Melcyna, on 25 October 2012 - 11:10 PM, said:
Which technically makes no sense as anything they use to construct the armor is a knowledge that in turn will allow the weapon to defeat the armor itself, and since EVERYONE knows the armor, it logically entailed that the weapons tech that everyone knows would've been able to cope with the armor as well, pound per pound.
This is why exact armor composition and formula for materials are often classified information in the military.
BT's logical fallacy in this then manifested itself in the form of melee and other type of collision between mech where we're given a showcase of mech somehow destroying another mech by ramming them with their fist, leg, etc or melee instruments, all these despite the fact that when calculated based on the mass of the mech or the limb or the weapon, we quickly find out that based on the theoretical energy the armor is supposed to be capable of withstanding, it shouldn't have been damaged much at all by said collision.
This is why exact armor composition and formula for materials are often classified information in the military.
BT's logical fallacy in this then manifested itself in the form of melee and other type of collision between mech where we're given a showcase of mech somehow destroying another mech by ramming them with their fist, leg, etc or melee instruments, all these despite the fact that when calculated based on the mass of the mech or the limb or the weapon, we quickly find out that based on the theoretical energy the armor is supposed to be capable of withstanding, it shouldn't have been damaged much at all by said collision.
I think the final response by the devs when people started figuring out how many joules of energy one point of armor absorbed was "Stop. Just... please stop. We'll declare the armor magic if we have to. Just stop."