Open Beta next week (Monday October 29th) - Here's what you can expect.
#21
Posted 26 October 2012 - 04:56 PM
Besides, each new patch is like getting a brand new game, where everyone has to figure out the new quirks together,
#22
Posted 26 October 2012 - 04:57 PM
Landsharkk, on 26 October 2012 - 04:48 PM, said:
What games have you worked on?
Let me tell you about something here, I have personally worked on hundreds of releases to support industry leading games and game services. Ever heard of Xbox 360? Yeah, I was the one who use to physically release builds and updates to the Xbox Live service. Not just a few, but hundreds (actually closer to about 1,000). That's how many 'release cycles' I've been involved with in the game industry. I've worked hand-in-hand with developers, project managers, and support teams to bring game industry related services and games to the public.
I REALLY DO know a thing or two about product release cycles.
Actually, you know about product release. Not programming change management on a project level within a single product's design cycle. Please do not confuse releasing a patch with writing specific code to fix a particular issue. I patch close to a hundred thousand machines every month at my job. That doesn't mean I know about how each patch was developed, designed and created at a code level.
#23
Posted 26 October 2012 - 05:01 PM
Vandril, on 26 October 2012 - 04:57 PM, said:
Actually, you know about product release. Not programming change management on a project level within a single product's design cycle. Please do not confuse releasing a patch with writing specific code to fix a particular issue. I patch close to a hundred thousand machines every month at my job. That doesn't mean I know about how each patch was developed, designed and created at a code level.
No, I have been involved with that too, but not nearly as much as the release cycle. I've worked directly with developers, seen their TFS tasks, been to their meetings where they talk about what they are doing, tasks completed, problems they've run into, etc and I've assisted them directly with the requirements, etc. Also, I do C# and Silverlight programming on my own for smartphone apps (although I admit my smartphone apps are 'simple' when compared to the other stuff I've been involved in).
It's been my career for the past 10+ years. 2 years of that (and the most recent) was spent in the game industry. Although I could count other projects I was involved in many years ago as game industry experience as well, but those were more indie projects than anything.
#24
Posted 26 October 2012 - 05:04 PM
#25
Posted 26 October 2012 - 05:05 PM
still in pending beta status too.
#26
Posted 26 October 2012 - 05:06 PM
#27
Posted 26 October 2012 - 05:09 PM
Landsharkk, on 26 October 2012 - 04:48 PM, said:
What games have you worked on?
Let me tell you about something here, I have personally worked on hundreds of releases to support industry leading games and game services. Ever heard of Xbox 360? Yeah, I was the one who use to physically release builds and updates to the Xbox Live service. Not just a few, but hundreds (actually closer to about 1,000). That's how many 'release cycles' I've been involved with in the game industry. I've worked hand-in-hand with developers, project managers, and support teams to bring game industry related services and games to the public.
I REALLY DO know a thing or two about product release cycles.
well good for you billy big boots. if only we were all as great as you are we could all ride that high horse of yours
#28
Posted 26 October 2012 - 05:10 PM
Landsharkk, on 26 October 2012 - 04:16 PM, said:
Here's what to expect:
-No item descriptions/stats
-no in-game tutorial,only 1 out of game tutorial thats only 10 min long
-only 4 maps, buggy maps
-few mech chassis(variants are nice but still basically the same mech)
-PGI removes mechs/variants with no warning (Where did the Centurion CN9-AH go? - replaced with a real money mech)
-horrible mech lab implementation(tab system made it worse), buggy mech lab
-netcode fails to properly register fast moving objects(now with no collisions)
-questionable pilot xp system(should be options against grinding different variants of what is essentially still the same mech)
-unbalanced weapons
-few weapons/systems(narc?beagle?)
-DHS not working as originally intended
-Horrible match-up system
-Only one game mode (8 vs 8 team deathmatch/capture the base hybrid - PGI admitted this was their 'test' game mode)
-Economy is unbalanced(spend money on MC to buy mechs that you cannot afford to repair)
-crashes to desktop
-random fps drops
-no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.)
-no music
-not fully implemented in game voice chat system(havent tried this so not 100% sure on this)
-no chat room, no ability to communicate post-match
-no fix to prevent players from quickly grinding for c-bills using a method that I am not even allowed to discuss on the forums(lets just say that its very detrimental to others enjoyment of gameplay)
I think PGI needs to do some full disclosure here. This game is not ready for open beta/release to the public/giving them your money.
Your thoughts?
A majority of these issues need to be fixed before this is launched as open beta. I fear if these things are not seriously looked at before they open it up. There might be alot of negative reviews if it is launched "as is" .
#29
Posted 26 October 2012 - 05:11 PM
AlienInvader, on 26 October 2012 - 04:26 PM, said:
Used to be? You mean you can get a refund? I have major buyer's remorse now with the memory leaks. I used to play on max resolution with highest graphics settings flawlessly. Now I can only play a single match (if that) before I start having huge FPS drops and need to restart the program.
It has made this game practically unplayable for me.
#30
Posted 26 October 2012 - 05:21 PM
MangoBogadog, on 26 October 2012 - 05:09 PM, said:
The only reason I mentioned that is because Doomaflatchi used his 'experience' with making games as a way to combat anything I said. My rebuttal was that I too, have experience in the game industry.
#31
Posted 26 October 2012 - 05:23 PM
Landsharkk, on 26 October 2012 - 04:33 PM, said:
Yeah, it is all true, but there are good aspects of the game aswell. And they will fix the problems you have listed.
#32
Posted 26 October 2012 - 05:26 PM
Joe3142, on 26 October 2012 - 05:23 PM, said:
Yeah, it is all true, but there are good aspects of the game aswell. And they will fix the problems you have listed.
When will they fix them? With each patch they fix a few things and break a few more things or ignore stuff altogether. Also, their answer to just about everything is "we are working on it", if they even answer at all.
#33
Posted 26 October 2012 - 05:29 PM
Davan, on 26 October 2012 - 05:11 PM, said:
Used to be? You mean you can get a refund? I have major buyer's remorse now with the memory leaks. I used to play on max resolution with highest graphics settings flawlessly. Now I can only play a single match (if that) before I start having huge FPS drops and need to restart the program.
It has made this game practically unplayable for me.
Yes, they do (or did) give refunds.But I'm not sure if they still do, email support to try. PGI doesn't want to keep your money if you don't want to 'support' the game anymore.
Edited by AlienInvader, 26 October 2012 - 05:30 PM.
#34
Posted 26 October 2012 - 05:29 PM
Landsharkk, on 26 October 2012 - 05:26 PM, said:
When will they fix them? With each patch they fix a few things and break a few more things or ignore stuff altogether. Also, their answer to just about everything is "we are working on it", if they even answer at all.
They'll get there eventually. Im just happy there is actually a new mechwarrior in existance
#35
Posted 26 October 2012 - 05:30 PM
1) You give the general populous TOOO much credit. No other product in the world launches in a state where promised features are expected to come months later. Most of the time, when you buy something, it is considered complete and ready to use. You cannot expect every average person out there to know what the difference between open beta and a release is (isn't it being available a form of release... ). People WILL judge based on what is offered right now, and maybe a week or two. Thats it... their opinions will form, and unhappy people will move on.
2) Even if people accepted this was beta, and knew what it meant, this game is STILL not ready, as pretty much described in the OP. We have a few mechs, a few maps, and one mode. What we have is a demo, and nothing more.
But you know what? Nothing I can do. PGI seems to know better, and they would like this beta to fail hard (they will do an excellent job too.. they haven't put out a working patch in the last 3-4 releases...)..
#37
Posted 26 October 2012 - 05:35 PM
Landsharkk, on 26 October 2012 - 04:16 PM, said:
Here's what to expect:
-No item descriptions/stats
Fixable with a single patch, not a major issue
-no in-game tutorial,only 1 out of game tutorial thats only 10 min long
A lack of a tutorial is a make or break issue?
-only 4 maps, buggy maps
4 maps which are varied widely in design, to serve as a baseline for future designs
-few mech chassis(variants are nice but still basically the same mech)
Beta? Also going to be a continuous universe game with regular updates
-PGI removes mechs/variants with no warning (Where did the Centurion CN9-AH go? - replaced with a real money mech)
Beta
-horrible mech lab implementation(tab system made it worse), buggy mech lab
Myself as well as many other players seem to be able to figure it out, bugs thus far have been minor
-netcode fails to properly register fast moving objects(now with no collisions)
Beta, I'm sure will be corrected
-questionable pilot xp system(should be options against grinding different variants of what is essentially still the same mech)
Different mechs have entirely different loadout options and tactical uses, makes sense you vary your playstyle a little to truely master a chassis
-unbalanced weapons
Really? We're still crying over gauss? It's been OP since the tabletop. Kind of the point of it. Try to learn how to counter it instead of running at it in a straight line
-few weapons/systems(narc?beagle?)
Beta, as well as limited to what was available within cannon time frame
-DHS not working as originally intended
Something in a brand new patch didn't immediately work while we're still in BETA? Here's a kleenex.
-Horrible match-up system
You mean before units and clans are implemented? A penalty to people who simply pub with no team work?
-Only one game mode (8 vs 8 team deathmatch/capture the base hybrid - PGI admitted this was their 'test' game mode)
You basically defeated your entire complaint right after you said it.
-Economy is unbalanced(spend money on MC to buy mechs that you cannot afford to repair)
MC is what is paying the developers to actually make this game. And if you're paying MC for a mech, obviously you want it, and it will earn you CP for repairs.
-crashes to desktop
Beta? What are we not understanding?
-random fps drops
Seriously? Ahem. Beta.
-no in-game computer voice(all systems nominal, heat levels critical, outside mission parameters, etc.)
This is your end all, untolerable, and unforgivable complaint?
-no music
Haha.. Oh my mistake.. This must be.
-not fully implemented in game voice chat system(havent tried this so not 100% sure on this)
Legitimate complaint, however it currently seems contracted third party to C3.
-no chat room, no ability to communicate post-match
Again, a legitimate complaint which has not been addressed or even mentioned.
-no fix to prevent players from quickly grinding for c-bills using a method that I am not even allowed to discuss on the forums(lets just say that its very detrimental to others enjoyment of gameplay)
That system is useless outside of the trial mechs, because of repair bills. And with the trial mechs, their winnings are minimal.
I think PGI needs to do some full disclosure here. This game is not ready for open beta/release to the public/giving them your money.
This is going to be a free to play game. FREE. If you don't want to give them your money, don't. I payed for founders, and I'm absolutely alright with that. If you want to be a casual gamer, then go on ahead and grind out in-game currency and slowly save up to purchase what you want.
If you want to enjoy the game, without spending alot of time ingame to get what you want, IE, you work and don't have time to sit there and play 60 matches to buy a scout mech, then by all means spend some money on the game to get what you want. People have this feeling that if they game is free to play then everything in it should be free and available to them. I'm sorry, but the cost of licensing, developing, and continuously making improvements and updates to the game costs real world currency.
Yes, I am a fanboy of mechwarrior. It was one of the first video games I ever played, when it was NEW to pc. Before 3d graphics. I have waited over 10 years for someone to reset the franchise to the original. I have not had a modern MW game to play since MW4, which was horrendous. I will wait for this developer to live up to it's promises because waiting a little longer for them to get it right is absolutely acceptable rather then killing this game before it's even properly launched.
Everyone wants immediate gratification and things to magically be exactly what they want them to be. This game is in BETA, and everyone playing it right now is in a CLOSED BETA. How many of these people making threads trashing the game have actually posted constructive comments to the developers for improvements, or detailed information on the issues they're experiencing the game? View some of their other posts. There's not many. Instead, they immediately label the game as terrible, while it's in BETA stage, and try to get everyone else to side with them. Seems legit, doesn't it?
Your thoughts?
#38
Posted 26 October 2012 - 05:36 PM
Or you can pack your things and move on. We came here knowing it was to test. We were told this was not ready. And to be, or to have been, a founder, you had to acknowledge and agree to this as a base truth. This community does not need someone eroding the game from the sidelines. And I'm willing to wager major organs the devs harrowing their souls at the keyboards don't need it either.
#39
Posted 26 October 2012 - 05:39 PM
walkingraven, on 26 October 2012 - 05:36 PM, said:
Or you can pack your things and move on. We came here knowing it was to test. We were told this was not ready. And to be, or to have been, a founder, you had to acknowledge and agree to this as a base truth. This community does not need someone eroding the game from the sidelines. And I'm willing to wager major organs the devs harrowing their souls at the keyboards don't need it either.
i bought the founders pack expecting to support a FULL game.. not just a demo....
#40
Posted 26 October 2012 - 05:40 PM
Edited by lsp, 26 October 2012 - 05:45 PM.
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