Jump to content

Repair Costs Destroying Assault Mech


3 replies to this topic

#1 Firestreak7

    Rookie

  • 5 posts

Posted 27 October 2012 - 01:51 PM

I love my Atlis, so when we got our refund I spent 11 mill on one, and another 3 mill on arming it. In short consuming, I consumed all my money down to about 2 thousand cb. I run my new shiny Atlis in a game, after un-marking auto repair armor/amo, and I do well, coming out with 150 thousand reward, only to find that my repairs cost 120 thousand.

After some fiddling and cutting my armor down to nearly half, i'm lucky to make 40 thousand net gain and most games I come out in the negatives. Mean while, the Jenner goes in and makes 130 thousand and repairs for around 10 thousand. (guess based on pre-patch commando)

I know that the friend I play with has the same issue with his Gauss catapult, though to a lesser extent. He has quit playing till it becomes reasonable to play again, as have I.

As for me, I spent all my time and effort getting the most expensive mech only to make, on average, negative numbers. I feel a little bit cheated, especially when three Jenners run up behind me and ******* away because I dropped my back armor to 10 to lower the armor bill.

In the end, whats the point of buying an assault when winning still nets a negative. Realism is nice and all but sometimes it just kills the fun.

suggestion: make repair bills reasonable, perhaps hard cap them at 30 thousand. or give mechs bonus cb scaling with mech class (keeps realism) or even one cost fixes all.


[in response to Thwaite] : Not to mention most atlis are damage tanks who get up in your face with powerful close range gear and blast the medium and heavy mechs away. though admittedly my build is 2 medium lasers and 2 lrm 20 and
1 lrm 10, with a crazy amount of lrm rounds, 1260 i think. amo runs up in the 60 thousand range if i go heavy on missiles
which is exactly what im supposed to do.

Edited by Firestreak7, 27 October 2012 - 04:24 PM.


#2 Thwaite

    Rookie

  • 4 posts

Posted 27 October 2012 - 03:43 PM

I completely agree with you. This is an old school gaming error, where "heavy armor" gets charged more to repair than those who have lighter armor. The entertainment factor gets greatly diminished when you win or lose the round and you are in the hole 2, 3, or 4 times the amount of other chassis; just because of a repair bill. I know I know, fail less and don't take damage... blah, blah. You're going to die and take damage at some point!

Edited by Thwaite, 27 October 2012 - 03:43 PM.


#3 NocturnalBeast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,685 posts
  • LocationDusting off my Mechs.

Posted 27 October 2012 - 04:10 PM

View PostFirestreak7, on 27 October 2012 - 01:51 PM, said:

I love my Atlis, so when we got our refund i spent 11 mill on one and another 3 mill on arming it, in short consuming all my money down to about 2 thousand cb. I run my new shiny Atlis in a game after un-marking auto repair armor/amo. I do well and come out with 150 thousand reward only to find that my repairs cost 120 thousand.

after some fiddling and cutting my armor down to nearly half im lucky to make 40 thousand net and most games i come out in the negatives. meanwhile the Jenner goes in and makes 130 thousand and repairs for around 10 thousand.

for me this kills the game, i spent all my time and effort getting the most expensive mech only to make on average negative numbers while people spending 1/8 th my cb come out easily positive.

in the end whats the point of buying an assault when winning still nets a negative. realism is nice and all but sometimes it just kills the fun.

suggestion: make repair bills reasonable, perhaps hard cap them at 30 thousand. or give mechs bonus cb scaling with mech class (keeps realism) or even one cost fixes all.


[in response to Thwaite] : not to mention most atlis are damage tanks who get up in ur face with powerful close range gear and blast the medium and heavy mechs away. though admittedly my build is 2 medium lasers and 2 lrm 20 and
1 lrm 10, with a crazy amount of lrm rounds, 1260 i think. amo runs up in the 60 thousand range if i go heavy on missiles
which is exactly what im supposed to do.


You obviously did not play the beta back before they increased the amount of c-bills you got each match and implemented salvage. It is much better now than back then.

#4 Firestreak7

    Rookie

  • 5 posts

Posted 27 October 2012 - 04:26 PM

I did get in a bit late into the closed beta but even if I got the base 100 cb, my repair bill pre-patch was still 60 cb. Low enough to cover a loss even at 70 cb or even 60 cb (guessing at numbers, this time probably way off). But besides that, they fixed the problem and they probably will again, but some one had to say its a problem.

Edited by Firestreak7, 27 October 2012 - 04:35 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users