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Open Beta next week (Monday October 29th) - Here's what you can expect.


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#161 Alois Hammer

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Posted 27 October 2012 - 08:41 AM

View PostLandsharkk, on 27 October 2012 - 08:39 AM, said:


When you bought founders it was to support the game AND to receive bonuses when the game was released. That's exactly what was promised on the original founders package announcement back in late June.

So, yes, those who bought founders could very well be expecting a full game when their bonuses became active.


Operative terms: "when the game was released," and "could very well be." ;)

It's still not released, and your other claim's a big "maybe."

Edited by Alois Hammer, 27 October 2012 - 08:42 AM.


#162 Landsharkk

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Posted 27 October 2012 - 08:44 AM

View PostAlois Hammer, on 27 October 2012 - 08:41 AM, said:


Operative terms: "when the game was released," and "could very well be." ;)

It's still not released, and your other claim's a big "maybe."


Please don't make me link the EXACT QUOTE from the founders announcement back in June (I think it was June 19th), that CLEARLY states the founders premium/bonuses would start at the release of the game. It's already been quoted dozens and dozens of times elsewhere. There is no 'maybe' there, it's 100% proven fact.

#163 Alois Hammer

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Posted 27 October 2012 - 08:46 AM

View PostLandsharkk, on 27 October 2012 - 08:44 AM, said:


Please don't make me link the EXACT QUOTE from the founders announcement back in June (I think it was June 19th), that CLEARLY states the founders premium/bonuses would start at the release of the game. It's already been quoted dozens and dozens of times elsewhere. There is no 'maybe' there, it's 100% proven fact.


As is the 100% proven fact that the only time-limited bonus (Premium Account time) will be given a button Founders can use to start its final countdown at a time of their choosing. :D

But by all means, link me the way it used to be set up, if it makes you feel better. ;)

Edited by Alois Hammer, 27 October 2012 - 08:48 AM.


#164 Squigles

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Posted 27 October 2012 - 08:50 AM

View PostLandsharkk, on 26 October 2012 - 04:16 PM, said:

-no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.)
As was said in last nights impromptu dev chat, the computer voice is already recorded and in game in their build, coming down the line shortly.
-no music
Also addressed in last nights improptu dev chat, they won't be putting music in the primary game, but you can expect it in some menu's and during the "countdown" phase of a new game
-no chat room, no ability to communicate post-match
There is a group chat room, when in a group go to your group tab on social and double click anyone, opens the full group chat. The same can be done for individual chat's with friends from your social list. This function is poorly if at all documented, but it exists, and suffers from the fact that you need to friend/group with someone 1st.


Just addressing those 3 as many of the others have been addressed by a lot of others.

Edited by Squigles, 27 October 2012 - 08:50 AM.


#165 Landsharkk

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Posted 27 October 2012 - 08:54 AM

View PostAlois Hammer, on 27 October 2012 - 08:46 AM, said:


As is the 100% proven fact that the only time-limited bonus (Premium Account time) will be given a button Founders can use to start its final countdown at a time of their choosing. :rolleyes:

But by all means, link me the way it used to be set up, if it makes you feel better. ;)


I think you read my post before my edit and additional information that would have helped prevent all of your follow-up posts.


I'll quote myself:


Quote

3 things happened in quick succession right at the time of the first open beta announcement.

1) On the friday before the original open beta date they finally told us they would allow founders to choose when their time would start. In this case, too little too late as I had received a refund weeks before.

2) They then ended the ability to buy into the founders program the day before the original open beta date (didn't give me enough time to re-buy the founders if I wanted to; I didn't find out until it was too late).

3) They announced they were going to push back the open beta.


As you can see, PGI only added/announced the founders premium time 'button' a couple of days before they ended the ability to buy founders AND a couple of days before the original open beta date. Note, this was BEFORE they announced the push-back of the open beta.

The only reason they added that button is because of the huge amount of refunds requested and all the complaining on the forums that lead up to the original open beta date. It's not like that option was there for weeks or months, or even more than a couple of days.

#166 RexMaximus

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Posted 27 October 2012 - 08:55 AM

My friends and I worked really hard to enjoy the game together today, and what ever has changed in the dynamic has broken the game. I have at least 600 matches played and this was my go to game to play. Something has changed and each match is worse then the last. I am constantly losing money driving any mech I choose from jenner to atlas. I could kill at least one mech a match, my best was six, now I am lucky to do damage before I get cored by something across the map.

All I wanted them to do is move the gauss to the ears on the cat, and give us more maps, but now we have this. I dont like to drive exploit mechs, but now that all you can to break even. Its depressing as much as I love to play this game, but all I can do now is hope they fix what was not broken.

#167 Jacob Ramsey

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Posted 27 October 2012 - 08:57 AM

Hey, argue all you want about how PGI, in their all knowing wisdom, are doing the right thing by going to OB. Its not that the game hasn't been in development long enough (although that is debatable) it is the poor quality/substandard development, horrible lack of content, and simply the fact that PGI hasn't gotten hardly near enough done on the game for it to be ready for the public. I mean, God, we still only have 4 maps??? The damn hyped up hero mech is a centurion with a ugly paintjob? THAT YOU HAVE TO PAY FOR??? Wow. . . Open Beta is release, I don't care how you hash it. The outside players will judge it as a released game. If they are taking money, IT'S RELEASED.

View PostRexMaximus, on 27 October 2012 - 08:55 AM, said:

My friends and I worked really hard to enjoy the game together today, and what ever has changed in the dynamic has broken the game. I have at least 600 matches played and this was my go to game to play. Something has changed and each match is worse then the last. I am constantly losing money driving any mech I choose from jenner to atlas. I could kill at least one mech a match, my best was six, now I am lucky to do damage before I get cored by something across the map.

All I wanted them to do is move the gauss to the ears on the cat, and give us more maps, but now we have this. I dont like to drive exploit mechs, but now that all you can to break even. Its depressing as much as I love to play this game, but all I can do now is hope they fix what was not broken.


I agree, the game mechanics have been [REDACTED] with way to much.

Edited by miSs, 27 October 2012 - 11:03 AM.
circumventing word filter


#168 Laurin

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Posted 27 October 2012 - 09:01 AM

View PostLandsharkk, on 26 October 2012 - 04:16 PM, said:

Think the game is ready for release to the public and for PGI to start taking your money?

Here's what to expect:

[REMOVED THE BLAHBLAH]

Your thoughts?


I think you're right with most of your points. But who cares ? You are not a founder anymore, you dont have money in the game, do you?

If you don't like mwo, move along. dont start here any more "OB is Bad" threads.

#169 Trevnor

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Posted 27 October 2012 - 09:08 AM

View PostWindies, on 27 October 2012 - 06:42 AM, said:

If you are responding to me, I play it every once in awhile, and frankly I don't really enjoy it. I'm here because I like Mechwarrior and because I do think the game has potential but I think it is heading in a bad direction. I'm not trying to make predictions, I'm simply stating how I feel about it. I'm saying they are giving it a very small chance of success releasing it in it's current state to a demographic that is known for nitpicking and tearing things to shreds.

So.. contradicting yourself.... You claim to not make predictions, yet in the next sentence state that it's going to have small chance for success... that's a prediction. Yes, you are entitled to your opinion, but it's just that, an opinion. Stating that something, such as this game, is going to have a small chance, that's a statement of fact, not an opinion. And as you've pointed out, to a demographic that is nitpicking and tearing things to shreds... if you haven't noticed, that's already happening.

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Your hope the the game is going to be super epic, is the same as me predicting the game is going to have a rough time and most likely fail. I'm simply saying that given the current state of the game, with the type of people who are going to be trying this out in open beta, what are the logical chances for it to succeed?

I never said that "I hope for the game to be super epic." I do have high hopes, but they aren't outside the realm of plausibility. And the people you said will cause a failure... what do you think the actual percentage of those nitpicky players will be? 3, maybe 4% of the entire community? Just on these forums, out of everyone registered, the most forum traffic is generated by the nitpicky people, and they account for all of 2.5% of total forum population.

Quote

Be the positive force that makes the game succeed? What do you mean by that? You want me to pretend that things aren't wrong or turn a blind eye to bugs? You want me to not make an issue of things that are broken or don't work right? Do you think that people coming in here are going to ignore all of this as well? Do you think that people looking for a fun game to play are going to ignore all the issue's that this game presents to them? Do you think that they are going to want to spend money on it, while waiting for everything to be fixed and content to sustain the game to come in?

Being positive in the face of adversity, is not turning a blind eye, it's looking at the positive aspects of what you are given. Yes, by all means, bug everything, bring up issues in a constructive manner, but have you ever played a game that has had some glaring issues, just because you've found the community really fun? Or because you've loved the story? If not, then you are a very tough customer indeed.

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All I am saying is be reasonable, look at the logical outcome for what we have here. I am pessimistic so I do look more on the negative side of things, but I am fully aware that this game could take off like a rocket. However I know it's about a 1% chance of that happening. I have no problem with someone being optomistic, but when you want to ignore facts in order to substantiate your opinion, or you ask me to turn a blind eye to things simply because you want it to succeed, I already know that this game has lost.

I would have to respectfully disagree, which is my opinion. As you've said, you are pessimistic, and it does show. It's not "known" that there is a 1% chance of this taking off, that's your opinion and your prediction. If you were being realistic... you'd realize that it's actually more of 50/50 or 40/60 percent chance. Nothing is known right now, of exactly what is going to happen, and claiming as such is a fallacy. And by no means misunderstand me. I'm well aware that MWO has issues. Some of them are somewhat moderately sized in scope, but most really aren't. I've tested games that have gone to production with much larger issues than what's presented here.

Quote

I mean read my post and refute the facts. I'm perfectly fine with that and will debate, agree, disagree, rescend my point if it is wrong, or work to prove that my point is correct if I have more facts to substantiate it. My opinions are just that, opinions and I'm not trying to make them into cold hard facts.

How exactly do you debate opinions? My opinions are just that, and yours are the same. Debating them endlessly back and forth is foolhardy and pointless endeavour. The points we are both making are mostly just opinionated, and can't even be substantiated with "facts". The facts we have are this: There are some bugs, as expected of Closed Beta, that will be present in Open Beta, which is also expected to have some bugs. That's it, those are the facts we have. Everything else is opinion, and conjecture. Stating that this will fail because of these bugs, is the same as saying that this will succeed because of this game mechanic. At this point, neither of us truly knows what's to come, all we can do is wait and see, because that's the nature of anything that occurs over a long period of time.

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As for spreading via word of mouth, do you have any idea how many gaming friends and clanmates I have asked about MWO? You know how many of them said "I'm gonna pass, I heard that game was going to be terrible."? Just the other day I had a couple of my friends who are big TT players from awhile ago and played the MW games try MWO. They played 3 games and one of them uninstalled and the other played another with me and said nah this game is no fun. Their main gripe was that it didn't feel close to Mechwarrior, it was too fast, maps were too small, one of them kept saying "Wow this is kind of boring", the one who uninstalled after 3 games, it was confusing with no tutorial and the trial mechs were really bad because they kept overheating after a couple shots even when he had his weapons grouped up. Another one of my friends said on our forums that he wouldn't touch it again unless they did an entire rework of the game, said it was terrible and boring and buggy.

So... what this tells me is that at least one of your friends has never learned how to manage heat, the video tutorial is now in which he could watch, and the trial mechs are just stock, so their heat dissipation isn't the greatest. Also.. this is to mean no disrespect at all, but apparently they are hyper-critcal, which is a little much considering this is still Beta. Personally, I've played TT, I've read the novels, and I've played the MW series back in the 80/90's. This feels as much Mechwarrior as those did, and the core experience is, in my opinion(once again) extremely fun. Those I've talked to, in my circles are looking forward to being able to play this. It's all about context.

Quote

These were guys that have put hundreds into WoT because they enjoy it. I told them to try the game out and see if they liked it, personally I think it needs a lot more work, but they needed to try it and see if they liked it. Obviously they didn't, and I even tried to keep them playing but the one guy just uninstalled and said "nah it's too boring". So for the most part I did try to be the driving force of good, at least with my friends and the people I could communicate with, and it still failed in their eye's. That is why I feel the way that I do about this game, and why I give the feedback that I do.

So, the question is, were they comparing MWO to WoT, because of the amount of hours they've played? If so, that's a bad comparison to make, simply because they are two very different games, that only share their development model, and that's about it. Just because you've had one bad experience with attempting to bring some others into it, doesn't mean you should instantly give up hope. Keep trying, be patient, and by all means, give feedback. But please, make all the feedback you give as constructive as you possibly can, instead of just assuming the worse.

Yes, you're pessimistic, and I'm probably optimistic. Hence the difference in point of views. All I'm trying to do is show people that MWO, a game that, if you are reading this, you obviously care much about, is only going to fail or succeed depending on how you, and I, and we as a community of dedicated players presents it to the world. If we all adopt a stance that this isn't ready for Open Beta, which many of you will nod your heads and agree, then the predictions that have been stated will come true, because you've already given up on a game that has much potential, which is a point that I'm sure you can agree on. If, on the other hand, we adopt a positive stance, and foster of friendly community of people that enjoy what they are playing, that help new people learn the ropes, that encourages discussion of gameplay mechanics in a constructive way that PGI can use, then this game might have a very strong chance of succeeding. This isn't to say that you should turn a blind eye towards the issues, but instead, accept them as a part of the Beta process, as bugs always have been, and then proceed to keep a sharp eye for them, and log them everywhere you find them. With everyone pulling together in this manner, we can make this game as great as we envision it to be.

I've said all that I have to say, at this point. So I'll likely not return to this thread, unless there are answers, or opinions of mine that someone wishes for me to clarify, but I feel as though there is nothing else I can say to convince anyone of the thoughts I've had. Please, be positive, be the beta tester, be the promoter, and hope, wait, and be the community that I know we can be.

#170 Deatonis

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Posted 27 October 2012 - 09:10 AM

View PostDoomaflatchi, on 26 October 2012 - 04:44 PM, said:

...you really have no idea what a game looks like partway through its production cycle, do you? ;)

I make games for a living, so let me clue you in - for still being three months away from their gold build (launch), this game looks and feels GREAT. It's WAY more polished than it needs to be at this point, and they've almost certainly pulled resources away from polishing other areas of the game that could have been done sooner in order to fix gameplay problems and to keep the game in a playable state for YOU to continue to enjoy. If you want to play a finished product the first time you sit down and launch the title, wait until it launches. They've done a great service to their community by allowing us to play the game early, and by allowing our feedback to so drastically shape and affect the development of this game.

And before you gripe about them "taking your money," please remember a few things: 1) The game is free, and you gave them your money, 2) The things that you're spending real money on will still be there when the game launches in a 'complete' state, and 3) A non-FTP title would charge you $60 just for the right to see the game before you could decide whether you like it or not.

As a final point, I've seen a lot of people complaining about the removal of the Centurion AH - please stop. We are not entitled to be able to always and forever continue to use everything that ever appears in the game when the game isn't even finished yet. Sometimes, things need to be cut. Sometimes, the design document changes. Quite on the contrary, I am incredibly pleased that the AH existed in the first place, since it game them phenomenal amounts of data regarding how people would play a Mech like that, allowing them to release their first Hero Mech with an unprecedented amount of balance data and testing already behind it precisely so that it didn't become "LOL, I roflstomp PUGs with my OP cash Mech!" And if you're upset about that particular variant being unavailable to non-paying customers, I encourage you to compare this against the design model Korean developers use on their FTP titles - as a way to generate the necessary funding for a game, this is remarkably kind and gratuitous towards the player base. What they've done is in NO way "money grubbing." Trust me, you don't get into this job for the money - if cash rained from the heavens every time we put our hard work and long hours into a project that we loved just so we could share it with people, we would. We ALL would, every day.

It is OKAY for you to not like the game; I mean that. It's FINE. But please don't berate them as a company and as hard-working people because "This could be easily solved if you did X, Y, and Z!" No. It couldn't. Nothing in game development is easy, and no 'fix' is ever 'simple'. This stuff is HARD WORK, and these devs have proven themselves, time and time again, to be both AMAZING at their jobs and LOVING towards the community. Please treat them with the respect that their labor of love deserves.


I HAD to log in for this, And honestly need to call you out. First of all what games do you develop if they arnt as finished/refined as this, barely before open/release? Lets claim this game releases in november. You think it's finished enough for that? No? Good. It's barely ready for open beta, but it -NEEDS- to be so they can hasten development. More people equals more bug detection. I also need to ask what do you know about production cycles, because some where in the middle of it they're supposed to do inhouse testing; where they have their own beta testers that are paid programmers that look for issues. THEY OBVIOUSLY do not do this and release their patches live with barely any testing before hand, or the SLEW of ENGINE ERRORS i caught when their CONSOLE was available last patch wouldnt of been there

BIGGEST mistake is allowing end users to use the game console with full priveledge. I've been beta testing for 12 years, some for small companies, indy companies and for larger companies. One was a paid job the other were all volunteer and I also represent the game press as I write articles for a belgium site in my spare time. This game is less prepared then some of the alphas I've tested and it seems to have become a fad. Planteside2 is even less refined then this one AND releases november 20th. You guys honestly need to stop making excuses for the developers and they need to understand as well they are part of retailism. They are selling a product and the product atleast needs to be usible for it to be sold, considering alot of us already paid a hefty fine to enjoy the game to it's fullest and can barely operate it with current bugs/issues let alone enjoy it.

Don't get me started on their archaic ticket sytem. I know i sound repulsively negative but the issues begin to weight on you after awhile, especially when the last 3 patches make it so you cant play a game on a 2.5k gaming rig. I like what they're doing and I like they content they give us, but honestly I have to question if they -know- what they are doing. I only have light experience with programming but my experience as a tester tells me they're doing something terribly wrong.

#171 Arlen

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Posted 27 October 2012 - 09:11 AM

Remember, Beta is STILL Beta. It's not like we are going from Alpha to Beta. Closed means the devs can control the amount of the community in the game. Open means they no longer need to control how many play and can still work on enough contenct to create a completely tested product before it comes out. Going to open beta, is the the end of the world.....We just keep doing what we're doing and we'll have more things to shoot at, keep up the great works, Devs!!!

#172 Alois Hammer

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Posted 27 October 2012 - 09:13 AM

View PostLandsharkk, on 27 October 2012 - 08:54 AM, said:

As you can see, PGI only added/announced the founders premium time 'button' a couple of days before they ended the ability to buy founders AND a couple of days before the original open beta date. Note, this was BEFORE they announced the push-back of the open beta.

The only reason they added that button is because of the huge amount of refunds requested and all the complaining on the forums that lead up to the original open beta date. It's not like that option was there for weeks or months, or even more than a couple of days.


But it is like that option took into account the concerns of the people who had bought Founder's.

Well...at least the ones patient enough not to scream "refund" the instant things didn't go their way, anyhow.

#173 Landsharkk

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Posted 27 October 2012 - 09:14 AM

View PostLaurin, on 27 October 2012 - 09:01 AM, said:


I think you're right with most of your points. But who cares ? You are not a founder anymore, you dont have money in the game, do you?

If you don't like mwo, move along. dont start here any more "OB is Bad" threads.


Again, I have never said I don't like MWO. I do enjoy the gameplay. I'm a Mechwarrior fan and want this game to succeed.

Who should care that I was a founder, got a refund, and no longer have money in the game? Everyone should, PGI and gamers who want this game to succeed.

It's one thing to find a game, play it, and never spend money on it.

It's another thing to find a game, spend money and then get a refund. How probable do you think it is that I'll ever spend money on this game again? PGI NEEDS MONEY, they should be the most worried about people who have got refunds, because even if we stick around we are less likely to spend money on the the game in the future. When people ask me, "Why'd you get a refund" I'll tell them the truth, and that might prevent new players from spending money.

I'm sorry the truth hurts, but going open beta/release to the public now IS BAD.

#174 Maleki

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Posted 27 October 2012 - 09:16 AM

View PostLandsharkk, on 26 October 2012 - 04:16 PM, said:

Think the game is ready for release to the public and for PGI to start taking your money?

Here's what to expect:


-No item descriptions/stats Fluff. It'll be added.
-no in-game tutorial,only 1 out of game tutorial thats only 10 min long Really? It took all of one match to figure out at the start of Beta...
-only 4 maps, buggy maps Again more are listed actively and will be added. Bugs exists, those get fixed in beta over time. At least my 65 ton mech isn't getting stuck on random white picket fences anymore. (last 100 or so games at least)
-few mech chassis(variants are nice but still basically the same mech) Big long list of them oncoming.
-PGI removes mechs/variants with no warning (Where did the Centurion CN9-AH go? - replaced with a real money mech) In the thread relating to the patch within minutes that question was asked and addressed. The AH will be back when a system they want with it is active.
-horrible mech lab implementation(tab system made it worse), buggy mech lab Its graceful like a bulldozer yes.
-netcode fails to properly register fast moving objects(now with no collisions) They're working on it and collision is coming back when they can code it right. Again in a thread minutes after patch.
-questionable pilot xp system(should be options against grinding different variants of what is essentially still the same mech) The efficency system just got change but still sucks. Aggreed.
-unbalanced weapons They'll get their I hope. Would be nice if they stopped ignoring the broken ones.
-few weapons/systems(narc?beagle?) List of those being added.
-DHS not working as originally intended Again they're working on it. Sucks but what can we do.
-Horrible match-up system Lets wait till they get to at least phase 2 before we call for panic mode. Phase 1 just stops the endless prerolls (and premades were rolling. I was one of them.)
-Only one game mode (8 vs 8 team deathmatch/capture the base hybrid - PGI admitted this was their 'test' game mode) 2 game modes on the deck within a month.
-Economy is unbalanced(spend money on MC to buy mechs that you cannot afford to repair) Its about right cbill wise. MC is too pricey by allot.
-crashes to desktop BETA BETA BETA BETA BETA
-random fps drops See above
-no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.) Fluffy mode go now!
-no music ...for us to mute as we play our own anyways...
-not fully implemented in game voice chat system(havent tried this so not 100% sure on this) It works so far for me. Its limited to groups at the moment. If they do force pugs into voice I would hope they add a mute button for the likely griefers.
-no chat room, no ability to communicate post-match A post match chat would be nice.
-no fix to prevent players from quickly grinding for c-bills using a method that I am not even allowed to discuss on the forums(lets just say that its very detrimental to others enjoyment of gameplay) Which they're tracking when it existed in a high yield manner. They could do it but it couldn't be defined as fun in the slightest or fast at that. Plus they might just ban the lot of them for giggles.


I think PGI needs to do some full disclosure here. This game is not ready for open beta/release to the public/giving them your money.

Your thoughts?


#175 Landsharkk

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Posted 27 October 2012 - 09:21 AM

View PostAlois Hammer, on 27 October 2012 - 09:13 AM, said:


But it is like that option took into account the concerns of the people who had bought Founder's.

Well...at least the ones patient enough not to scream "refund" the instant things didn't go their way, anyhow.


Maybe I wasn't being clear in my other posts. I asked for a refund back when there WAS NO OTHER OPTION in regards to when premium time started and there was also NO RUMOR OF OTHER OPTION anywhere, by the gamers or the dev's. I wasn't going by 'hmm, maybe they'll add an option', I was making my decision based on the information I had at that time.

I wasn't being impatient, they literally added the premium time button 3 DAYS before open beta.

And sure, I screamed 'refund' when things didn't go my way. That 'thing' that didn't go my way was a full 180 on what PGI had originally stated in regards to when premium/founders bonuses would start. It's not like I said to myself, "Hmm, I guess I don't really like what they originally promised, refund!". No, in fact the truth is this, "Hmm, PGI decided to change the agreement between me and them AFTER I paid my money. I no longer agree with the new changes in the agreement, so I'm going to ask for a refund.".

It is the very literal equivalent of paying for a full retail game, but instead of the full game the developers say, "Oops, actually you paid for the full game, but we are only going to give you a game that's halfway done". That's what happened and THAT is why I asked for a refund.

#176 Taxi Driver

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Posted 27 October 2012 - 09:31 AM

View PostLandsharkk, on 26 October 2012 - 04:16 PM, said:

Think the game is ready for release to the public and for PGI to start taking your money?

Here's what to expect:


-Lots of complaints on the forums


Your thoughts?


Fixed<3

Also, FWIW Landshark, it's almost conceptually impossible to pull a "full 180" on a release date. Technically, pulling a "full 180" on a release date would mean: waiting until that date and then announcing they're not going to release the game at all.

Also as a lawyer it is difficult for me to take seriously your claim that "[color=#959595] PGI decided to change the agreement between me and them AFTER I paid my money."[/color]

Edited by Taxi Driver, 27 October 2012 - 09:39 AM.


#177 Gabz

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Posted 27 October 2012 - 09:36 AM

If anyone wants real info and comeback and not butthurt complaints a dev made a 60 min shoot me all your questions yesterday and answered a lot of those. (Not all real) problems.

http://mwomercs.com/...n-ekman-closed/

Edited by Gabz, 27 October 2012 - 09:50 AM.


#178 MajHeadache

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Posted 27 October 2012 - 09:48 AM

When you spend money during a development you risk your money. You do that (or should) with the intent to be part of the solution. There are benefits to being in on the ground floor. I think that if you have such a depth of knowledge in development (to Landshark) that you would understand the risks and rewards and not jumped ship so easily. I am skeptical that your deal with them went south that easily without a disclaimer at the beginning that you possibly did not read.

As far as the game….my complaint would be that you are spending money on a BETA with less than a full disclosure.

....but then I am just a noob/non-developer/nobody.

Edited by MajHeadache, 27 October 2012 - 10:02 AM.


#179 War Steiner

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Posted 27 October 2012 - 09:49 AM

I don't usually get into these conversations because I am an argumentative, opinionated *******. However, I MUST comment here. I love the BT community. I had very little BT table top background prior to joining it in 1995. I never read a BT novel until 2005. When Gamestorm's Solaris when away, I was on the forums and very active trying to get something going...another host, MY OWN HOST, anything to keep it going. Then EGA got 3025 in Alpha and I was in constant contact with them with the hopes of closed Beta. I knew most of those guys (in game) so I had a lot of hope fed from "inside" and when Open Beta started, I was there. We had a lot less then than what we already have now - in closed beta no less, and the community thrived. When EGA pulled plug, I tried to get that game too. No amount of money would release it. We went other routes too. With the popularity of the MW leagues, we thought we may lease MW and reverse engineer a Solaris/EGA3025 clone. I invested "my" money - money I didn't have to share, in trying to do something useful to keep our game alive. As the years went on, I focused on my growing family but I was still communicating with my BT buddies in the hopes that this would reform. When it did, I got in as soon as I could and provided my Founders money to help support it.

Every day, every patch, this game gets better. I may be playing now at 10 FPS, and you "gamers" may be slaughtering me and my team mates may even be saying "not him again!" But I'll tell you now, if they stop the development right now...we will still play it. It is our community and those that love it that will remain. The "gamers" will come and go whenever a new title comes out, but we will still be here. We'll make our own game around what we have just as we did with the Solaris Sim Wars.

If you are ******** because your don't think this title is ready for open beta, realize this: Look at the timeline or ask one of the BT canon junkies when the Clans will be here. They have stated the date and that every day of game time is the same as realtime. I will open my wallet and lay money on the date of the Clan arrival as the Gold Date of this release. The coders have a lot of work to do to meet that deadline, but I have every faith they will. It is past time for open beta.

Myself, I will be polishing the bore of my Gauss awaiting that inevitable day.

#180 Quoth

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Posted 27 October 2012 - 09:51 AM

View PostLandsharkk, on 26 October 2012 - 04:16 PM, said:

Your thoughts?


Well, a beta is meant to be feature complete. If this is indeed beta rather than alpha we're in trouble.

We're is the meta-game? I love mechwarrior/battletech and all it's deviations (I was raised on the macross saga and have very fond memories of playing Battletech: The Cresent Hawks Inception on my AT). I love customising mechs and mech combat but without any features beyond "assault mode" we're in trouble - come on, a game with one game style is so 1990's - even Doom had decent single player content and a variety of game modes.

The OP has very valid concerns and really hope that the product going to open beta in its current state doesn't have any negative consequences.

Q





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