#241
Posted 29 October 2012 - 06:37 AM
#242
Posted 29 October 2012 - 06:41 AM
Edited by OutlawGus, 29 October 2012 - 06:42 AM.
#243
Posted 29 October 2012 - 06:48 AM
Not only will they offer a fresh perspective on the game, they'll never have known the previous iterations and are thus inured to the evolution we have seen. We've seen balance slowly shift one way or the other, as far as they know things have always worked this way.
Even if non-founders and non-premium players get nothing out of this CB time but actual experience, that will be enough for me, and certainly enough to lend a helping hand to the new pilots taking their first steps.
#245
Posted 29 October 2012 - 06:49 AM
The only problem I have with the decision to go open beta is that PGI is completely ignoring the work that the F2P players have done. If you are F2P player and have not bought MC you are completely left out in the cold with this decision. It would be nice to have been left with something for all of our hard work.... Tickets, stress tests, crashes, the Atlas Bug, and other hardships. This won't stop me from playing because I happen to REALLY enjoy this game. But it would be nice to have something more than TRIAL mechs when we have not been forced into a TRIAL mech since we first started.
#246
Posted 29 October 2012 - 06:51 AM
#247
Posted 29 October 2012 - 07:05 AM
ShootToThrill, on 29 October 2012 - 01:09 AM, said:
This makes no sense to me. We, the founders, ARE the investors. We gave them $5.6 million of our dollars to make this game. I know that doesn't entitle us to tell them how to run their business, but it should at least add some weight to our opinions. I honestly can not believe that the whole push into "open beta" is because they are strapped for cash. All of the equipment they need was probably paid for long ago. The only costs they should be incurring now are the basic overheads to running any business: Rent of workspace, electricity, payroll, etc.
If you've been following any of the big kickstarters lately, you'll notice that developers think they can make a brand new game with $1 million dollars. Planetary Annihilation is being made with just over $2 million ($900k goal), Project Eternity with a little over $3 million ($1.1m goal), and Star Citizen with, currently, $730k + official site pledges ($500k goal). How is it that we, the fans, invested over $5m dollars in this game and, so far, all we've gotten is WoMechs with 4 maps?
If this truly is a grab for cash because they've spent all the founders' money, this game is doomed anyway because there is some severe incompetence in the management of this company.
As you can see, I'm a Legendary Founder. I've invested some of my hard-earned money in the development of this game because I am a fan of the universe. And let me say, as a fan and investor, this game is NOT ready for open beta. I'm one of the founders that have been, mostly, sitting on the sideline these last few months and it's not because of the wipes. I don't care about wipes in beta, there isn't a single beta tester out there that should. I don't play because the game is boring and broken. I've played and loved every Mechwarrior game since the second and I invested my money in this one because I had hoped to see a resurgence of the franchise. If I had known when I invested that the game we play now is what we would have at "launch," I probably would have kept my money. I saw community warfare and had flashbacks to Multiplayer Battletech 3025, before EA shut down production on it. I envisioned dropping onto a planet with a group of my friends and fighting battles that mattered to the (game) universe, not battles that meant nothing.
What we have now is World of Tanks with mechs. This will not be enough to keep the average gamer satisfied and will do nothing but be a detriment to the future of this game. Open Beta is a mistake, one this game probably won't recover from. If OB starts with the game the way it is now, I forsee an influx of new people that will stick around 3 months tops. After that, the only people occupying the servers will be diehard fans in premade groups waiting 10 minutes for a match. Nobody will be around to test your new content and by the time community warfare, the main thing about this game that would have kept the average Joe interested, rolls around, MWO will have received so much bad press that it will be near impossible to get those players back.
I know that it's too late to change the minds of anybody that matters at this point. All I can do is hope that I'm wrong. I, as a fan, want this game to succeed. I want to see community warfare full of people having fun, making an impact on the game universe. I just don't see that happening if OB\Launch goes ahead today. I don't want this to be the last 3D Mechwarrior game I'll ever see. I just love big, stompy mechs too much. It's a pity PGI didn't listen to the investors that want this game to succeed for reasons other than money: Us.
i wish this was wot with mechs oooo being one of the most successful games out in the market. it has set a standard for f2p games of this type pgi would have been smart to copy as much as posible from it. They didnt and it is hurting the state of the game. Easy way to make a game today look at your compitition see what they did right put your spin and improvements on the really right things and expand from there. Dont try to reinvent the wheel just make it better and your own.
#248
Posted 29 October 2012 - 07:10 AM
I'd imagine the decision to go to open beta this soon is entirely on IGP. They're investors who see that they've already tapped the MechWarrior/Battletech fan profit and don't trust that the general public is going to make the same splash.
Going to Open Beta now is incredibly short sighted to the integrity of the game, but allows IGP to bail out earlier with whatever they've earned so far if it starts to tank. IGP isn't interested in taking (what they may feel are) unnecessary risks to make this game successful, even though I'd argue that prolonging open beta even for a couple weeks would be in everyone's best interest.
Edited by Crescent Fresh, 29 October 2012 - 07:17 AM.
#249
Posted 29 October 2012 - 07:11 AM
Kyran, on 29 October 2012 - 06:48 AM, said:
Not only will they offer a fresh perspective on the game, they'll never have known the previous iterations and are thus inured to the evolution we have seen. We've seen balance slowly shift one way or the other, as far as they know things have always worked this way.
Even if non-founders and non-premium players get nothing out of this CB time but actual experience, that will be enough for me, and certainly enough to lend a helping hand to the new pilots taking their first steps.
I agree whole heartedly on the post above. I hope there is a lot of players that will use their experience to HELP other players. I know posts will be on the forums on tips & tricks, but I'm sure with this coming out will be new to the mechwarrior/bt series and thus will not know o care even about he forums. In all f2p games one has to assume that most players just want to play the game to have fun, other course, and then learn about the community and lore once it grabs their attention.
#250
Posted 29 October 2012 - 07:16 AM
Garth Erlam, on 26 October 2012 - 03:57 PM, said:
- We just can’t ask more of our closed beta testers - The closed beta testers have done an amazing job, but many of you - including many founders - are just plain fatigued at having their data wiped. In fact according to our data we even have 10’s of thousands of Founders that are just waiting for Open Beta to play again so that their play time is not wasted. It is time for us to get into Open Beta and stop the data wipes.
This seems to insinuates that there will be no more data wipes for closed beta testers (Founders) once open beta begins.
Bryan stated (http://mwomercs.com/...29th-open-beta/):
Quote
Premium Time will be ticking down again. You will receive one final reset in the near future to restore your premium time to full. When this happens, a time inject button will be made available. This button will allow you to when your Founder's Premium Time begins. More details to follow in the coming weeks.
This seems to insinuate there will be another wipe of all Founders data down the road, one more time, after open beta begins?
Clarification? I am guess we are looking at another wipe.
#251
Posted 29 October 2012 - 07:16 AM
Renwault, on 29 October 2012 - 06:25 AM, said:
I really had hope for this game but ever since the misdirection of the so call stress test with a 48 hour lead time on a week night, I have fallen out of this game. To say we are not enough to stress test systems and such is a outright lie. Anyone can tweak numbers and times to justify anything they want to. I bet if they would have done a proper stress test on a weekend with a 1 to 2 week lead time with proper announcement as well not just a forum post; there would have been way more players.
This timing for the open beta when players are being crashed to desktop while creating a mech in the mech bay, as well and the mech bay unfitting items on you after you save is just horrible and this is just one example. Bad frame rates, bad mechanics in game with terrain and lasers not working.
Last thing Open Beta for a F2P game is a soft launch, this is the time that most non fans will play the game and decide if they want to stay or not. Sadly at this time I would speculate that not even 50% of those players will stay with the way the game is now. This comes from personal experience with players that joined in the last few days, all left from these "minor issues" as PGI would put it.
I gave them the only way out since the publishers insist on open beta. Simply don't call it a beta make a new name for it with the word demo in it. expanding demo stage / extended morphing demo / n so on. If they would do that the perception of the state of the game buy new players would be way differant then what it will be with what is a release of your game in the free 2 play market buy saying open beta. My thinking is simple logic show me a demo i'm not thinking it will be with all the bells n whistles just bare bones that is playable and that is were this game is atm.
#252
Posted 29 October 2012 - 07:30 AM
Mudslinger, on 29 October 2012 - 07:16 AM, said:
This seems to insinuates that there will be no more data wipes for closed beta testers (Founders) once open beta begins.
Bryan stated (http://mwomercs.com/...29th-open-beta/):
[/font]
This seems to insinuate there will be another wipe of all Founders data down the road, one more time, after open beta begins?
Clarification? I am guess we are looking at another wipe.
Its not a wipe ... its a time reset (almost the same thing) ... meaning that the time will go back to the original state, but you keep the benefits of the time that was already spent ..
there was a post but I can't find it that i was going to quote ... but it just means founders get 2 weeks of free premium time and then we get to choose when to start the time we already have.
#253
Posted 29 October 2012 - 07:31 AM
Leeroy Mechkins, on 26 October 2012 - 08:15 PM, said:
But HURRY UP WITH THE MATCHMAKING!
You are going to get super-seasoned CB veteran premades wiping out PUG noobs and turning them off the game in droves.
Yes please hurry with a terrible temporary rush fix to a non existant issue. Battletech and by extention MWO is a team game, make some friends, drop with said friends, win games. Temporarily limiting groups to 4 does nothing to solve a thing, since once the metaverse is introduced you're going to be right back at square one.
#254
Posted 29 October 2012 - 07:46 AM
#256
Posted 29 October 2012 - 07:55 AM
Levi Porphyrogenitus, on 26 October 2012 - 05:31 PM, said:
this is true, no?
maybe have some sort of mode or button in the client somewhere, where it says "new to mechwarrior? click here first".
and where there is only one way to win - kill the enemy!
#258
Posted 29 October 2012 - 08:03 AM
spectralthundr, on 29 October 2012 - 07:31 AM, said:
Yes please hurry with a terrible temporary rush fix to a non existant issue. Battletech and by extention MWO is a team game, make some friends, drop with said friends, win games. Temporarily limiting groups to 4 does nothing to solve a thing, since once the metaverse is introduced you're going to be right back at square one.
non-existant issue? Must be another l33t premade person looking to pad his stats on easy kills.
And they plan on introducing a matchmaking system that makes sense in the end not going back to square one.
#259
Posted 29 October 2012 - 08:11 AM
Renwault, on 29 October 2012 - 06:25 AM, said:
Last thing Open Beta for a F2P game is a soft launch, this is the time that most non fans will play the game and decide if they want to stay or not. Sadly at this time I would speculate that not even 50% of those players will stay with the way the game is now. This comes from personal experience with players that joined in the last few days, all left from these "minor issues" as PGI would put it.
So you think more than half of the players that check out this game will thumb their noses at this game that costs nothing to play because why?
You literally are out of touch with reality.
#260
Posted 29 October 2012 - 08:16 AM
Kilgore, on 29 October 2012 - 08:11 AM, said:
So you think more than half of the players that check out this game will thumb their noses at this game that costs nothing to play because why?
You literally are out of touch with reality.
Why? Because there are a ton of other F2P games right now that do not have all the issues that this one does. People stick around to play this game because they are MechWarrior fans not because the game is so incredible that they cannot leave it.
I have played games for a long time now and will continue to do so and I am a huge Mechwarrior fan that is why I still play sometimes, but it saddens me that other non-fans will not stay if there are issues with the game.
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