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Now Closed Beta is at an end what is most OP Mech?


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#41 Nintenja

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Posted 28 October 2012 - 11:55 PM

View PostAncalagon, on 28 October 2012 - 04:07 PM, said:

You know what's even better? x2 SSRM and x4 SLaser Jenners; you have more or less a guaranteed 10 Damage as soon as the SSRMs cooldown, and it massacres every enemy light you come across. That and the fact that you can go at 149.3 KPH when you have a 300 XL and the Speed Tweak skill makes you nigh invincible to everything but other SSRM Lights, Streak Cats, and LRMs.

Shhhh.

WTF are you doing giving away Jenner secret!?!
.:)
Dual SSRMS are flippin hilarious. I to JJ over Fatlases and shoot them in the butt all day. By the time the can get a bead on you. You just JJ over again. :)

#42 Mastodonic

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Posted 28 October 2012 - 11:59 PM

A lot of delusional Jenner pilots here. Anything with a couple streaks has a jenner turning tail and squeaking back to base. It's going to be a slaughter in my AWS-9M tomorrow.

#43 ScottieG86

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Posted 29 October 2012 - 12:05 AM

I disagree, Mastodonic. As Nintenja just mentioned above you, jump jetting over your opponents while keeping a lock-on is an amazing tactic to use.

Not to mention an Awesome in close range is a very little threat due to the poor turning speed.

#44 Mastodonic

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Posted 29 October 2012 - 12:15 AM

When that awesome can move at over 80kphs and has 4mpls and 3 streaks in it, jumping over it just ensures your standing still when it rounds on you. Seriously, there is nothing better than a jenner that wants to jump around constantly giving up ALL it's speed advantages and momentum. In reality, the only pilots your "pro" tactics work against are the specials that don't know when/how to reverse turn to swing around.

Keep it up though. The more bad light pilots there are the better.

Edited by Mastodonic, 29 October 2012 - 12:15 AM.


#45 Cerid

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Posted 29 October 2012 - 12:17 AM

I agree on the Jenner. Those little buggers tears me a new a-hole every time...

#46 Duffanichta

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Posted 29 October 2012 - 12:18 AM

All mechs below are fast enough to get into the enemies back. (key for a quick kill with these loadouts)
Slowest mech first, fastest mech last:

Catapult K2 with 2 Gauss XL255
Catapult A1 with 6 StreakSrm2 XL260


Hunchback SP with 2 Streak SRM2, 4 Med Pulse Laser, XL260
Hunchback P with 6 Med Pulse Laser (1 Head 3 RT 1 RA/LA), XL260


Cicada's with 4-6 Medium or Small Pulse Laser XL320-360 engine.
Jenner D with 2SSRM2, 4 Small Pulse, XL300

They are not really OP at all, the fast mechs have just lag shields, while the SSRM2 eats through center with ease , also lasers with short duration help a lot. As long as SSRM2 hit only the "Center Torso" i call it OP.

K2 could be even more "OP" if the net code improves. For any skilled sniper! (good bye cockpits)
Once we have european servers.... ^^

So the major factor, to make these mechs seem OP are the piloting skills, as mentioned earlier.

Edited by Duffanichta, 29 October 2012 - 12:22 AM.


#47 Cerid

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Posted 29 October 2012 - 12:18 AM

And I like it :)

#48 Vessiel

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Posted 29 October 2012 - 12:20 AM

when i'm inside the raven i hate every mech that has two or more ssrm, especially the catapult with six of them..

#49 ScottieG86

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Posted 29 October 2012 - 12:25 AM

@Mastodonic, I wasn't making a direct attack at you or your Awesome. I am voicing my opinion and that opinion is nothing but LRMs can catch me and that's only on Caustic Vally where the cover is sparse.

Having a third Jenner to finally unlock the elite efficiencies for my JF7-D really boosted my survivability as well.

#50 Matta

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Posted 29 October 2012 - 12:25 AM

As a Jenner pilot, I eagerly wait for the day PGI return collision detection in game. Nowadays, everyone can drive them without penalty. :)

I fear mostly StreakCats and laser Cicadas with good pilots in them. Besides them, good AC aimer can knock Jennies down. Everything else - bleh. :)

#51 ScottieG86

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Posted 29 October 2012 - 12:29 AM

Heck, Matta. I miss it too. I adore chasing slower mechs and knocking them down for my team to pummel. Now when I am after another Jenner, Raven or Commando... It's just cat and mouse.

#52 LennStar

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Posted 29 October 2012 - 12:35 AM

Saying some Mech is OP is hard. They all have roles and there is always a mech that can win against an "OP" mech.

I myself like the lights (even with my 150ms).

Yeah, without knocking down the Jenner might be OP. In a 1vs1 of a jenner against an Assault mech, the Assault is gone - but 1vs1 for 3 minutes? How often does that happen?
I might be a good Jenner pilot, but there are mechs I fear - the Gauss Cat, because one double hit in the back and I'm done. The Streak cat, because its hard to get near enough to be halfway safe - and you need to be save at least half a minute to get the arms destroyed - and all the time you cannot leave even if 2 Awesome are going to pound you because then the Cat will kill you. (Teamwork!)

Regarding the picture: A light on top says nothing from the numbers alone. LRM spamer? I had that build, did 500dmg in many battles and always killed some. But let have ANY other mech come to me and I am done.
LLas Jenner? I love that build. You can get 400-500dmg fairly often (every 5th game). Because if everyone is involved in 1vs1 you just run between them all, fire left, fire right.... and amount dmg. Often I have 7 kill assists. But did it really help? If 2 Atlas fight and circle and hit each other in the front, did your 50dmg in the back help or was it lost time?

At the same time, getting killed with less than 100dmg is also fairly often for a light. Now less without knocking, but before you just had to run around a corner, bang into the atlas at front of a 3-mech group and it was game over. That also happend 1/5th of time in the city.


That all said - a good Hunch will always kill any Jenner.

#53 Zphyr

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Posted 29 October 2012 - 12:50 AM

SSRM Cats. Not the full one, but those with a couple LRM. It melts you from afar, it melts you even faster up close.

#54 Cola

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Posted 29 October 2012 - 01:08 AM

There are only 2 things that can take on a Jenner with any consisanty, one being another Jenner, the other a Streak cat. Most people can't realy pilot a light vary well, 9 times outa 10 when I find another scout he is dead befor he can get away.
That being said the only thing I am slightly conserned with when in a Jenner are Streak cats. And as long as gauss kittys are still out there as well the catapult will stay the most OP mech.

#55 AlexEss

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Posted 29 October 2012 - 03:18 AM

I say it comes down to play style... If you like to hang back and control the fight a Jenner would be a very poor choice..

Also the Jenner is not a scout mech.. yes it is a light mech and as such is well suited for recon work.. but it is more designed as a light harasser using it's mobility and fairly decent to excellent (depending on version) weapons load-out to keep the enemy on their toes and make life hell for missile platforms.

The only real scout we have at the time is the raven.

And while nothing is OP per se.. The most efficient builds right now are the streak SRM boats due to a wonky targeting system on the missiles.. They tend to target centre torso only, or at least close to it.. And of course anything packing dual gauss due to the speed of the projectile combined with the high damage. But you only need to know how to tackle them to be able to avoid them,

#56 JudgeDeathCZ

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Posted 29 October 2012 - 03:20 AM

MadCat !
Jenner now when collisions do not work and then catapult c1/c4 with a LOT of LRMs :P.
However i like AWS-8Q with 3xPPC too :P .
And cicadas will b ok when they reduce head hitbox.

Edited by JudgeDeathCZ, 29 October 2012 - 03:21 AM.


#57 Gen Kumon

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Posted 29 October 2012 - 04:04 AM

Honestly? Since the last patch, anything you can get going much over 100k/ph is pretty damn hard to kill. Hit detection is seriously messed up against things moving that fast, so even if you keep nailing them center-mass...you may not actually do any damage at all.

#58 RSF Angel

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Posted 29 October 2012 - 04:13 AM

I like my fast, max armour commando.
2x streaks and a medium laser.
Streaks are fire and forget at close range- you just use the terrain to appear, fire and be gone.
When you get behind a guy he can say goodbye to his rear centre torso

#59 Cola

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Posted 29 October 2012 - 04:13 AM

View PostGen Kumon, on 29 October 2012 - 04:04 AM, said:

Honestly? Since the last patch, anything you can get going much over 100k/ph is pretty damn hard to kill. Hit detection is seriously messed up against things moving that fast, so even if you keep nailing them center-mass...you may not actually do any damage at all.


I fully agree, its also messed up on the other end as well, As in I've taken DMG on my Jenner with no clue I was even being hit. and I've taken plenty of hits where it has rocked the mech but delt no DMG.

#60 Marineballer

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Posted 29 October 2012 - 04:14 AM

Come on.

Jenner and all the other 130+ mechs are slighlty overpowered because of the netcode and the lags. They make jumps of about 5 meters and that makes them hard to hit. When the hitbox is right on the target they will die much faster. Now you have to aim some meters before them depends on how fast they run.

Thats hard and very anoying.





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