Gridian, on 26 October 2012 - 01:36 AM, said:
Some time ago, the devs said that ramming will be a way to damage the enemy Mechs. So far, no damage that I am aware of has ever been dealt. I guess that the system up until last patch was a placeholder and now has been removed in order to start implementing the real ramming / falling system.
Patience, guys! I'll knock you off your feet again soon enough! HRHR
wait - did I say that out loud?
Not that I said anything in this thread yet, but I'd been wondering about ramming for a while. Before the patch, I tried running into a mech with a maximum-speed Jenner. You would think running into an enemy with something so heavy and fast would knock them neatly on their ***, thus making massive mechs easier for your team to handle. But no, instead only the rammer falls over and the big guy just shrugs it off. It honestly felt like less of a balancing thing and more of a "screw you and physics, you may not use this method of teamwork here" message from the devs. Really, 100 tons or not, it still stands on two legs!
...Of course I could just be an ignorant **** as always, so before I start making more of an ***** out of myself, I'll just ask now: is (or was) there some sort of weight/speed threshold which decides whether ramming will or won't knock the target over?
...
Anyway, aside from... that, I will say that I like the patch so far. Not using the Centurion myself I can't really complain about not being able to Elite/Master it, and I do like all the new stuff that was put in. I will agree with the notion that the mechlab is getting gradually more cluttered, but this is Closed Beta; it doesn't have to be pretty yet, it just has to work.
Keep it up, devs, I'm enjoying this game so far.
Edited by SL the Pyro, 26 October 2012 - 02:30 AM.