
Raven pilots call out when they tag and narc someone, Rain of DEATH!
PPC's are nice, I'll give them that. You always take your time aiming them for that money shot.
But, A blackhawk with 15 Meds and a rage on, will probably do just as well with the PPC and not have to worry near as much about heat with enough sinks, sack some armor to keep your speed.
Personally, the staple weapon of every mech is usually the med laser, 1 ton, 3 heat for 5 damage, same range as the heavy hitting AC/20. So you just it more as a guide shot for your hammer hits.
PPC is a wonderful direct fire, individual working weapon for those who wish to solo it, but if you look at it in a team aspect, look above.
Which would you rather have when everyone is screaming for urban environments or dense areas with lots of cover?
This game is designed around a concept of role warfare and role working together as a team.
If you all are packing the same weapons and your opponents come out with a balanced weapon load out, it keeps everyone off guard if you are being hit with multiple weapon systems that affect your mech differently. If they all do the same thing, it's easy to compensate, anticipate when to zig or zag to avoid the weapon because you can time it's recharge or reload time, and you just pack single hits that you hope go into the same place, if they don't you end up spreading out your damage, meaning your opponent stays alive.
If you reverse the idea and have variety of weapons, you opponent cannot time your recharge rates cause they're all different, cannot compensate for the variety of things going on, AC hits making his mech flinch, guass rifles that almost knock him down, PPC's that cause electronic disruption, machine guns that suddenly start getting criticals or SRMs and LRMs leaving streaks of smoke that obscure your sight, with laser beams that make you keep trying to find that weapon that is killing you.
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