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#161 rgreat

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Posted 01 November 2012 - 01:29 PM

1. When mechlab interface will be modified to remember fullscreen mode?
2. When mechlab interface will be modified to allow larger resolutions?

Edited by rgreat, 01 November 2012 - 05:03 PM.


#162 ollo

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Posted 01 November 2012 - 01:42 PM

Are you already running around with clan tech in internal tests to get a grip on the balancing? It will (again) be a major balancing challenge so i'd guess resp. recommend starting early is crucial.

#163 ollo

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Posted 01 November 2012 - 01:50 PM

Ah, forgot: When is the exact date you add the badass reseen marauder? I mean, it's no question you're going to add it, so it's only open what the timeframe is. :)

My favorite mech from the book illustrations and with the general reworks being done to mechs by the art team no problems with copyrights... :)

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#164 Onyx Rain

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Posted 01 November 2012 - 02:09 PM

View PostbuckX, on 01 November 2012 - 10:14 AM, said:


I would note that however you slice it, the current MG implementation is not reflective of canon. Canon MGs do 2 damage/10 seconds, and AC2s also do 2 damage/10 seconds. In MWO, MGs do 4 damage/10 seconds, while AC2s do 40 damage/10 seconds. So the damage neither matches TT nor the weapon it used to do the same dps as. The change in crit behavior from TT also eliminated the advantage of having lots of shots, and basically just makes the crit potential a function of dps (with slight advantages for having your per hit damage be a factor of 10, as opposed to say, 9).


Until they give up on the idea of making them spread the very little damage they do all over the enemy mech thus making most of it useless only a big ROF increase(with an increase in ammo per ton to compensate) and/or double maybe even triple damage, are probably the best changes they could make. Or make the gun better at focusing its dmg on a particular section...its the spread out dmg that is nerfing the mg so much, but still would probably need a small dmg buff even with that fix.

I guess they could rework the crit system and give the mg a 10x crit bonus because right now even if you get the max 3x crit with 1 machine gun bullet you only do .12 dmg vs .04...pretty crappy still, even several back to back 3x crit shots don't add up to much. MG is in need of a major buff IMO. I'm deaf to it is an infantry weapon arguments. It is in the game...it ought to be worth carrying for the hardpoint/weight/slots it takes up, and it was made useful in other MW games. Should be nearly as effective as a Sm laser IMO....but it isn't...that spread out dmg makes what dmg it does silly, and the gun pretty much worthless.

#165 Kodiak Jorgensson

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Posted 01 November 2012 - 04:20 PM

What is your favorite clan or mercenary unit?

#166 Firelizard

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Posted 01 November 2012 - 05:37 PM

Any word on when we might get proper analog joystick support?

or those unfamiliar, the currently available support is digital and does not allow for proportional control.

#167 Tuhalu

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Posted 01 November 2012 - 06:30 PM

Has there been consideration for a gametype (or types!) where only stock mechs are allowed? If so, will there be one?

#168 Harlequin

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Posted 01 November 2012 - 08:32 PM

View PostLefford, on 01 November 2012 - 12:00 PM, said:

question for team kills and mechs that kill them self's. at some point when the matchmaking will they actually play into the score of them game ?


On Mechs that kill themselves If there is a penatly implemented for them it would be nice if you could somehow differentiate between farmers who kill themselves to get onto their next match ASAP and those people who legitimately overheat in combat and die. I seem to do this a lot as a lot of my mech builds end up with 0.8 heat ratings and I am quick to hit O.

Teamkillers/Damagers certainly need to be addressed as do AFK'ers.

Edited by Harlequin, 01 November 2012 - 08:35 PM.


#169 Hakkukakt

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Posted 01 November 2012 - 10:16 PM

hello

for the moment, it's need to urgently fix the lag server and do a motor graphic improvment ...

how will you play well when you are on late to 1-2 sec on the ennemy look and 20 fps ?

#170 Ithalunim

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Posted 01 November 2012 - 11:16 PM

Are there plans to produce maps that would have other alternative physics, i.e Space combat? (Asteroid, Moon, Hull of a large Jumpship), Under Water? When would we be likely to see them?

#171 Hatachi

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Posted 01 November 2012 - 11:38 PM

I actually sent a ticket asking the company's position on the reseen, and they told me they view them as being in similar limbo as the unseen.

#172 Will9761

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Posted 02 November 2012 - 12:12 AM

View PostOdanan, on 01 November 2012 - 08:25 AM, said:

  • Taurian Concordat: The largest of the existing Periphery realms, the Taurian Concordat is located within the Hyades Rim. The Concord is noted for its fiercely patriotic people and mild xenophobia.
I don't know if it is a good idea to add many Periphery factions. You can't make them all one single faction either, because sometimes they are enemies.



I know, I just wanted to show the regions where the periphery reside.I understand, I just wish there could be some other way to include the Periphery. Still I hope they add Comstar though, since they do count as an Inner Sphere faction.

Edited by Will9761, 02 November 2012 - 12:12 AM.


#173 Firesteel

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Posted 02 November 2012 - 12:54 AM

Will there be a fix for the laptop gpu bug any time soon?

#174 UPnADAM

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Posted 02 November 2012 - 02:44 AM

Is there still a plan you have Jump Jets work properly or is this the "end game" for them? If so, any ETA?

#175 Bakra

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Posted 02 November 2012 - 06:28 AM

View PostIthalunim, on 01 November 2012 - 11:16 PM, said:

Are there plans to produce maps that would have other alternative physics, i.e Space combat? (Asteroid, Moon, Hull of a large Jumpship), Under Water? When would we be likely to see them?


I'll second this question.

under water combat...sounds like a blast!

#176 Tastian

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Posted 02 November 2012 - 07:32 AM

1. Can we hope to get matchmaking in the future that allows us to choose game modes, mech size limits, canon only mechs, trial only mechs, or map type?

2. Any thoughts to incentives / rewards to 'recruit a friend'?

3. Any chance we can gift cbills?

4. Should full drop groups be forced to split the cbill cost?

5. Can we get a mechlab enabled group weapon ability?

6. How often should we expect to play new mechs / mech variants? (there are several announced that we cannot play yet)

Edited by Tastian, 02 November 2012 - 07:33 AM.


#177 Slaytronic

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Posted 02 November 2012 - 09:35 AM

How many maps do you plan on having at launch?

#178 Butane9000

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Posted 02 November 2012 - 09:58 AM

I am going to assume Garth forgot about this thread again, everyone PM Garth and remind him!

#179 Jale

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Posted 02 November 2012 - 11:14 AM

Is there gonna be new targeting system for LRMs?
Theres been a lot of question around this one, im just suggesting if we can, anyhow, use lock-on crosshair for changing shooting flight path ( before you even fire them) - then ofc you will have to bring your crosshair back to the locked-on target to be succesful

#180 Nightsclaw

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Posted 02 November 2012 - 01:41 PM

Hi

Thanks for making such a good game.

QUESTION 1: Any plans to put in the cool computer voice when starting up or things happen like the older games?

QUESTION 2: Will players ever be able to trade items, mechs, money between each other. For example will a merc group be able to club together to equip its best lance for its most important missions etc?

QUESTION 3: Base building? Even if its only doing things like picking what turrets you have etc will there be any way to customise planets you hold?

QUESTION 4: Is it possible to have people on you have grouped with have a slightly different colour HUD marker?

QUESTION 5: How did you get so great as to be able to make such a good game?

QUESTION 6: Custom unit icons etc on mechs to show off what faction / merc group you belong to?

QUESTION 7: Will there be options to customise the HUD like moving bits, recolouring. resizing bits?

QUESTION 8: Could we have a test level that has targets or what ever to test a mech before buying it like a sim so you know if you like what you are paying for?

QUESTION 9: Any questions you would like to ask us the community?





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