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Repair costs vs. cash winnings


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#21 Kdogg788

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Posted 27 October 2012 - 06:44 AM

It's so lopsided in some matches that the best hope is to wait for a hero mech in your chassis type. I've lost Cbills even with the premium bonus. That should at least get you into the positive range, right?

-k

#22 IIIuminaughty

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Posted 27 October 2012 - 06:57 AM

Im starting to love this game more and more now because of the repair cost the upgrades everything
Mechs are gonna be rare because of repair cost haha!

But on serious note you shouldn't have to repair more than you win but I can see how you pay more in heavies and assualt mechs but not light and mediums

Edited by StrataDragoon, 27 October 2012 - 07:02 AM.


#23 TigrisMorte

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Posted 27 October 2012 - 07:06 AM

Not saying the costs are perfect, but they are better than before.
trial mechs have no repair costs.
XL are expensive and costly to repair.
Choices should have consequences.
If your choices are making it hard for you to make cbills then change you choices.
You have options.

#24 Fenris Kell

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Posted 27 October 2012 - 07:08 AM

I agree that this rapidly becoming cost prohibitive. I get that there should be a SLIGHT increase of cost for the new shiny stuff..but it's either too expensive, or the rewards too small. It almost seems bugged..case in point: in my Raven-3L, I have double HS/Endo/ and XL engine, in a match that my team WON, and I had 4 kills/3 assists, I survived though I had crit dmg, (no loss of components though), and with founders bonus earned; 236,256 CB. Yet after repairs I LOST 24,341 CB. How does that make any sort of sense? This is not hyperbole, I had noticed that I was loosing more than taking in for a couple matches; so I made a point of writing down what I had before the match started, and after.

So to be clear I started match with 6,746,317 CB..had an amazingly lucky match especially for a light mech and even with a bonus from being in the founders program ended with 6,721,876 CB..how does this make any sort of sense?

#25 Mordin Ashe

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Posted 27 October 2012 - 07:14 AM

The only tweaking it needs is an increase in c-bills reward for damage inflicted, but besides that, I agree with the current system. XL, FF and DHS make the mech perform better but for a price, which is reasonable.

#26 LennStar

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Posted 27 October 2012 - 07:16 AM

I always wonder what the people are takling about repair costs - I looked at it in 5 matches and I was always under the 75K you get for losing - AND I'm using the shiny armor, structure and heat sinks.

Of course the biggest I pilot now is the Cicada.

YES, the repair costs are good as they are. They prevent matches between Atlas-groups. These tower-like things ARE expensive. There are whole merc groups without an Assault type Mech.

With the costs now the turning point is medium for lose and heavy for win - thats good. You should have to work to get something like an Atlas on the battlefield (or a SSRM spamer). Like piloting a light or medium.

That said: Yes, damage money should be doubled or tripled.

Edited by LennStar, 27 October 2012 - 07:17 AM.


#27 Frenchtoastman

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Posted 27 October 2012 - 07:40 AM

View PostComander X, on 27 October 2012 - 05:52 AM, said:

The cost of repairs is out of control.

YOU'RE OUT OF CONTROL! .. No but seriously, I run with NO XL,Endo,Ferro, or DHS.. My armor repairs alone are often passing the 50,000 mark. They supposedly lowered the cost of engines, but pretty much doubled the cost of many other things..armor included, thus repairs included. Ammo has been too expensive for a while. I can make more money losing in a trial than I can winning in a built.

Winning in your own mech got a small bonus boost and default "for the win" boost, but only amounting to around 10,000-15,000 more, AKA not nearly enough to balance out how much more expensive actually taking damage or pewpewing loaded weapons has gotten.


The ammo costs will make sure you don't enjoy boating missiles or ballistics, while the pretty ridiculous heat issues will keep you away from laser/PPC weapons...I'm pretty sure they're just testing the effects of how much fun can be sucked out.

Edited by Frenchtoastman, 27 October 2012 - 07:49 AM.


#28 Monkey Bone

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Posted 27 October 2012 - 07:42 AM

View PostMordin Ashe, on 27 October 2012 - 07:14 AM, said:

The only tweaking it needs is an increase in c-bills reward for damage inflicted, but besides that, I agree with the current system. XL, FF and DHS make the mech perform better but for a price, which is reasonable.

XL takes more crits, side kill will make you go boom.
ff dhs endo take ALOT critslots

I don't see any kind of an advantage here. Its "trade this for that". Why should they cost more?

#29 ScientificMethod

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Posted 27 October 2012 - 07:46 AM

View PostJules Gonzales, on 27 October 2012 - 05:11 AM, said:

Running lostech is no reason for higher repair bills. There are some negatives on running them (see; running out of critspace).


This makes no sense. Why should lostech be something that every new pilot is entitled to?

Also, I bought a new jenner and ran it stock. I make 200k and lost 30k in repairs. I'd love to know what builds you all are running that are making you bankrupt.

Edited by ScientificMethod, 27 October 2012 - 07:47 AM.


#30 tender bottom

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Posted 27 October 2012 - 07:50 AM

I run DHS, ES and FF on all my Centurions, The advantages for these things is very apparent to me. On my AL, Almost never overheat, running twin ERPPC or Large Pulse, shoot them as often as I want, any map. On my YLW, Has 5 tons AC/20 Ammo, AMS And the Lasers Case, all that jazz, Hard to overheat, even when firing Lasers and AC/20 repeatedly.

Everything should be as expensive as it is, to be honest the cost of everything usually doesn't hurt me at all, I gained a 800,000 C-Bills last night. Not a Million but close.

#31 Myrenous

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Posted 27 October 2012 - 08:10 AM

I personally dont see why everyone is whining about repair costs, I rarely lose C-bills and i run a lot of upgraded equipment, and No i do not win every game nor do i play in premades. when i see people crying about not earning enought C-bills the first thing that comes to my mind is obviously you are not performing as well as you say you are. Its a fairly reasonable system you pay more for repairing higher levels of Tech becuase they are more advanced so before you start loading out your mech you should learn how to drive it effectively.

Admittedly I used to think just like a lot of you saying the system is way way way out of balance, but as i played more and perfected my play style I came to find that it was mostly a lack of performance on my part. You may not like this but if you want to make more Credits then downgrade your gear learn how to pilot your mech more effectively and come back with better gear later, just becuase you can buy it doesnt mean you should.

also note that your load out choices come with consequences if they didn't how would the game work? Sadly this is how games get watered down becuase the general player base whines and moans because they don't want to learn how to be a better player they just want to jump in at the highest levels and make millions of credits.

now that being said the reward system needs some minor.. and i mean very very minor adjustments why should you make a lot of C-bills if you have advanced tech but you get destroyed without performing?

the reward system i think should be more performance based with less emphasis on a win bonus and more on spotting / component / assist / kills, I assume this will be changing soon tho just like the tweaks to the pilot lab in the last patch.

#32 Flapdrol

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Posted 27 October 2012 - 08:57 AM

View PostMyrenous, on 27 October 2012 - 08:10 AM, said:

I personally dont see why everyone is whining about repair costs, I rarely lose C-bills and i run a lot of upgraded equipment, and No i do not win every game nor do i play in premades. when i see people crying about not earning enought C-bills the first thing that comes to my mind is obviously you are not performing as well as you say you are. Its a fairly reasonable system you pay more for repairing higher levels of Tech becuase they are more advanced so before you start loading out your mech you should learn how to drive it effectively.

Admittedly I used to think just like a lot of you saying the system is way way way out of balance, but as i played more and perfected my play style I came to find that it was mostly a lack of performance on my part. You may not like this but if you want to make more Credits then downgrade your gear learn how to pilot your mech more effectively and come back with better gear later, just becuase you can buy it doesnt mean you should.

also note that your load out choices come with consequences if they didn't how would the game work? Sadly this is how games get watered down becuase the general player base whines and moans because they don't want to learn how to be a better player they just want to jump in at the highest levels and make millions of credits.

now that being said the reward system needs some minor.. and i mean very very minor adjustments why should you make a lot of C-bills if you have advanced tech but you get destroyed without performing?

the reward system i think should be more performance based with less emphasis on a win bonus and more on spotting / component / assist / kills, I assume this will be changing soon tho just like the tweaks to the pilot lab in the last patch.


Performing well doesnt really get you that much income, usually 50000 if you manage to win and do well. If you dont run a premium account you'll make more money in trial mechs compared to a stock atlas, because the reapair bills are so high. you'll lose 50000 on a loss if you get completely destroyed, win and you'll make about 50000 after repairs. you might break even if matchmaking nets you a 50/50 win/loss

run a laser hunch or laser jenner and you'll always make money of course. If you modify the atlas to a more energy based build you'll probably make money as well. but repairs on the stock variants are very expensive if your ac20 / gauss / lrm20 + ammo are taken out.

Edited by Flapdrol, 27 October 2012 - 08:59 AM.


#33 Myrenous

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Posted 27 October 2012 - 11:31 AM

View PostFlapdrol, on 27 October 2012 - 08:57 AM, said:


Performing well doesnt really get you that much income, usually 50000 if you manage to win and do well. If you dont run a premium account you'll make more money in trial mechs compared to a stock atlas, because the reapair bills are so high. you'll lose 50000 on a loss if you get completely destroyed, win and you'll make about 50000 after repairs. you might break even if matchmaking nets you a 50/50 win/loss

run a laser hunch or laser jenner and you'll always make money of course. If you modify the atlas to a more energy based build you'll probably make money as well. but repairs on the stock variants are very expensive if your ac20 / gauss / lrm20 + ammo are taken out.



altho you might see it that way I find that if the players put their egos aside and play the game as it was intended (as a team) then you will always make C-bills regardless of build, therefor what i said about performance was true you just didnt put it into perspective correctly. Irrigardless of premium none premium pug or premade if you play as intended you will make C-bills by acting as a unit instead of a lonewolf you will not only get higher credits from performance based rewards (which i said whould be upped) but you almost always get the win and that bonus as well. so the problem isnt the game and the reward system .. its the players most people play like they are billybobbadass they dont need to wait for the team nor will they assist a teamate in need unless it suites their needs.

if more people would remember that this is team based warfare game their wouldnt be a problem.

ive had several 300k plus games when i get into a game with a great team, i rarly ever get less the 200k i run upgraded tech and i rarly lose money. i have premium but after i take out my prem bonus id still make c-bills just not as much. as i said before tho the system needs to be tweeked further towards perfomance bonuses and less towards a lump win / lose amount.

its needs tweaking but over all its not as bad as people put on, they just dont want to grind.. waaah

#34 Meister Brau

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Posted 27 October 2012 - 11:37 AM

does endo cost more to repair? i assume its repair cost would be counted in "structure" cost, yet my repairs with endo are rarely above 1000 with endo equipped. not that i'm complaining ;)

#35 Lege

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Posted 27 October 2012 - 11:51 AM

I've been driving a Cicada with endo, DHS and XL engine.
I typically make 40k on a loss and 120k on a win.
Very rarely I'll loose money, but it's not very often.

#36 Maltduck

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Posted 27 October 2012 - 12:06 PM

i think they are a littel high on repairs...what make me hot is when u go to meck lab and laod diff stuff on your mech it coust money to look at set up i think u need to let us look at the mecks laod out befor u charge us so if we like the load out and click ok it need to say is this what you wont and u click ok then it charge you not wile u looking at diff load out i lost lot money now i dont even try to look at diff set up on mecks

#37 NocturnalBeast

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Posted 27 October 2012 - 12:09 PM

View PostMargood, on 27 October 2012 - 01:15 AM, said:

I'm seeing more time than not that it is costing me as much or more to repair my mech than what I actually get in cash.

Why the heck are the repair costs so high?


If you win, you get salvage which reduces your repair costs, so win more. You can increase your win ratio greatly if you join a gaming clan.

#38 xXairwolfXx

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Posted 27 October 2012 - 12:14 PM

This Is not such a smart move from the makers.
What's the point in buying upgrades now ?
Too punish you and get you into debt while playing. your customized mech?

This kinda behaviour reminds me of blizzard /wow everytime a patch comes out they make the game mechanics
differend so they can leech you out of your money.
This a great game.too play I realy enjoy it......
And it's still in the beta version tho...
As a costumer I was planning to buy some mc.
But this gives me kinda the feeling.
Your more battling a lost cause :D. Costumer against The creator of the game.

The idea of the game is more becoming how can i rip of the player the most.
Give him/her the feeling of enstranglement/entrapment to buy MC.
When it comes too the money making of the game
you basicly waste the players time into boredom grinding.
Forcing the player to buy mc or ****. (Instead of having fun).

Greed kills this game.
Kinda dissapointed.

Hope they change their minds.

#39 Vermaxx

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Posted 27 October 2012 - 12:26 PM

View PostJules Gonzales, on 27 October 2012 - 05:11 AM, said:

Running lostech is no reason for higher repair bills. There are some negatives on running them (see; running out of critspace).


From the general thread I gather most of you want to make some kind of profit, win or loss.

No.

A loss pays minimally if you are in a huge/lostech/beat-to-hell mech and you lost. A lot of times you lose money even if you WON and you got snowplowed. This is the penalty for having a ton of fancy toys and losing.

Get on a team, or PUG with an economical mech. Or just try to die less, maybe by staying next to someone as big as you? Might I suggest a Hunchback or Jenner?

#40 Hammerhai

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Posted 27 October 2012 - 12:28 PM

I ran the Jenner K build with FF, and my repair bills were about 50k a match, often as little as 11k... Then I bought a stock dragon, and my repair bills on that one are through the roof. From 80k on upward. Stock, mind you. No funny kak. Ok, I suck at piloting the Dragon, but hey...

In fact I suck at MWO, but that is a story for another day{g}





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