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Repair costs vs. cash winnings


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#61 Arisaema

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Posted 28 October 2012 - 09:40 AM

View PostIronWolf Vascus, on 28 October 2012 - 01:02 AM, said:

Granted, the economy has something "nice" going for it. But this just isn't working, its either up the income or reduce the repairs. Because how its going now, a loss can really ruin your day. When honestly, you really don't have control over the entire battle. With a single player game its you and the AI, AI will follow commands and orders. "Attack this" or "Form up on me" people on the other hand can decide to go wander off and get surrounded and quickly murdered. I understand that this lost tech just now being rediscovered on the nearing times to the clan invasion should be expensive to buy, but I do believe they should be nowhere near this costly to repair. Not to mention, with only one game mode and a lack uniformity without pre-game groups the chance to be out-maneuvered is quite high. Personally, I try to get at least one friend with me, but even that wont be enough. I've taken up being Commander dozens of times, but orders wont work. So to compensate for the individuals that think they can Rambo up the battlefield like this is a generic FPS and not a Mech sim, we need a increase in salvage income or something to let us survive this. I hope there's a hotfix for this coming monday. Even more so, I hope they're ready for Open Beta on monday. If we had this issue with people who have been in closed beta, imagine the storm gates opening for open beta...

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Being that MWO is a team game, I would suggest that you look into joining a Company. That way this does not become an issue.

#62 DrCapon

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Posted 28 October 2012 - 09:49 AM

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#63 Blue Ivy Carter

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Posted 28 October 2012 - 10:03 AM

I agree that the repair costs are ridiculous... Actually went on the forum to see if there were changes regarding this lol

#64 ircop

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Posted 28 October 2012 - 10:13 AM

+100 for more bonus for damage dealed

#65 RadimentriX

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Posted 28 October 2012 - 10:14 AM

so, everybody knows that the rep-cost are way too high but i wanna wine a bit myself (and i hope that the one who said that this will be fixed is right): this was a very good match for me, you can imagine how a loss would look like:

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i use an xl-engine and ferro-fibrous-armor. but i just use it because i'm "forced" to it after the last patch

#66 Haroldwolf

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Posted 28 October 2012 - 10:20 AM

View PostMargood, on 27 October 2012 - 01:15 AM, said:

I'm seeing more time than not that it is costing me as much or more to repair my mech than what I actually get in cash.

Why the heck are the repair costs so high?

It an attempt to foster more tactical skill than "Leeroy Jenkins"

#67 Ghost_19Hz

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Posted 28 October 2012 - 10:28 AM

I heard there is a glitch causing armor to cost you 2-4x as much as it should and is currently being looked into.

There have been other threads regarding this already attempting to narrow down the cause and had as much or more flaming than this one. And i was pretty sure yesterday someone claimed to have sent in a ticket to support and a pm to a dev who actually replied saying the armor was costing more than it should be.

So everyone saying lostech and tactics this and that, you may want to stop b/c you might be putting your foot in your mouth. Just sayin'...

#68 Hidran

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Posted 28 October 2012 - 10:43 AM

Well if you are STILL stuck with a trial mech, none of that FF armor or XL engine stuff can affect the repair cost at all. I have been grinding for days. Hours at a time and still can't afford a mech of my own.
Not even the cheapest commando. I will never get my Hunchback! :P

#69 BaronSwasey

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Posted 28 October 2012 - 11:03 AM

I personally like that in super advanced mechs, you need to win to make it cost effective. You can't run a FF armor Endo steel atlas with awesome weapons every round, you'll go broke. Still, one should be able to earn their Cbills in a way they enjoy.

One idea floating around is to reward damage done and damage taken. I would love to see the base reward lowered, but the other rewards raised so on average one would earn slightly more than normal, and bigger mechs (with bigger costs) would earn appropriately more. LRMboats would get most of their bills from damage done. Assaults, Damage Taken and Damage done. Lights, from capping (even if they didn't actually win) and the spotting mechanic. I love this idea, but don't think there's enough time left in the beta to fully balance it.

Still, I think the rough costs we have now will re-enforce the lore- Mediums are the workhorses, lights are common, heavies show up, and Assaults are precious commodities. Running a medium (unless you throw in everything + leather bucket seats) isn't too hard on the cbills, you still gain quite a few. Lights, ditto. Heavies have slim margins, and assaults may as well be firing the c-bills directly at the enemy.

#70 The Helepolis

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Posted 28 October 2012 - 12:57 PM

View PostArisaema, on 28 October 2012 - 09:40 AM, said:


Being that MWO is a team game, I would suggest that you look into joining a Company. That way this does not become an issue.



Whilst I agree, it's kind of obvious that I already am in one. Signature bro

#71 EDMW CSN

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Posted 28 October 2012 - 01:04 PM

Ammo cost is the greatest concern for me though.

#72 Hex Dog

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Posted 28 October 2012 - 01:07 PM

Maybe the idea is to discourage suicidal, unthinking, action over strategic, careful, action.

If the Mech you're using is costing you more to run than it is earning for you, try a different one and hone your skills?

I am only speculating though. Does it come to a point where someone is incapable of playing cause no credits/mechs left?

#73 EDMW CSN

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Posted 28 October 2012 - 01:11 PM

View PostHex Dog, on 28 October 2012 - 01:07 PM, said:

Maybe the idea is to discourage suicidal, unthinking, action over strategic, careful, action. If the Mech you're using is costing you more to run than it is earning for you, try a different one and hone your skills? I am only speculating though. Does it come to a point where someone is incapable of playing cause no credits/mechs left?


Trials mechs are always an option. You gain no xp and can't customized em, but you don't pay for their maintenance, But your performance in battle is still rewarded. Think of it as general issued equipment.

Anything else is out of your own pockets.

#74 Lorcan Lladd

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Posted 28 October 2012 - 01:21 PM

View PostHex Dog, on 28 October 2012 - 01:07 PM, said:

Maybe the idea is to discourage suicidal, unthinking, action over strategic, careful, action.

If the Mech you're using is costing you more to run than it is earning for you, try a different one and hone your skills?

I am only speculating though. Does it come to a point where someone is incapable of playing cause no credits/mechs left?



View PostEDMW CSN, on 28 October 2012 - 01:11 PM, said:


Trials mechs are always an option. You gain no xp and can't customized em, but you don't pay for their maintenance, But your performance in battle is still rewarded. Think of it as general issued equipment.

Anything else is out of your own pockets.


In other words, some players are just expected to take the losses so that others will (barely) make a profit and maintain their Pilot Skill and financial progression in the game...
Unless, of course, those players on the losing side are willing to pilot one of the Trial 'Mechs; being unoptimized designs, however, I can safely assume that this will only result in more losses for them.
And so on.

I wonder not only whether this is intentional or just an issue with economics and balance, but also, should it be truly intentional, if it will convince players to actually spend money on the game or simply tick them off.
I am certainly more inclined to be the latter...

On a particularly good match, with no premium time or Founder's 'Mech bonus, I'll make about 140k C-bills on a victory, though repairs will then cost me about 80k if my 'Mech was left at 79% condition or something - note that, on occasion, I'll be left at 49% or will be cored, leading to expenses of just around 100k.
If my team also loses the match, then I'll probably only make around 80k C-bills - that is, put shortly, a loss of about 20k C-bills.

Note that my 'Mech operates with Ferro-Fibrous Armor and Endo-Steel internal structure as well as a standard engine, besides lasers, autocannons and standard SRMs.
That is by no means an expensive 'Mech.

Edited by Lorcan Lladd, 28 October 2012 - 01:22 PM.


#75 RadimentriX

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Posted 28 October 2012 - 01:29 PM

View PostHex Dog, on 28 October 2012 - 01:07 PM, said:

Maybe the idea is to discourage suicidal, unthinking, action over strategic, careful, action.

If the Mech you're using is costing you more to run than it is earning for you, try a different one and hone your skills?

I am only speculating though. Does it come to a point where someone is incapable of playing cause no credits/mechs left?

you know that mostly the whole team fails somewhere. i think that i am not bad with my centurion but is it my fault that, for example, everyone spreads like diarrhea around the map so the enemy can take out one after another? (i write in most matches "stay together" but many people just ignore it). or that the scouts run together on one side and noone watches the other side? (i'm assuming that people who use that annoying pest know how to work with it). i usually look if someone follows me after posting "stay together", if noone does i try to stick to someone who looks like he knows what he's doing. but often that's not enough. sometimes just one player need to make a small mistake and the whole match is messed up. (note: i'm not saying that i make no mistakes, but it's easier to see what others do ;) )

and besides the mistakes that can happen to everyone because you can't foresee everything there are these useless fools who start a game and go afk. in the last match it was our biggest unit which never moved (and didn't disconnect). and there are the blackscreen-problem, random crashes to desktop etc.

and all this cases can lead to 10 loses in a row (luckily i never had 10 loses in a row tho) which can nearly ruin someone

#76 EDMW CSN

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Posted 28 October 2012 - 01:30 PM

I myself as a Founder still fool around with trial mechs because it is good to have a good grasp of the mech basics. And to give me a "feel" of how the mech pilots. Because imo no 2 mechs pilot even similar.

For example, if i am going to buy a Raven or Awesome, I would try the trial variant first because I don't want to waste C-bills or MC on something I have no idea how it handles. It might take me 5 to heck even 10 games to decide whether I want to purchase this mech.

In fact, i actively discourage people from spending MC on mechs unless they are pretty darn sure they CAN pilot it. And a final point, Founder's mech might have a perm c-bill bonuses, but who wants to pilot just 4 mechs ?

Edited by EDMW CSN, 28 October 2012 - 01:31 PM.


#77 Hidran

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Posted 28 October 2012 - 01:46 PM

It was already hard enough grinding up 3 million c-bills for a Hunchback. I had come to one million just before the patch and my grinding came to a dead halt. I couldn't make any profit form my matches. Now I will never even be able to afford the cheapest commando. ;)

#78 8Ball-

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Posted 28 October 2012 - 02:09 PM

Don't forget that starting tomorrow you'll not see much high tech and fancy stuff. We all will be starting over founder mechs and all. So unless you're buying and selling new mechs for cash.(maybe not such a good idea now. check sale prices). We're all going to be grinding just to get going again. Repair costs will be lower for a while again.

Edited by WW8Ball, 28 October 2012 - 02:10 PM.


#79 ircop

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Posted 28 October 2012 - 02:17 PM

Is this a bug? 13k at all
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#80 DarkraiOfDoom

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Posted 28 October 2012 - 02:38 PM

i have no idea what people are talkin about in terms of repair costs. i get like 270k a match average and pay around 50k in repairs.

but then again i run around in a founders hunchie so =/





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