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4 of the Must have mechs..


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#21 SnutZ

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Posted 29 October 2012 - 07:08 PM

View PostOverlord Klein, on 29 October 2012 - 06:39 PM, said:

Most people either really hate Jenners, or really love em. Either way, the XL engine is key. People say its "cheezy" but its not, its fun.


Not sure I agree that the XL is key. You can get by with a STD 245 if you are new and dying a lot. Saves money not having to repair that XL. Otherwise yeah, 6 Sml laser JR7-F is the best way to make money right now. It's the first thing I advise people to save up for.

#22 Overlord Klein

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Posted 29 October 2012 - 07:25 PM

View PostSnutZ, on 29 October 2012 - 07:08 PM, said:


Not sure I agree that the XL is key. You can get by with a STD 245 if you are new and dying a lot. Saves money not having to repair that XL. Otherwise yeah, 6 Sml laser JR7-F is the best way to make money right now. It's the first thing I advise people to save up for.


This is true. As a pure money maker, I can't think of a better mech or configuration (assuming you're not going to buy the wang.) It will even be fun and useful after you get that pimped out atlas with the expensive armor and you need to make cbills to keep it up and running.
Once you have it, it should always remain a staple in your garage, unless you just hate piloting lights.

Edited by Overlord Klein, 29 October 2012 - 07:25 PM.


#23 Franchi

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Posted 29 October 2012 - 07:29 PM

Streak cat with no jump jets?
Posted Image

Edited by Franchi, 29 October 2012 - 07:31 PM.


#24 MustrumRidcully

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Posted 29 October 2012 - 11:41 PM

View PostKenoshi, on 29 October 2012 - 07:03 PM, said:

They're good mechs for beginners. But there are much deadlier builds in the hands of skilled pilots...

Name a few.

They are pretty much the best builds you can make, and a skilled pilot will utilize them to their fullest.

The Gauss Cat is surprisingly versatile - you can run it as a sniper, but when forced into a brawl, it still works well.
The Gauss Rifle is dealing solid damage at all ranges, produces basically no heat, allowing you to sustain your rate of fire.
It gets even better by its small side torso profile w hich makes i hard to take out the weapons.
It's only weakness is its large cockpit hitbox - but since you only need to fire every 4 seconds, you have a few seconds between shots where you can keep your head moving and difficult to track. Of course, that's more the area where skilled pilots get to shine - both those that can nail cockpit shots everytime, and those that know how to maneuver and move their torso to protect their soft spots.

Everything that can threaten a Gauss Cat can usually also threaten any other mech as well.

#25 Ravewolf

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Posted 30 October 2012 - 12:01 AM

View PostKenoshi, on 29 October 2012 - 07:03 PM, said:

They're good mechs for beginners. But there are much deadlier builds in the hands of skilled pilots...


This.

Right now, the game is a bit of an arms race as people learn more about piloting. As a slow learner, I have used these kinds of builds a lot, I will admit. But the game really opened up for me once I let go a little and just started running around in light mechs while learning to pilot, and stopped worrying about pure firepower alone. It's both more fun, and in the long run, more effective to apply skill and versatility as you improve.

But to be fair, us poor players do have to start somewhere and I don't really blame anyone for starting with "cheesy" builds. Starting out, it feels like the only way to get a kill or two. And a little cheese on the burger can be fun sometimes, even for experienced players.

#26 Tuku

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Posted 30 October 2012 - 12:05 AM

Id say ditch the LRM atlas for something a bit more .....not stand in one place and press the same button over and over agian...Id fall asleep using that build.

Actually all of those (save the jenner) are borring....Streakcats are fire and forget.....Gausscats have their merrits but you end up sniping catapult cockpits all day and an LRM atlas....my god man that defeats the whole purpose of an atlas!

#27 Steel Claws

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Posted 30 October 2012 - 12:07 AM

The only one that really works when people get better mechs is the jenner. Gauss Cats and streak boats get gang banged as soon as they are seen. Gauss get destroyed if you sneeze in their direction. As for the Atlas missile boat... There are much better ways to run an atlas than putting a crap load of missiles on it. Sure you can get away with it for a little while but just about everything will be taking them down in a week or two.

#28 JudgeDeathCZ

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Posted 30 October 2012 - 12:12 AM

catapult C4 with 4xLRM 10 > Atlas 3xLRM15 AND if i have catapult the only alternative for enemy team is another catapult or Dragon...but when enemy team get Atlas with regular armament ure in deep **** :(

#29 Adrienne Vorton

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Posted 30 October 2012 - 12:24 AM

100%


disagree with OP...
these 4 are options, and not bad ones, but certainly NOT the only mechs you "have to buy"...
dear Mr. Jadepanther...if that´s the 4 mechs that work for you the best, that´s fine... but pls don´t create artificial standarts and make people new to the game think there is such thing as an "optimal build"

every one of us has different preferences...i for one have NEVER used one of your suggested mechs.... no, never!

there are many more possibilities, and it´s all a matter of what fits you and your style... i have yet to find a build that prevents a bad pilot from being a bad pilot... and those above, i have seen all of them dying w/o a kill...

pro tip to all new players: take suggestions as what they are, suggestions.. make your own experiences and most of all, try all possibilities you are able to imagine... find YOUR specific role

Edited by Adrienne Vorton, 30 October 2012 - 12:26 AM.


#30 Bloody

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Posted 30 October 2012 - 12:24 AM

those builds are the FOTM ones because of the limitations of the game. Sure there are better but most other builds are less effective.

end of the day it is not the players fault for defaulting to effective builds when game mechanics are simply buggy ( DHS ) , engine , Random firing delays , net code

#31 The_Desert_Tiger

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Posted 30 October 2012 - 12:28 AM

I sense much fail in this thread....

#32 627

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Posted 30 October 2012 - 12:31 AM

This is really a bad guide.

First, when you only buy these mechs, you'll never get the elite or master bonuses. You need three variants of a mech.
Second, do you know what these mechs cost? Try it, buy and equip that K2 with gauss, that are millions of cbills. I wont say wasted, but not used best.

Best tactic would be to try with trials the preferred weight class and buy one mech. If you like it and can be successful with it, buy two other variants and stick with them! There is no need to have a mech from each weight class, that are 4 different playstyles to learn.

#33 Nuboom

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Posted 30 October 2012 - 12:35 AM

View PostJudgeDeathCZ, on 30 October 2012 - 12:12 AM, said:

catapult C4 with 4xLRM 10 > Atlas 3xLRM15 AND if i have catapult the only alternative for enemy team is another catapult or Dragon...but when enemy team get Atlas with regular armament ure in deep **** :(



3lrm15 and a gauss atlas ^^ > any other lrm boat...


Just sayin... :D

#34 Capp

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Posted 30 October 2012 - 02:15 AM

View Post627, on 30 October 2012 - 12:31 AM, said:

This is really a bad guide.


That's because this is not a guide, it's a (thinly disguised) complaint thread about those builds.

#35 627

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Posted 30 October 2012 - 02:17 AM

A mech is only as good as its pilot. There are premades stomping in trials over pug founders...

#36 Frostiken

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Posted 30 October 2012 - 02:17 AM

People are idiots.

"MECHLAB IS THE BEST PART OF THE GAME"

Later...

"OMG THIS GAME SUCKS BECAUSE EVERYONE'S PLAYING MIN-MAXED BOATS WHY IS THAT"



This is the part where I say "I told you so". Mechlab brings absolutely nothing but heartache and detracts from the game. The best thing the Mechwarrior franchise could do is remove it. People expect it because a trashy, ugly, poorly-balanced game in the 90s had it, so EVERY GAME MUST HAVE IT. EAT LASERS FROM MY LEGS.

Edited by Frostiken, 30 October 2012 - 02:19 AM.


#37 QuantumButler

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Posted 30 October 2012 - 02:19 AM

Streak cats are the ONLY counter to invincible lag-shielded fast mechs atm.

#38 Slater01

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Posted 30 October 2012 - 02:16 PM

View PostFranchi, on 29 October 2012 - 07:29 PM, said:

Streak cat with no jump jets?
Posted Image

Thats frikin hilarious, the explosion on her face - ouch
lol

#39 Donny Yeng

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Posted 30 October 2012 - 02:24 PM

View PostFrostiken, on 30 October 2012 - 02:17 AM, said:

People are idiots.

"MECHLAB IS THE BEST PART OF THE GAME"

Later...

"OMG THIS GAME SUCKS BECAUSE EVERYONE'S PLAYING MIN-MAXED BOATS WHY IS THAT"



This is the part where I say "I told you so". Mechlab brings absolutely nothing but heartache and detracts from the game. The best thing the Mechwarrior franchise could do is remove it. People expect it because a trashy, ugly, poorly-balanced game in the 90s had it, so EVERY GAME MUST HAVE IT. EAT LASERS FROM MY LEGS.


You realize that the opposite side of that argument is that every picks apart the canon builds until they find the "strongest" in each weight class and field nothing but those, right? I started playing this to get away from myself vs 900000 Hellstars.

#40 Lin Shai

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Posted 30 October 2012 - 02:27 PM

@Jade - Jenner pilot here ... I have to disagree with the Jenner-F given the current hit detection issues (and that build is kinda weak now that we have DHS anyway).

Prior to the last patch I was all about the Jenner-F. Now it's ...

Jenner-D
2xMPLAS
2xSSRM2 (3 tons of ammo)
DHS
Endo
FF
300XL
JJ
Armor is at 230 (right around there, might be 228?)
One additional DHS

It runs a little hot on caustic, but more than manageable.

The Jenner-F will be great when (if) they fix hit detection:

2xMPLAS
3xSLAS
DHS
Endo
FF
300XL
JJ
230 armor
Fill rest with DHS
There's room for TAG if you swap out a SLAS

Edited by Lin Shai, 30 October 2012 - 02:27 PM.






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