Проблема с запуском игры.
#141
Posted 23 August 2014 - 09:27 AM
#142
Posted 23 August 2014 - 02:15 PM
#143
Posted 09 January 2015 - 04:21 PM
В брандмауере все процессы к игре относящиеся разрешил, пробовал и отключать последний - ноль эмоций.
#144
Posted 17 January 2015 - 11:50 PM
#145
Posted 20 January 2015 - 12:13 PM
#146
Posted 21 January 2015 - 12:42 AM
Кто-нибудь сталкивался?
#147
Posted 21 January 2015 - 01:35 AM
Diesel47, on 17 January 2015 - 11:50 PM, said:
http://mwomercs.com/...87%d0%b5%d1%80/ мое мнение - DNS лукап фейлит, прикрути фриднс
#148
Posted 21 January 2015 - 11:36 AM
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.UnauthorizedAccessException: Access to the path is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.__Error.WinIOError()
at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
at PatchBot.PatchBot.OpenLog()
at PatchBot.PatchBot..ctor(EPatchType patchType, EPatchTarget patchTarget)
at BootstrapPatcher.BootstrapPatcherForm.startBootstrapPatch()
at BootstrapPatcher.BootstrapPatcherForm.BootstrapPatcherForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
MechWarriorOnline
Assembly Version: 1.3.2.0
Win32 Version: 1.3.2.0
CodeBase: file:///C:/Program%20Files%20(x86)/Piranha%20Games/MechWarrior%20Online/Bin32/MechWarriorOnline.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
PatchTarget
Assembly Version: 1.0.0.0
Win32 Version: 1.3.2.0
CodeBase: file:///C:/Program%20Files%20(x86)/Piranha%20Games/MechWarrior%20Online/Bin32/MechWarriorOnline.exe
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Net Framework обновлял два раза (не помогло).
Repair tool запускал (никаких ошибок, не помогло).
Винда 7 64 бит.
_______________________________________________________________________________
UPD
Сам отвечу на свой вопрос - запускать клиент нужно от имени администратора (раньше этого не делал ) .
Может кому полезно будет.
Edited by Stas1512006, 21 January 2015 - 12:01 PM.
#149
Posted 21 January 2015 - 12:57 PM
Stas1512006, on 21 January 2015 - 11:36 AM, said:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.UnauthorizedAccessException: Access to the path is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.__Error.WinIOError()
at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
at PatchBot.PatchBot.OpenLog()
at PatchBot.PatchBot..ctor(EPatchType patchType, EPatchTarget patchTarget)
at BootstrapPatcher.BootstrapPatcherForm.startBootstrapPatch()
at BootstrapPatcher.BootstrapPatcherForm.BootstrapPatcherForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
MechWarriorOnline
Assembly Version: 1.3.2.0
Win32 Version: 1.3.2.0
CodeBase: file:///C:/Program%20Files%20(x86)/Piranha%20Games/MechWarrior%20Online/Bin32/MechWarriorOnline.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
PatchTarget
Assembly Version: 1.0.0.0
Win32 Version: 1.3.2.0
CodeBase: file:///C:/Program%20Files%20(x86)/Piranha%20Games/MechWarrior%20Online/Bin32/MechWarriorOnline.exe
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Net Framework обновлял два раза (не помогло).
Repair tool запускал (никаких ошибок, не помогло).
Винда 7 64 бит.
_______________________________________________________________________________
UPD
Сам отвечу на свой вопрос - запускать клиент нужно от имени администратора (раньше этого не делал ) .
Может кому полезно будет.
Спасибо. Помогло!
#150
Posted 22 January 2015 - 06:07 AM
#151
Posted 10 February 2015 - 11:14 AM
Sorrowcry, on 20 January 2015 - 12:13 PM, said:
попробуй глянуть галочку "от имени администратора" на файле запуска... бывает после патча он меняется и галочка слетает.
не получается запустить игру... после ввода логпаса (даже если они не верны, значит аутентификацию не проходит) выдаётся ошибка "mwo an error occurred: servers are currently under going maintenance..."
хз что делать, есть кто с таким же?
#152
Posted 13 February 2015 - 02:53 PM
#153
Posted 15 February 2015 - 01:15 AM
Edited by Mindscape90, 15 February 2015 - 02:07 AM.
#154
Posted 15 February 2015 - 03:17 AM
Mindscape90, on 15 February 2015 - 01:15 AM, said:
Проблема не устраняется даже путём очистки реестра CCleaner, полной переустановкой клиента и обновление драйверов в совокупности с directx и visual c что делать подскажите? может кто-то сталкивался с такой же проблемой ....
#155
Posted 15 February 2015 - 06:20 AM
Mindscape90, on 15 February 2015 - 03:17 AM, said:
Проблема из-за интернет провайдера, запустил клиент игры через смартфон (телефон в режиме модема), сразу без проблем закинуло в матч, не пойму как разобраться со своим провайдером... Есть у кого-то мысли на этот счет?
#157
#158
Posted 16 February 2015 - 10:34 AM
#159
Posted 16 February 2015 - 10:59 AM
Вот мой лог последней ошибки :
BackupNameAttachment=" Build(0) 16 Feb 15 (20 08 45)" -- used by backup system
Log Started at 02/16/15 20:08:45
Running 64 bit version
Executable: D:\Games\MW Online\MechWarrior Online\Bin64\MWOClient.exe
FileVersion: 1.3.370.0
ProductVersion: 1.3.370.0
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "D:\Games\MW Online\MechWarrior Online\Bin64\MWOClient.exe" flowthru
Total number of logical processors: 4
Number of available logical processors: 4
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: AMD AMD Athlon II X4 635 Processor
Family: 15, Model: 5, Stepping: 3
FPU: On-Chip
CPU Speed (estimated): 2.8 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
Processor 1:
CPU: AMD AMD Athlon II X4 635 Processor
Family: 15, Model: 5, Stepping: 3
FPU: On-Chip
CPU Speed (estimated): 2.8 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
Processor 2:
CPU: AMD AMD Athlon II X4 635 Processor
Family: 15, Model: 5, Stepping: 3
FPU: On-Chip
CPU Speed (estimated): 2.8 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
Processor 3:
CPU: AMD AMD Athlon II X4 635 Processor
Family: 15, Model: 5, Stepping: 3
FPU: On-Chip
CPU Speed (estimated): 2.8 MHz
MMX: not present
SSE: present
3DNow!: present
Serial number not present or disabled
<20:08:47> [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
<20:08:47> [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
<20:08:47> [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
<20:08:47> [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
<20:08:47> [Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
<20:08:47> [Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default
<20:08:47> Windows 7 64 bit SP 1 (build 6.1.7601)
<20:08:47> System language: Russian
<20:08:47> Windows Directory: "C:\Windows"
<20:08:47> Prerequisites...
<20:08:47> * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<20:08:47> Local time is 20:08:47 02/16/15, system running for 172 minutes
<20:08:47> 8191MB physical memory installed, 5924MB available, 8388607MB virtual memory installed, 27 percent of memory in use
<20:08:47> PageFile usage: 36MB, Working Set: 26MB, Peak PageFile usage: 36MB,
<20:08:47> Current display mode is 1920x1080x32, (Unknown graphics card)
<20:08:47> IBM enhanced (101/102-key) keyboard and 3+ button mouse installed
<20:08:47> --------------------------------------------------------------------------------
<20:08:47> Stream Engine Initialization
<20:08:47> GameName: MechWarrior Online (64 bit)
<20:08:47> BuildTime: Feb 3 2015 18:12:58
<20:08:47> Windows Error Reporting is enabled setting exception handler
<20:08:47> Font initialization
<20:08:47> Physics initialization
<20:08:47> Sound initialization
<20:08:47> <Sound> Initializing AudioDevice now!
<20:08:47> <Sound> Initialize FMOD with dynamic memory callbacks
<20:08:47> <Sound> Starting to initialize Windows Audio Session API output!
<20:08:47> <Sound> Playback drivers found: 4
<20:08:47> <Sound> Available playback drivers:
1. 8=0<8:8 (VIA High Definition Audio)
2. SPDIF Interface (TX1) (VIA High Definition Audio)
3. SPDIF Interface (TX0) (VIA High Definition Audio)
4. SONY TV-4 (NVIDIA High Definition Audio)
<20:08:47> <Sound> FmodEx-AudioDevice: Now running on driver: 8=0<8:8 (VIA High Definition Audio)
<20:08:47> <Sound> Record drivers found: 1
<20:08:47> <Sound> Available record drivers:
1. 8:@>D>= (VIA High Definition Audio)
<20:08:47> <Sound> Record config is set to autodetect using record driver 0
<20:08:47> <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<20:08:47> <Sound> Initializing FMOD-EX now!
<20:08:47> <Sound> Initialized FMOD-EX
<20:08:47> <Sound> Using FMOD version: 00044211 and internal 00044211!
<20:08:47> <Sound> Initializing SoundSystem now!
<20:08:47> Renderer initialization
<20:08:47> [Error] Failed to create stereo device
<20:08:48> used GeomInstancingThreshold is 8
<20:08:48> Localized language content(english) not available or modified from the original installation.
<20:08:48> Localized language content(english) not available or modified from the original installation.
<20:08:48> Network initialization
<20:08:48> [net] using iocp socket io management
<20:08:48> network hostname: Комп-ПК
<20:08:48> ip:192.168.1.100
<20:08:48> [Network Version]: RELEASE PURE CLIENT
<20:08:48> MovieSystem initialization
<20:08:48> Console initialization
<20:08:48> Time initialization
<20:08:48> Input initialization
<20:08:48> AI initialization
<20:08:48> Initializing Animation System
<20:08:48> Initializing 3D Engine
<20:08:48> Initializing default materials...
<20:08:48> Script System Initialization
<20:08:48> Entity system initialization
<20:08:48> Initializing AI System
<20:08:50> [PlayerProfiles] Login of user 'РљРѕРјРї' successful.
<20:08:50> [PlayerProfiles] Found 3 profiles.
<20:08:50> Profile 0 : 'Mindscape90'
<20:08:50> Profile 1 : 'Iranium90'
<20:08:50> Profile 2 : 'default'
<20:08:50> [GameProfiles]: Successfully activated profile 'Mindscape90' for user 'РљРѕРјРї'
<20:08:54> TrackIRManager: DLL Location key not present
<20:08:54> TrackIRManager: Error initializing NPClient interface!! (Err: 4)
<20:08:54> TrackIRManager: Error registering window handle!!
<20:08:54> TrackIRManager: Error querying NaturalPoint software version!!
<20:08:54> TrackIRManager: Error stopping cursor
<20:08:54> TrackIRManager: Error starting data transmission
<20:08:55> Patch Complete Received
<20:09:16> sv_gamerules = mechlab []
<20:09:16> ============================ Loading level mechlab ============================
<20:09:22> ======== mechlab is loaded in 5.4 sec ========
<20:09:23> Finished IS map update for cycle 343, next update in 13782.000000 seconds
<20:09:46> [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
<20:09:46> [Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
<20:09:46> [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
<20:09:46> [Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
<20:09:48> Finished IS map update for cycle 343, next update in 13757.000000 seconds
<20:10:02> OmicronOnline[ELogLevel_Notice]: Received MatchmakingBegin: QueueType=EMatchmakingQueueType_Public
<20:10:29> OmicronOnline[ELogLevel_Notice]: Received MatchmakingComplete: Result=EResult_Success, GameID=339272872728081105
<20:10:29> Material objects/mechs/skins/invasion_a/kitfox_invasion_a not found during Unregister
<20:10:30> could not free all buffers from CDevBufferMan!
<20:10:30> UnLoadLevel End: 0.4 sec
<20:11:00> sv_gamerules = mechlab []
<20:11:00> ============================ Loading level mechlab ============================
<20:11:00> Initializing default materials...
<20:11:03> ======== mechlab is loaded in 3.1 sec ========
<20:11:08> [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg' [Libs/UI/System\Main.gfx]
<20:11:08> [Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/DailyStock.jpg" [Libs/UI/System\Main.gfx]
<20:11:08> [Error] <Flash> Error: GFxLoader failed to open 'Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg' [Libs/UI/System\Main.gfx]
<20:11:08> [Error] <Flash> GFxLoader failed to open "Libs/UI/System\../Screens/Assets/UIWebDownloads/Stock.jpg" [Libs/UI/System\Main.gfx]
<20:11:09> Finished IS map update for cycle 343, next update in 13676.000000 seconds
<20:11:15> Logging user out due user action
<20:11:15> SendLogout: Called with reason=eLogOut
<20:11:15> Material objects/mechs/skins/invasion_a/kitfox_invasion_a not found during Unregister
<20:11:15> could not free all buffers from CDevBufferMan!
<20:11:15> UnLoadLevel End: 0.5 sec
<20:11:17> Ammo Pool Statistics:
<20:11:17> [Error] Runaway thread
<20:11:17> System Shutdown
could not free all buffers from CDevBufferMan!
DXInput Shutdown
Closing PAK file: game\animations.pak
Closing PAK file: game\applejack.pak
Closing PAK file: game\buccaneer.pak
Closing PAK file: game\bumpers.pak
Closing PAK file: game\cobra.pak
Closing PAK file: game\crusader.pak
Closing PAK file: game\digital.pak
Closing PAK file: game\founders.pak
Closing PAK file: game\fractal.pak
Closing PAK file: game\gamedata.pak
Closing PAK file: game\gamemodeassets.pak
Closing PAK file: game\ghostbear.pak
Closing PAK file: game\gold.pak
Closing PAK file: game\heromechs.pak
Closing PAK file: game\hotrod.pak
Closing PAK file: game\invasion.pak
Closing PAK file: game\jadefalcon.pak
Closing PAK file: game\mountainline.pak
Closing PAK file: game\music.pak
Closing PAK file: game\norn.pak
Closing PAK file: game\objects.pak
Closing PAK file: game\pcgamer.pak
Closing PAK file: game\phoenix.pak
Closing PAK file: game\phranken.pak
Closing PAK file: game\planets.pak
Closing PAK file: game\polygon.pak
Closing PAK file: game\raider.pak
Closing PAK file: game\razzledazzle.pak
Closing PAK file: game\scripts.pak
Closing PAK file: game\sherman.pak
Closing PAK file: game\smokejaguar.pak
Closing PAK file: game\snowfall.pak
Closing PAK file: game\sounds.pak
Closing PAK file: game\specialmechs.pak
Closing PAK file: game\tartan.pak
Closing PAK file: game\textures.pak
Closing PAK file: game\tiger.pak
Closing PAK file: game\urbanblock.pak
Closing PAK file: game\vagabond.pak
Closing PAK file: game\victory.pak
Closing PAK file: game\virus.pak
Closing PAK file: game\wolf.pak
Closing PAK file: game\woodland.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shadercache.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: engine\shadersbin.pak
Closing PAK file: game\localized\english.pak
Closing PAK file: game\causticvalley_ig.pak
Closing PAK file: game\desert_ig.pak
Closing PAK file: game\forestcolony_ig.pak
Closing PAK file: game\frozencity_ig.pak
Closing PAK file: game\industrial_ig.pak
Closing PAK file: game\lava_ig.pak
Closing PAK file: game\mechfactory_ig.pak
Closing PAK file: game\rivercity_ig.pak
Closing PAK file: game\skyboxes_ig.pak
Closing PAK file: game\space_ig.pak
#160
Posted 17 February 2015 - 10:19 AM
8 user(s) are reading this topic
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