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your favorite mech configs


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#21 Stormwolf

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Posted 02 April 2012 - 12:28 PM

Well, I have a whole array of custom mech designs I have used over the years, but here's a few canon IS designs I enjoy:

CN9-D Centurion
AXM-2N Axman
WLF-2 Wolfhound
CRB-27 Crab
KGC-00b King Crab
WHM-6Rb Warhammer

#22 Opus

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Posted 02 April 2012 - 12:36 PM

Not Sure if its 3049 compliant, but God I love this mech....

Mauler: MAL-3R - The 3R variant of the Mauler upgrades the design and addresses the concerns of pilots that used the 1R model. The four Autocannon/2s have been replaced with a pair of LB-X Autocannon/10s. The LB-X ACs allow the 'Mech to fire both solid rounds and specialized cluster rounds which act like 'Mech sized shotgun shells. The ER Large Lasers were removed from the design, but MAL-3R retains the two LRM-15 launchers of its predecessor. Also incorporated in the design is a single Small Laser and a C3 Slave unit, the latter of which allows the 3R to use targeting data from units that are closer to the enemy and vice versa. BV (1.0) = 1,698 (C3: 202)[2], BV (2.0) = 1,877[4]

#23 Helmer

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Posted 02 April 2012 - 12:47 PM

Mine always depend on the game engine and how things perform. That SRM6 mech I liked in one game might perform entirely differently in another.
I generally...

Max out Armor
Use Med Lasers, and SRM6s
Put as many HS as I can fit
Avoid jump Jets.

But this is just a general rule of thumb, it all depends.



Cheers

#24 Vexgrave Lars

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Posted 02 April 2012 - 12:49 PM

WVR-7D - The 7D variant of the Wolverine is a major upgrade to the design. The standard engine on the 'Mech was replaced with an XL version and the armor has been upgraded to Ferro-Fibrous material. To increase the Wolverine's speed, MASChas been added, allowing it to move up 108 kph in bursts. Finally, the weapons payload has been upgraded as well. The Autocannon has been upgraded to an Ultra Autocannon/5 and the Medium Laser is now a Medium Pulse Laser. The design retains its jumping capability, as well as the SRM-6.

and...

WVR-7K - Another major upgrade of the Wolverine, the 7K model is also built with an XL Engine for power. The saved weight has allowed the 'Mech to increase and upgrade its arsenal. The primary weapon is a Large Pulse Laser, which is backed up by a Medium and a Small Pulse Laser, as well as two SRM-6 launchers. The 'Mech uses thirteen double heat sinks to dissipate the added heat from the laser arsenal. Additionally, the 7K does have jump jets and can jump up to 150 meters.

#25 osito

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Posted 02 April 2012 - 12:52 PM

I prefer a heavy mech packing a gauss rifle and some lrms. They keep low heat and decent damage together. Although i also love me a mech with a gauss rifle and energy weapons for backup. A Ceaser is a nice mech a gauss/er ppc for range and 4 med lasers for up close work.

#26 80sGlamRockSensation David Bowie

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Posted 02 April 2012 - 12:59 PM

I use two configs, probably 90% of the time.

The first being a TRO Avatar, the AV1-OF.

PPC (added a second due to MW4's excess tonnage mechlab)
LBX20 (1 ton ammo
2x Hard Mounted Med Lasers
JJ's
7 heat sinks

Since the way the 'mech lab works in MW4, even with max armor and a significantly upgraded engine (now runs at 82.4kph instead of canonically 64.8kph) and heatsinks, I still have many tons left over. As a result, I increased the number of PPC's by one, making a great Jack of All trades 'mech. Follows *PT* rules.

---------------------------------------------------------
Bushwacker

Trying to stick somewhat close to the original stock layout albeit with upgraded tech, I ditched the LRMs for more direct fire.

HvAC10 (2x tons ammo)
Minigauss (1 ton ammo)
Large X-Pulse laser
3 heat sinks
89kph

With its low profile and max'd armor (minus of course on MW4's unused missile arm hardpoint) and high(er) speed, I can 'cause a lot of grief at good range when I'm in the open, or going against other 'mechs of a similar weight class. Due to the relatively low recycle rate on the weapons, I can keep the punishment going while they either attempt return fire with the staggard incoming fire or keep on support fire while larger 'mechs finish the job. Plenty of ammo and heatsinks to never really run stop shooting.... ever.

#27 Steel Talon

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Posted 02 April 2012 - 02:24 PM

Dual HGauss Fafnir :(

"Now you see me, now you'r dead!"

#28 Tritarian

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Posted 02 April 2012 - 03:20 PM

I took a bushwacker, removed the large laser, and both machine guns/ammo
Replaced them with twin medium lasers, and a single small laser (or their ER versions depending on time frame)
Added two more tons of ac-10 ammo, and one extra ton of Lrm-5 ammo, and added the left over weight in extra armor.

#29 trycksh0t

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Posted 02 April 2012 - 03:55 PM

One of my favorite 'Mechs, at least in TT, was a modified Commando I used to use for recon lances. Replace the SRM-4 with a medium laser, then put JJ's on it. The looks on people's faces when I started jumping Commandos all over the place was well worth the cost.

#30 Sidewinder619

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Posted 02 April 2012 - 07:26 PM

My favorite config was a modified 65 ton Exterminator ( love the sleek lines on that mech) Removed the small laser, AMS and LRM 10/ammo and added a 5th medium laser and 5 Streak 2 missile racks with a ton of reloads - added a ton and 1/2 more armor - fast, tough and a close range nightmare

Sidewinder619

#31 Black Dragon EnDrakus

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Posted 02 April 2012 - 10:21 PM

forgot one when i did this up origionally. basiclly it's just a bigger, badder version of the Kneecapper i described before, with the following changes.

90 ton SuperNova chassis, ((did this origionally in MW3)) switched out the ER Large Lasers with Large Pulse Lasers instead, tweaks to armor, heatsinks, etc. that i can't fully remember.





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