Naughtyboy, on 30 March 2012 - 11:46 AM, said:
I voted for Hardcore...after all we want realism and be able to use our mods aka sensors to track and target enemies..
just watch that old mechwarrior movie intro when the Warhammer steps up to THE Atlas and scream 'my god' kinda says it all.
The intro movie is exactly how I hope it's done in MWO, thought the dust had enough of an impact, but didn't hinder gameplay for long. If you're locked on to a target I could see it being a valuable way to aim while enduring dust, but lighter mechs would be able to tuck around a corner and your sensors would still encourage you to fire at a certain location. Could add strategy options to small mechs in close urban combat.
fatcat01, on 30 March 2012 - 11:21 AM, said:
But how long do you want to wait for that dust cloud to dissipate? Dust can take quite a while to settle in real life.
The amount of dust should be relative to the size/type of building that is destroyed, skyscrapers would send enough dust to blanket a few blocks, while some buildings wouldn't amount to much.