Paladin1, on 29 March 2012 - 09:22 AM, said:
I see your problem. This has nothing to do with keeping the game canon or staying within the game's past aesthetics, this has everything to do with YOUR interpretation of how things should be. Sorry, but that's just not going to cut it.
Well, if I liked melee, why should I wanted to be keept out of MWO? I dislike melee for the very reason of it ruining the the atmosphere of a sim. MW is not TT, there are things that wouldn't feel right in the sim, Atlas kicking Awesome in it's shiny metal arse being one of them. So no, I don't think that blindly sticking to canon would do MWO any good. And yeah, you're forget about other people I mentioned, who also didn't wanted melee in MW. You know, MW devs.
Paladin1, on 29 March 2012 - 09:22 AM, said:
Also, you point to Gundam, Armored Core and other Japanese-style mecha games as having melee combat but you neglect to mention that those games came AFTER MW2, which is pretty much the Gold Standard when it comes to MW games.
No, I havent. Because some of "other Japanese-style mecha games" are not, Early PS1 Mobile Suit Gundam of Front Mission for example. Oh, by the way, MW3 and MW4 also came after MW2 too(surprise!). Seen any melee there?
Paladin1, on 29 March 2012 - 09:22 AM, said:
Your argument is based on your opinion that melee shouldn't be included because it doesn't match the previous game's mood, which was set partially due to technological limitations and partially due to faction limitations. The Clans abhor physical combat, so a game centered on the Clan point of view is, by definition, not going to focus on physical combat.
Tech limitations? MW3(1999) vs AC1(1997), MW4 vs AC2 (both 2000). AC devs wanted melee. MW devs didn't. Simple as that.
Clan-centred? Hardly so. Of all 9 MW games(and that would be MW1, MW2, MW2:GBL, MW2:Mercs, MW3, MW3:PM, MW4, MW4:BK and MW4:Mercs), only 2 (MW2 and MW2:GBL) have Clan warriors as protagonists. All the rest are purely IS based, with Clans posing purely as "big baddies". The most popular and successful ones are both of Mercs' incarnation BTW, both strictly IS-bound.
Mood? The mood of previous MW games was something like "giant war machines destroying each other with high-tech weaponry". Melee would turn in into a slapstick comedy.
Paladin1, on 29 March 2012 - 09:22 AM, said:
My argument is based upon the fact that melee should be included because it matches the established canon of the Battletech Universe.
Which one of us is not being consistent here?
Clearly, that would be you. As, again, canonicity is not the only thing that matters. By trying to put something into the game "just because it's canon", without any thought on how would it fit within established game style and gameplay mechanics, you just being zealous. Such state of mind hardly helps building balanced and atmospheric game.