

Universe altering campaigns
#1
Posted 27 March 2012 - 09:38 PM
I have been wondering for a while now how the game will alter the major universe altering battles/campaigns that dramatically moved the boarders of the great houses.
I would love to be part of them ... but at the same time adding that hugely random element to them would potentially alter the outcome.
How do you see them being handled?
my thoughts are:
Option A - We are informed of them through news reports. (safest for the timeline)
Option B - We are involved but we are only used in minor skirmishes. ie we get sent to a flank or a smaller starport and end up 'missing' the major battle.
Option C - Free reign ... if we win the battle then the timeline shifts. Ooops.
Thoughts?
#2
Posted 27 March 2012 - 09:57 PM
#3
Posted 27 March 2012 - 10:06 PM
#4
Posted 27 March 2012 - 11:36 PM
#5
Posted 27 March 2012 - 11:51 PM
For the Battle of Tukayyid, you might have to be a Comstar Guard for the devs to even consider letting you join. Prepare to be blown away by awesome Clan Tech, and hope you do not get pitted against Clan Ghost Bear, Clan Wolf or Clan Jade Falcon...
#6
Posted 28 March 2012 - 01:46 AM
Anyhow... I can sit and wait for the devs to announce their take on the great battles. If I can't be part of them, fine... there's thousands of planets where I can fight a good fight. It would be less immersive, but so be it

#7
Posted 28 March 2012 - 04:45 AM
#8
Posted 28 March 2012 - 07:09 AM
#9
Posted 28 March 2012 - 07:15 AM
#10
Posted 28 March 2012 - 09:12 AM
#11
Posted 28 March 2012 - 12:22 PM
#12
Posted 28 March 2012 - 01:04 PM
#13
Posted 28 March 2012 - 01:15 PM
and after all is said and done ,(people get credit, awards honors ect.ect...) then the devs reset the map
according to the proper time line / history/ canon.
#14
Posted 28 March 2012 - 01:33 PM
Pros: We get to meet and greet and relive the BattleTech Story. Little Dev input required, just stick to the rails.
Cons: Stagnant Universe, a “fake” backdrop to facilitate Mechbattle. Everyone knows what happens next, no thrills..
Player "controlled" Universe
Pros: Emotional investment, layers and layers of multiplay and communication. Feels more like a "league", people and places mean something. Watching the game even when you're not playing so you can see the IS change hands, supply lines cut etc... it is not just Battletech, its War.
Cons: Creating truly adaptable Innersphere map, lots of Dev input and creation neeeded, player in-fighting... BT Lore hounds disappointed in mental movie not playing out correctly.
I think we should change the Universe. This means factions and factories planning and attacking together. Meetings, Strategy, alliances, everything is real. If you ask the 6th Crucis Lancers to bring their mechs up 3 jump points, and they DO NOT, you will not have enough mechs to win the day if faced with a battle of attrition. You will lose ground. You will yell in the forums about loyalty and other such things. It’s a planetary league, exciting and demanding, addicting and real.
Without that, I’m happy to skip with you holding hands with Victor until we run into Blakey. That’s cool too. But not as cool.
Edited by Technoviking, 28 March 2012 - 01:38 PM.
#16
Posted 28 March 2012 - 04:22 PM
Technoviking, on 28 March 2012 - 01:33 PM, said:
Pros: We get to meet and greet and relive the BattleTech Story. Little Dev input required, just stick to the rails.
Cons: Stagnant Universe, a “fake” backdrop to facilitate Mechbattle. Everyone knows what happens next, no thrills..
Player "controlled" Universe
Pros: Emotional investment, layers and layers of multiplay and communication. Feels more like a "league", people and places mean something. Watching the game even when you're not playing so you can see the IS change hands, supply lines cut etc... it is not just Battletech, its War.
Cons: Creating truly adaptable Innersphere map, lots of Dev input and creation neeeded, player in-fighting... BT Lore hounds disappointed in mental movie not playing out correctly.
I think we should change the Universe. This means factions and factories planning and attacking together. Meetings, Strategy, alliances, everything is real. If you ask the 6th Crucis Lancers to bring their mechs up 3 jump points, and they DO NOT, you will not have enough mechs to win the day if faced with a battle of attrition. You will lose ground. You will yell in the forums about loyalty and other such things. It’s a planetary league, exciting and demanding, addicting and real.
Without that, I’m happy to skip with you holding hands with Victor until we run into Blakey. That’s cool too. But not as cool.
This is a very strong argument, I must admit I like your vision ,,,,,,
wish we could have the cake and eat it to. maybe a reset of map at certain predetermined times , Still giving those who fought and won bragging rights.
#17
Posted 28 March 2012 - 04:37 PM
#19
Posted 29 March 2012 - 12:35 AM
Your lance or company is attached to the attacking/defending forces for some large scale historical battle. As we cannot field anything more than a company we are assigned some sort of objective. You fight to the best of your ability and win or loose. However the rest of the force win/loses depending on historical out come. It's a sort of "you won your battle but everyone else lost the war", type deal. As long as no one is keeping score of the whole battle the results can be "fixed" to the historical outcome whilst everyone feels they have done their bit.
#20
Posted 29 March 2012 - 01:08 AM
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