Self-Destruct
#1
Posted 02 November 2011 - 04:57 PM
In my old tabletop games we had a running joke where one of the pilots reskinned the rookies' self destruct buttons as 'send help'
That would be kind of funny, too.
#2
Posted 02 November 2011 - 05:18 PM
You know... get a Flea, prey for two slow fat mechs in a city map and booooom. Level up and two dead heavies.
#3
Posted 02 November 2011 - 05:28 PM
#4
Posted 02 November 2011 - 06:48 PM
#5
Posted 02 November 2011 - 07:28 PM
Random engine crit explosions sure fine, but it can never be player controlled.
#6
Posted 02 November 2011 - 07:33 PM
SquareSphere, on 02 November 2011 - 07:28 PM, said:
Random engine crit explosions sure fine, but it can never be player controlled.
This. The only time when you "self destruct" should be when you ****** up your own mech management and failed @ piloting. Big time.
Manually controled exploding should be avoided.
Edited by DFDelta, 02 November 2011 - 07:34 PM.
#7
Posted 02 November 2011 - 07:42 PM
DFDelta, on 02 November 2011 - 07:33 PM, said:
This. The only time when you "self destruct" should be when you ****** up your own mech management and failed @ piloting. Big time.
Manually controled exploding should be avoided.
Oh, you time the self-destruct with a well-timed eject, of course.
Had a friend who's mech was keeled over, and he ended up ejecting into a mountain.
Rolled for pilot damage for both the explosion and the mountain. He lived. We never heard the end of it.
At the very least a mech going critical needs to damage other nearby mechs, regardless of cause.
#8
Posted 02 November 2011 - 08:19 PM
#9
Posted 02 November 2011 - 08:29 PM
Kai had to stand there and issue his 'batchall' and dragged it on as long as he could with the Falcon commander to give her time to rip the guts out of his cockpit.
So NO. NO SELF DESTRUCT it does not work like that. Battlemechs are EXPENSIVE!!! Whole old saying Life is cheap, Mechs are expensive. No commander wants to chance his team wins and has no possible salvage. He does not care if you die in that mech, just do not get it shot up too much.
#10
Posted 02 November 2011 - 08:47 PM
#11
Posted 02 November 2011 - 09:09 PM
I'd rather we close that door now instead of leaving it where it is.
No, thank you.
#12
Posted 02 November 2011 - 09:17 PM
#13
Posted 02 November 2011 - 09:29 PM
#14
Posted 02 November 2011 - 10:02 PM
Not a self destruct in the suicide bomber sense, but controlled breach of the reactor that destroys the mech.
How would this be useful? It would step into the salvage discussion, where opponents might be able to grab enemy mechs off the field.
If you lose the battle, the enemy would not be able to salvage your machine, and neither will the player. Its not something people will do often, except in a long, organized campaign event where you really don't want your enemy having more resources to work with.
It also makes people cry when they have to blow up their baby, which is more funny for everyone else.
#15
Posted 02 November 2011 - 10:59 PM
There is a certain drama about it, that you can hate an opponent so much that you are willing to destroy your own mech, just to make sure nobody gets it. Especially if its obvious they are trying to disable your mech as carefully as possible in an attempt to take it.
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