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Why you should have to start with a light.


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#1 Thomas Covenant

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Posted 29 March 2012 - 02:49 PM

I played mechwarrior 4 and to start the campaign my lance of 3 was given 5 mechs(4 lights and 1 medium). So as a single player I feel you should get what ever light mech they throw you.

I feel this is a great way to prove class sizes are all relevant. By doing exactly what the campaigns of other games did, start you out small, and allow the gameplay to prove itself that they all matter. That this game is different. Sure it means lights get their toy sooner, but heavy class players are used to waiting.

One idea is that if you are a lone wolf you get a medium, but as part of a house you get payed better per mission anyway.

Edit: Please read others posts and my responses to them before posting. Thank you.

Edited by Thomas Covenant, 10 May 2012 - 08:42 AM.


#2 Lycan

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Posted 29 March 2012 - 03:00 PM

You should not have to start with a light. You should be able to start with any weight class you chose to.

If you start with a light, it could/will lead to the assumption that there's a progression from light to medium to heavy then to assault. Were as the assaults are end game chassis and is what the player should be striving for.

As that is not the case, and something that PGI is trying to avoid, the best way (IMO) to do so is allowing the pilot to chose which weight class they want to start with and then going from there.

#3 Listless Nomad

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Posted 29 March 2012 - 03:21 PM

I agree with Lycan. In MW4, the object was always to work up towards the assault mechs. Once you were in a heavy - you never needed a light again. The way PGI is doing it allows people to play how they want right from the beginning, and makes them focus on making all mechs useful all of the time. As opposed to only making them useful until you could unlock a better mech.

Edited by Listless Nomad, 29 March 2012 - 03:21 PM.


#4 Shai tan

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Posted 29 March 2012 - 06:17 PM

I like my Mechs like I like my women. lol Light. I wouldn`t go Medium unless it was a knockout. And never.... never go Heavy! ;p That`d just be too much fun. hehhhehhe

#5 warner2

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Posted 30 March 2012 - 02:06 AM

I agree with Lycan too. An assumption that assault mechs are the target and some "end-game" should be avoided.

I think Piranha are trying to find ways to make all weight classes relevant with the role stuff, pilot abilities and so on.

Drop tonnage restrictions are also another tool for keeping all classes relevant but I'm not sure how they fit into a game where players have a garage of limited size to place their mechs.

In my experience with previous MW games, there were always players who given a free choice would take mechs of all tonnages. Personally I would take lights and assaults occasionally, liked mediums, but preferred heavies.

#6 Nik Van Rhijn

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Posted 30 March 2012 - 03:12 AM

My preference has always been mediums/heavies, depending on the mechs, the scenario and how the game played. PGI have made it clear that they want players to field a balanced force and therefore the matchmaking and objectives, along with Role Warfare will foster this approach. Just because we can play in any mech doesn't mean its going to be 10 assaults and 2 lights every match.
The other side of the coin is that often it's easier to play in a medium if your starting out, lights tend to favour the more experienced player who knows how to do his/her job.

#7 Orlockian

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Posted 30 March 2012 - 05:01 AM

Last thing I'd want in this game is anyone thinking they have to progress to the Assault class chassis. As fun as it is to watch assaults slug it out their lack of speed makes them, meh. I personally prefer the speed/mobility/armor of medium mechs (though the current line up lacks speed) and would hope for the ability to choose what I like playing at start. Just my 2c.

#8 Wraith 1

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Posted 30 March 2012 - 05:12 AM

I really want to get much better with that JR7-D just so I can pwn kids who only played MW4 and MA and think assaults are king.

MW4 really didn't do so well with making all the 'mechs have a use. I used lighter 'mechs throughout the whole campaign in MW2 and Mercs, and the 'mechs I love to pilot the most are all in the 35-65 ton range (excluding the Timber Wolf, but who doesn't love that?) Give me a gauss rifle and put it on a nice agile heavy and I will take over teh world.

#9 00dlez

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Posted 30 March 2012 - 06:38 AM

In single player, you start small because the enemies are small, tanks and hover craft etc.

#10 Thomas Covenant

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Posted 30 March 2012 - 03:16 PM

View PostLycan, on 29 March 2012 - 03:00 PM, said:

You should not have to start with a light. You should be able to start with any weight class you chose to.

If you start with a light, it could/will lead to the assumption that there's a progression from light to medium to heavy then to assault. Were as the assaults are end game chassis and is what the player should be striving for.

As that is not the case, and something that PGI is trying to avoid, the best way (IMO) to do so is allowing the pilot to chose which weight class they want to start with and then going from there.


ALLOW THE ASSUMPTION BIGGER MECHS ARE BETTER and let the gameplay prove otherwise.

Edited by Thomas Covenant, 30 March 2012 - 03:17 PM.


#11 Fox5859

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Posted 30 March 2012 - 04:44 PM

good sir you propose a good idea but you have one thing wrong what if they arent good with light mechs what if there better with medium or assualt

#12 CeeKay Boques

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Posted 30 March 2012 - 05:11 PM

I think the opposite. You should take a slow, easy to move, easy to win Mech, like an Atlas.

When you "level up" and are good enough, you can start working on the harder mechs, mediums and lights. ;)

#13 Motionless

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Posted 30 March 2012 - 05:19 PM

You should start in an industrialmech.

Posted Image

You're telling me you can control an Atlas but can't even work this here field?! ;)

#14 Morashtak

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Posted 30 March 2012 - 05:22 PM

There is no "end game" in MW:O. No boss battles, no leveled mobs, etc. We are being allowed to level the Mech that we want from the word "Go". The end game there will be to max your skills and modules on all the variants then maybe move on to another Mech. Time/effort better spent on the ride you want not the ride forced upon you.

While one can imagine some skirmishes between lances of Light Mechs happened during the BTU history I can't see it being the norm.

Also, Role Warfare is a bit tough to learn when one is kept from ones preferred ride due to some artificial award system.

#15 Halfinax

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Posted 30 March 2012 - 06:48 PM

Don't even hint at the concept that bigger is better. Let players choose the weight class they want from the get go, and let them decide what is best for them. You aren't going to reinforce the concept of all weights are just as good the others if a player wants to be a brawler and has to start with a light 'Mech against heavier chasis. You are only going to show them that light chasis are inferior to heavier chasis.

Let the player decide the weight class they desire so they can see how each weight class can own them.

#16 autogyro

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Posted 30 March 2012 - 06:58 PM

Progression is through a chassis, not along weight classes.

You will progress your pilot through unlocking modules and what not, and improving chassis performance on that given Mech. You should not be forced to start out in a low weight class because each weight class is as useful.

We must get over the notion that a newbie light pilot is less of a hindrance than a newbie assault pilot. Each should be as crippling to their team as the other.

#17 Johannes Falkner

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Posted 30 March 2012 - 11:27 PM

If you were going to force everyone through a starting clas it should be something in the med/heavy classes so they get introduced to all of the weapon classes, like a Dragon or something.

#18 StandingCow

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Posted 31 March 2012 - 03:54 AM

Others have already said it, but starting with light would give the impression that heavier = better. Which, in the mechwarrior universe is very wrong.

#19 Gremlich Johns

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Posted 31 March 2012 - 08:19 AM

Seldom are the best MW players piloting Assaults. Unless everybody in a match is in an Assault, I am in anything else but, usually a Medium or Heavy (65-70 tonners are my favs), I know there are some out there who have taken down Assaults while in a Light or Medium - Just because you are in a big mech does not mean you are any good in it.

#20 movingtarget

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Posted 31 March 2012 - 07:17 PM

View PostMotionless, on 30 March 2012 - 05:19 PM, said:

You should start in an industrialmech.

Posted Image

You're telling me you can control an Atlas but can't even work this here field?! :huh:


does that thing come with a double barel lb 5x ac? and a moonshine flamer?





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