#141
Posted 25 October 2012 - 11:27 PM
#142
Posted 25 October 2012 - 11:28 PM
Gwarsbane, on 25 October 2012 - 02:35 PM, said:
Tried the double heatsinks, they didn't seem to do anything, in fact I seemed to heat up and keep hot longer.
Still getting annoying lag/fps drop when a mech is up close, just like the last patch
Was overheated, and was taking a while to cool down, and then it locked up on my and I had to alt tab kill it just like the disconnect bug that was in the last patch.
Going to play more see if there was anything I did wrong, maybe I have to readd the heatsinks after I make them double.
EDIT
ya thats exactly what happened, I made them double, and they got removed from my mech. Make sure you go and add them afterward.
agree.
my clanmates and i tested the double heatsinks, heat dissipation is the same.
Edited by zer0imh, 25 October 2012 - 11:28 PM.
#143
Posted 25 October 2012 - 11:32 PM
#144
Posted 25 October 2012 - 11:52 PM
#145
Posted 26 October 2012 - 12:15 AM
Also I wonder, have anyone tried to sell your hard earned mech? It offers some 200K CBs for Commando upgraded with Endo, Ferro and DHS (without items cost, some 680K in my case). Due to Centurion trick I'm not sure that it's a bug.
#146
Posted 26 October 2012 - 12:22 AM
Morang, on 26 October 2012 - 12:15 AM, said:
Also I wonder, have anyone tried to sell your hard earned mech? It offers some 200K CBs for Commando upgraded with Endo, Ferro and DHS (without items cost, some 680K in my case). Due to Centurion trick I'm not sure that it's a bug.
Much as I hate to say it, I lolled. They said when the next cent will be in, if your finding waiting a week to be fraudulent then dear lord.......
#147
Posted 26 October 2012 - 12:25 AM
#148
Posted 26 October 2012 - 12:36 AM
#149
Posted 26 October 2012 - 12:39 AM
Game now shuts down properly on exit - excellent.
Still cant get into River City at all - was reported fixed - ill reopen my ticket.
Stock mechs seem to overheat much more than they used to even on the ice map.
Was the dragon hitbox altered - i dotn seem to get cored as much any more?
#150
Posted 26 October 2012 - 12:40 AM
#151
Posted 26 October 2012 - 12:43 AM
this is going worst every patch
#152
Posted 26 October 2012 - 12:51 AM
Any help.
Thank you
Sabbthiel
#153
Posted 26 October 2012 - 12:53 AM
#154
Posted 26 October 2012 - 12:57 AM
Larzous, on 26 October 2012 - 12:53 AM, said:
But it's Beta, so you're not entitled or guaranteed to see the graph, and PGI hasn't promised that it would be visible for you. Perhaps they'll fix it with next patch.
Edited by Morang, 26 October 2012 - 12:58 AM.
#155
Posted 26 October 2012 - 12:59 AM
There are no no owned mechs anymore.
Why?
#156
Posted 26 October 2012 - 01:18 AM
PGI should completely rework the Mech-Lab structure.
from patch to patch, the mechlab becomes more and more "overloaded" with "badly placed tabs and buttons".
Mech-Lab visuals are still very poor and the structures are overloaden and complicated.
#157
Posted 26 October 2012 - 01:18 AM
bylXaKoCMaTa, on 25 October 2012 - 10:32 PM, said:
Missing any statistics how much cost repairs and ammunition
Read the patch notes... you can't set the FoV to LESS than 60.
Quote
There are no no owned mechs anymore.
Why?
Read. The. Patch. Notes.
The new launcher is sweet, good job.
I like the new Mechalb layout, two things though:
1. why is it still not fullscreen? It takes about 30% of my screen and reading the tiny text is really difficult
2. drop the "do you want to save changes" prompt if no changes were made.
Also, changing the order might be a good idea - first structure/armor/heatsinks, then all the other internals, then modules and camo as the last one (going from left to right). It would be a more natural workflow when configuring a new mech.
I can add my vote to double heatsinks not working right. I wasted 1.5 milion C-bills to convert my Founder's Cat to doubles and got a nasty suprise when it overheats like crazy. I used to run 19 standard HS, so using only the 10 doubles in the engine should've been an improvement, but apparently my engine heatsinks are still standard ones. So what exactly did I pay money for?
#158
Posted 26 October 2012 - 01:36 AM
Some time ago, the devs said that ramming will be a way to damage the enemy Mechs. So far, no damage that I am aware of has ever been dealt. I guess that the system up until last patch was a placeholder and now has been removed in order to start implementing the real ramming / falling system.
Patience, guys! I'll knock you off your feet again soon enough! HRHR
wait - did I say that out loud?
#159
Posted 26 October 2012 - 01:40 AM
#160
Posted 26 October 2012 - 01:47 AM
Frosted, on 25 October 2012 - 02:19 PM, said:
I AM DISAPOINT IN YOU
WHY ONLY REFUND 75% OF CBILLS? YOU BETTER REFUND ALL IF YOU EVER DO WIPES PASS CLOSED BETA
Do you want some cheese with that whine?
Jesus man, it's BETA. You don't have the right to demand anything.
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