Jump to content

Ask The Devs 23!


182 replies to this topic

#1 Garth Erlam

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,756 posts
  • Facebook: Link
  • YouTube: Link
  • LocationVancouver, BC

Posted 29 October 2012 - 08:02 AM

Due to the craziness of last week I straight forgot to post this, so here it is, ask your questions!

#2 KitK

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 297 posts

Posted 29 October 2012 - 08:04 AM

Does shooting the pylon in the enemy base (or your own base) have any effect on how long it takes to capture the base?

Thanks

#3 dal10

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,525 posts
  • Locationsomewhere near a bucket of water and the gates of hell.

Posted 29 October 2012 - 08:05 AM

This is based on a conversation I started in the clans section, that unexpectedly (at least to me) turned into a mini-flame war. Would there be any plans to limit the number of people who can claim bloodnames to 25? for example there are currently 218 prydes. It just seems to me that from an RP and lore standpoint it would make sense to try and limit the number of people with bloodnames.

#4 Pando

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,456 posts
  • LocationDeep, deep inside _____.

Posted 29 October 2012 - 08:07 AM

Crazy week indeed! But, none the less very welcome by the community so thank you again for your hard work and dedication to this project.



Question; Is there a new game mode currently in the workshop? If so, could you elaborate what this game mode might entail?

#5 Ryvucz

    Zunrith

  • PipPipPipPipPipPipPipPipPip
  • 2,839 posts
  • LocationColorado Springs, Colorado

Posted 29 October 2012 - 08:07 AM

Do the devs have the coconut monkey in their cockpit or fuzzy dice?

#6 DrnkJawa

    Member

  • PipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 488 posts
  • LocationIn an urbie aiming at your crotch

Posted 29 October 2012 - 08:16 AM

How are you going to handle planetary warfare? Is it possible to have different zones for conquest lets say deserts, swamlands, citys, artic regions? or he who controls the planet will only have 1 field to worry about? and will it be open for attacks at all times or during set times?

#7 Kell Draygo

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • 884 posts
  • LocationNew Jersey

Posted 29 October 2012 - 08:17 AM

When will matchmaking be implemented into the game?

#8 Purplefluffybunny

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 29 October 2012 - 08:17 AM

My question, Garth, is as follows;

Do you prefer to have mashed potato with cream and a touch of mint OR with roasted garlic with a hint of mustard powder?

#9 Sears

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 973 posts
  • LocationU.K

Posted 29 October 2012 - 08:19 AM

View PostPurplefluffybunny, on 29 October 2012 - 08:17 AM, said:

My question, Garth, is as follows;

Do you prefer to have mashed potato with cream and a touch of mint OR with roasted garlic with a hint of mustard powder?


I too want too want to know the answer to this question.

Also when community warfare comes around, will PGI have it's own corp that we can fight? If so, what mech would you pilot?

Edited by Sears, 29 October 2012 - 08:20 AM.


#10 Stormwolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,951 posts
  • LocationCW Dire Wolf

Posted 29 October 2012 - 08:19 AM

How much MC will the Widowmaker hero mech cost? :blink:

#11 DrnkJawa

    Member

  • PipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 488 posts
  • LocationIn an urbie aiming at your crotch

Posted 29 October 2012 - 08:20 AM

Any chance to have dropships matched by weight rather than numbers and class? or set drop weight limits(lets say all mediums?)?

#12 Little Nemo

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 588 posts

Posted 29 October 2012 - 08:32 AM

Will we have another chance to buy founder's packages?

#13 Minoxen

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 194 posts

Posted 29 October 2012 - 08:40 AM

Has there been any thought to the implementation of "Drop Fees" (Fees to bring a certain weights of a lance to the battlefield)? Or do you feel that the higher repair bills for assault mechs already curb the formation of Assault lances?

#14 Alabraxis Hyperion

    Member

  • PipPipPip
  • Civil Servant
  • Civil Servant
  • 51 posts
  • LocationUK

Posted 29 October 2012 - 08:42 AM

Will it eventually be possible for a group to split repair/rearm costs evenly between the group, and/or c-bill rewards, for that matter?

#15 Butane9000

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,788 posts
  • LocationGeorgia

Posted 29 October 2012 - 08:51 AM

How many mech bays are we allowed to own now. Last I saw from a dev was a ideal 16 bays. However before the last wipe I was at 20 bays. Can I/we please get an answer on this?

#16 Hatachi

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 456 posts
  • LocationUSA

Posted 29 October 2012 - 08:59 AM

In the feedback forum you mentioned heat was under investigation. Can you give us any idea what ideas are being spitballed? When can we expect paint schemes/ fuzzy dice/ etc?

Edited by Hatachi, 29 October 2012 - 03:35 PM.


#17 Phoenix Branson

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • 1,173 posts
  • LocationTexas

Posted 29 October 2012 - 03:39 PM

How many Inner Sphere BattleMechs are planned to be released before Clans are introduced? Will each weight class have the same number of BattleMechs?

Edited by Maverick01, 29 October 2012 - 03:40 PM.


#18 VagGR

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 581 posts

Posted 29 October 2012 - 03:44 PM

when can we expect some performance improvements and/or optimization?

Edited by VagGR, 29 October 2012 - 03:45 PM.


#19 Norris J Packard

    Member

  • PipPipPipPipPipPipPipPip
  • 1,972 posts

Posted 29 October 2012 - 03:49 PM

SLI support in November?

#20 Xenroth

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 326 posts
  • LocationGermany

Posted 29 October 2012 - 03:52 PM

Will you implement something in the near future which allows you to reconnect into a running match? Sometimes really annoying to have a crash or something else happening and your squad might lose because of that ;(





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users