Repair costs vs. cash winnings
#81
Posted 28 October 2012 - 02:45 PM
#82
Posted 28 October 2012 - 03:29 PM
quasihuman, on 27 October 2012 - 12:09 PM, said:
Where someone is winning there must be someone who is losing too, so it's obvious to say "win more".
But thanks PGI for the YLW, which gives +30% income AND has only half of the standard repair costs
#84
Posted 28 October 2012 - 04:25 PM
Why should someone who drops $20+ on a mech not be able to play it routinely because they can't afford repairs? Now I'm not saying that the advanced tech shouldn't increase repair bills, but it also shouldn't be so high that at some point they can't play a mech that they either grinded several days to get or droppped actual cash on. Even if they lose every match with no kills. Having them always break even or maybe even go a little negative, say 3-10k would be good. However 50k down on a loss sounds like a bit much considering, unless you have a premium account and a founders or "hero" mech, you only earn like 150k+, before repairs and such, on a win.
Edited by Mr G, 28 October 2012 - 04:27 PM.
#85
Posted 28 October 2012 - 04:32 PM
#86
Posted 28 October 2012 - 04:36 PM
All of this does have some interesting implications for the economics of tech selection. Basically, those casual gamers that want to run assault mechs or higher tech mechs or ammo dependant mechs are pretty much forced to buy premium in order to keep playing their chosen mech. That's good for Piranha since it will bring in more money. However, those who buy premium regularly will be in the minority and those who are more like me and might drop $5 every couple of months on a new mech and a bay to keep it in will run mechs without all the nice toys putting us and our teams at a competative disadvantage which further lowers our win/loss ratio. Continuously getting beat up on reduces the enjoyment of the game for casual gamers causing them to be more likely to say screw you guys I'm going home. Of course, I'm sure Piranha has an economist helping them balance these forces and frankly since I'm an CBT guy anyways I'm not exactly going anywhere.
.
#87
Posted 28 October 2012 - 04:54 PM
I've had exactly the same damage to a mech (everything gone but CT and then cored) four or five times, and repair bills have varied from under 30k to over 170k. There's a known issue with the system (a dev commented that they're working on a fix in the beta forums), but I don't know if the variation in costs for the same damage is random or if there's something causing it. Maybe there's some hidden variable that impacts repair costs that we don't know about, or maybe they're just broken.
#88
Posted 28 October 2012 - 04:57 PM
Blue Ivy Carter, on 28 October 2012 - 10:03 AM, said:
Is this not relevant (from the topic "What to expect Monday")?
Quote
#89
Posted 28 October 2012 - 05:17 PM
Hah pretty much said what aegg said but I have to agree with him its probably a bug or hidden variable
#90
Posted 28 October 2012 - 05:35 PM
ForsakenImp, on 28 October 2012 - 11:03 AM, said:
One idea floating around is to reward damage done and damage taken. I would love to see the base reward lowered, but the other rewards raised so on average one would earn slightly more than normal, and bigger mechs (with bigger costs) would earn appropriately more. LRMboats would get most of their bills from damage done. Assaults, Damage Taken and Damage done. Lights, from capping (even if they didn't actually win) and the spotting mechanic. I love this idea, but don't think there's enough time left in the beta to fully balance it.
Still, I think the rough costs we have now will re-enforce the lore- Mediums are the workhorses, lights are common, heavies show up, and Assaults are precious commodities. Running a medium (unless you throw in everything + leather bucket seats) isn't too hard on the cbills, you still gain quite a few. Lights, ditto. Heavies have slim margins, and assaults may as well be firing the c-bills directly at the enemy.
IRL you'd pull back your mechs before they were destroyed. We do the same now with tanks and apcs depending on the mission. So far all we have is whack-a-mech for missions. Hope there will be better and clearer missions after we go Open Beta.
Kadassa, on 28 October 2012 - 05:17 PM, said:
Hah pretty much said what aegg said but I have to agree with him its probably a bug or hidden variable
I run a similar Cent with standard armor and frame. Not too expensive to repair.
Edited by Haroldwolf, 28 October 2012 - 05:36 PM.
#91
Posted 28 October 2012 - 08:17 PM
also, it doesn't quite matter if you're running a custom or an trial mech, in the right hands Trials can stomp heavier weight classes with ease if you know how to utilize their weapons properly.
I do request more compensation for doing damage and assists, along with a percentage off repair costs if we do achieve victory. That way playing "Mr. Missile Sponge" for allies doesn't seem like a waste of resources...
#92
Posted 28 October 2012 - 08:35 PM
Just to keep my budget within reason, I usually have to leave the XL engine at 25%.
Oh well, wipe coming anyways.
#93
Posted 28 October 2012 - 08:37 PM
#94
Posted 28 October 2012 - 09:04 PM
EDMW CSN, on 28 October 2012 - 01:30 PM, said:
I Myself as a -LEGENDARY- founder like yourself, would like to pilot only 2 mechs:
My custom catapult C1(f) and my "Laserknight" CN9-AL Centurion.
I'm -INFURIATED- by the repair cost bug (Hoping it is one) since i mainly pug, and most of the time it literally comes down to 6-8 of the enemy left to JUST ME on my team.
Why? I'm that good, i understand mechwarrior, i know how to hit and run, to use terrain, etc. If i die early it's because i got far too cocky on a kill and it's my own fault.
But being rewarded negative credits for surviving to being the last person standing and dropping 3 people in a row on the enemy team before finally getting killed is g*****n frustrating. Why do i get penalized so hard for making a stand? yeah i got the hell blown out of me eventually but rather than just run and make it a free cap I WENT DOWN IN A BLAZE OF GLORY AND BROKEN MECH PARTS.
Think of it this way: Not only does this penalize people who just go leeroy, this also penalizes people like me with that "NOT WITHOUT A FIGHT YOU DONT!" mentality as well. This is detractory to the game.
Also, The variant system for pilot upgrades as well, but that's a whole different rant (In short - It needs to go away)
#95
Posted 28 October 2012 - 09:07 PM
Also pro-tip: Don't run XL on an assault 'Mech. It's unnecessary and really just a bad idea.
#96
Posted 28 October 2012 - 09:43 PM
Then they fixed the economy so you could make a lot of progress, win or lose, even using expensive gear. Now something has obviously glitched in the costs of armor and maybe ammo, and we're back to slogging slowly and painfully, sometimes going backwards, and it's demoralizing again....
A gamer needs to feel he's leveling up or something to keep at these F2P stuff, otherwise the freebies quit and the paying carebears got noone to shoot at....
Also a huge part of the fun of MW has always been the tweaking and customization in the mechlab, adding a slow, grindy C-bill chore to the second best part of the game doesn't seem very fun...
Edited by Hugh Manatee, 28 October 2012 - 09:45 PM.
#97
Posted 28 October 2012 - 10:18 PM
What points out here, is that there is words used like in this manner - YOU stupid, ME correct, YOU not smart, ME LOT SMARTER - eg. typical ramblings, what you expect to hear from 5 year old kids.
For me, this particular post exhumes something like that this game was made for YOU. That its your right get a game whichy costs nothing, and is perfect in all aspects for YOU, and everything which differentiates from your yearnings, is something that doesnt fit in game.
One thing straight guys - These games are made for earning money for developers. there might be some glorious ideas behind, to provide exellent experience about worlds beyond for players, but when it comes to the bottom line, they want to earn money. They care very little about your experiences or opinions as long their game provides them steady stream of earnings. Its ok that you like the game, ok if you dont, they probably choose to make great game, but not on their own expense. If the game proves to be fail, or some aspects do not work, they try to fix it according to the ifs and wants from the customers, but in the end, it all again comes to money. If the customers demand something that costs more than it brings, it will not be implemented ever. Unless the investment brings something to table, monetary or something else, theres a very small chance for it happening.
This brings me into the real issue at hand. Ask yourself, do you realise how free to play models work?
Is it smart to design a game, which costs millions to launch, and then is given free to the players, and they can just play indefinetly, untill they have all the perks and gear, without paying a dime to the game developers?
Or would it be more clever to design game economy in a such way, that its free from the start, which attracts large playerbase to the basic level of gamplay, but which gets harder at later levels to maintain with repair costs, ammoes etc., but which you can still pay, if you pay a few euros, dollars to get premiums perks, like extra credits per game. Those who want to play for free, advance much slower to the lategame, and are forced to come back to the lowbie mechs, to earn credits which they can again use for few games with larger mechs, better equipments etc. And while they play lowbie levels, they keep bringing more people with them, as the lowbie levels are also more active this way.
Theres several models which work for free to play games, this is jsut one of them - one of the more successful ones, mind that. I got no idea, what they are planning to do with MWO, but I would guess, developers main goal is to earn money, and with best way there is. So quit ******** about being cheap if you play for free. If you play premium, you can be sure they will eventually balance it in a such way that it attracts you to pay up for premium account, and you can be the wallet warrior.
xXairwolfXx, on 27 October 2012 - 12:14 PM, said:
What's the point in buying upgrades now ?
Too punish you and get you into debt while playing. your customized mech?
This kinda behaviour reminds me of blizzard /wow everytime a patch comes out they make the game mechanics
differend so they can leech you out of your money.
This a great game.too play I realy enjoy it......
And it's still in the beta version tho...
As a costumer I was planning to buy some mc.
But this gives me kinda the feeling.
Your more battling a lost cause
The idea of the game is more becoming how can i rip of the player the most.
Give him/her the feeling of enstranglement/entrapment to buy MC.
When it comes too the money making of the game
you basicly waste the players time into boredom grinding.
Forcing the player to buy mc or ****. (Instead of having fun).
Greed kills this game.
Kinda dissapointed.
Hope they change their minds.
Edited by KGrahn, 28 October 2012 - 10:23 PM.
#99
Posted 29 October 2012 - 01:14 AM
Quote
Some of us can also play with brains while having a maxed out mech. You will play a bit more careful as a light with XL because you know that you can´t take the same ammount of dmg like with a normal engine. And if we can afford the supertech, why should we not take it?
Also in my case, I don´t complain about how awful the XL repaircosts are in general. I get steamed up because something seems simply wrong, as demonstrated here
http://mwomercs.com/...ost__p__1289907
By logic alone heavier mechs with same XL or even better engine and other better tech should cost more, not less then a lighter mech with a XL.
-----Red Dox
#100
Posted 29 October 2012 - 02:05 AM
But there is no excuse for good tactics.
Remember.... Mechs ARE expensive. Its the reason why Mediums are the "work horse" of the Inner Sphere. They were cheap for their weight and did a great job at things.
Seeing assaults on the battlefield was almost uncommon outside of the major armies.
Plus remember this. There will be added benefits later on to balance out the high cbill repairs. bonuses from rank. Planets being held. ect ect.
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