M60, on 27 October 2012 - 03:02 AM, said:
In response to Kurayami
how often do you hit moving mechs in the head with a gaussapault? Not everyone stands still. And if someone gets up close to you, your gauss's all of a sudden become less valuable and accurate. AND are you really going to argue that guass's up close will do more damage then an two ac20's?
Just to put more information into the discussion,
Both AC-20 and Gauss have the exact same impulse (ie: screen shake effect)... the same with all other AC in fact (MG don't count) hence why AC-2 is very good at suppression since it does the SAME SHAKE as ANY AC, or Gauss or PPC per shot and fire very fast.
AC-20 therefore have no inherent advantage versus Gauss for the purpose of disorienting someone with the impulse shake as it has the same rate of fire, and the same impulse.
And for the next part, why would the gauss be any less accurate up close??? That was the main problem with gauss that we've been debating for ages, gauss is JUST AS GOOD at point blank as it is at 600m except when we had the problem with shot convergence. Otherwise however Gauss is just as effective in close range as any other AC weapon baring ROF disadvantage which the AC-20 had none.
So AC-20 main advantage is the higher alpha per shot versus Gauss at the cost of slower projectile which shouldn't be too bad at short range, more crit slot, shorter effective range, and lower ammo count per ton.
edit: Oh, and MASSIVE heat buildup per shot comparatively of course, so while you fire the AC-20 alternately to regulate the heat, the gauss can just fire non stop, grouped together or what not as long as his ammo holds without a care of his heat...
Edited by Melcyna, 27 October 2012 - 03:49 AM.