"guilds" in MWO
#1
Posted 02 April 2012 - 04:59 PM
I love the sound of the house/merc/lone wolf system, but....
Mercenary units sound like they are the equivalent of an MMO "guild" or FPS "clan" in MWO, but what about the folks fighting for a house instead of a merc unit? Do they also get to form their own "guild" units within the faction, simply remain "unguilded", or (really cool maybe) is the faction itself kinda like a big dev created meta-guild that has no guild master?
I can see how the faction might be sortof a meta-guild, and the special units within that faction that they mention you can join (once you earn it) could be more like a guild equivalent except that they would be dev controlled. That sounds really neat to me.
So, anyone know the facts?
#2
Posted 02 April 2012 - 05:21 PM
But really, not 100% sure.
Edited by SuckyJack, 02 April 2012 - 05:25 PM.
#3
Posted 02 April 2012 - 05:22 PM
say NO to Drugs too
http://www.youtube.c...e&v=lgI2ZQVyrBo
MercCorps, and House groups are your equal to "ugh" Guilds
but you lose 10 cool points for mentioning a WoW reference
Edited by Opus, 02 April 2012 - 05:36 PM.
#4
Posted 02 April 2012 - 05:35 PM
#6
Posted 02 April 2012 - 07:50 PM
Faction Players - Aligned to a faction and fight for the honor of that house.
Lone Wolfs - Like long walks on the beach and horseback riding.
#7
Posted 02 April 2012 - 09:44 PM
Opus, on 02 April 2012 - 05:22 PM, said:
say NO to Drugs too
http://www.youtube.c...e&v=lgI2ZQVyrBo
MercCorps, and House groups are your equal to "ugh" Guilds
but you lose 10 cool points for mentioning a WoW reference
Where did I mention WoW? Oh snap, I didn't YOU did! =P I date back to EverQuest (the first one) and then SWG in it's early days. I'm not saying I didn't play the unmentionable game, only that I wouldn't utter it here!
I've also played EVE so I understand the concept of the racial groups. That does sound like a fairly close comparison except for the units within the houses we can apparently earn the right to join.
Thanks though =)
PS- love Dr. Cox!
Edited by Turbo Corvair, 02 April 2012 - 10:38 PM.
#8
Posted 02 April 2012 - 11:36 PM
#9
Posted 03 April 2012 - 12:23 AM
while we dont know specifics on how they will handle it, we know they have heard us and understand what we want
they are after all players them selves and nobody knows better than the players
#10
Posted 03 April 2012 - 04:54 AM
Paul Inouye, on 02 April 2012 - 07:50 PM, said:
Faction Players - Aligned to a faction and fight for the honor of that house.
Lone Wolfs - Like long walks on the beach and horseback riding.
To expand on this.
Merc Corp - Player controlled
Factions and Faction units - Not player controlled.
Edited by Dihm, 03 April 2012 - 04:55 AM.
#11
Posted 04 April 2012 - 06:33 AM
#12
Posted 04 April 2012 - 06:38 AM
Paul Inouye, on 02 April 2012 - 07:50 PM, said:
Faction Players - Aligned to a faction and fight for the honor of that house.
Lone Wolfs - Like long walks on the beach and horseback riding.
Paul did it again...
#13
Posted 04 April 2012 - 07:03 AM
Paul Inouye, on 02 April 2012 - 07:50 PM, said:
Faction Players - Aligned to a faction and fight for the honor of that house.
Lone Wolfs - Like long walks on the beach and horseback riding.
I gotta lol at the lone wolf comment.
#14
Posted 04 April 2012 - 09:44 AM
Paul Inouye, on 02 April 2012 - 07:50 PM, said:
Faction Players - Aligned to a faction and fight for the honor of that house.
Lone Wolfs - Like long walks on the beach and horseback riding.
I think we all know how these 3 different categories will affect the individual player, but I think he wants to know if you can create in-game "guilds" regardless of which of these categories you fall under.
I always read it that the merc corps are MWO's player run "guilds". Faction players all just fall under a large communal "guild". I think if you want to be part of a player ran guild and a faction, you'll have to form up a merc corps and align yourself heavily with a particular house.
Edited by =Outlaw=, 04 April 2012 - 09:48 AM.
#15
Posted 04 April 2012 - 10:02 AM
#16
Posted 04 April 2012 - 12:24 PM
Edited by Salesninja, 04 April 2012 - 12:26 PM.
#17
Posted 04 April 2012 - 02:33 PM
Paul Inouye, on 02 April 2012 - 07:50 PM, said:
Faction Players - Aligned to a faction and fight for the honor of that house.
Lone Wolfs - Like long walks on the beach and horseback riding.
All good except Lonewolves. I have posted my concerns about it, I feel you Devs should remove.
My main concern is Lonewolves joining other lonewolves against an experienced, veteran team. How do you think they will fare against said team? Anyway to get said lonewolf to join a faction, clan, IS house, Merc team, etc...?
Quite honestly, being a vet from past MW games, and various leagues, I can say, these lonewolves stand no chance, and may push them away. Just a suggestion.
#18
Posted 04 April 2012 - 02:42 PM
So far we only know that MWO will have House Factions, Mercorps, with lonewolf players unaligned. But, I cant imagine that PGI would force players to join their predefined groups or none at all. Players have always formed their own brotherhoods, some are well known in MW circles and are more than a decade old, so my guess is that these "clans" who reform in MWO will align themselves with a House faction (or a Clan later). They could consider themselves as an irregular or regular division of the House’s forces.
Based on that, what I expect to see is that most new players who joined a Faction at first will be attracted to a player-created group eventually because they want brotherhood, camaraderie, personal training, and organized leadership that may be harder to get in a Faction that has potentially thousands of players. Also, player-created groups will have age/maturity standards and they will keep their ranks free of griefers and problem players.
I think it’s a given that Mercorps will be player created and player lead units unless MWO forces players to choose from pregenerated canon-based merc units.
Perhaps PGI will allow more flexibility in how a player-create group can define itself in game and maybe a Guild can exist with its own merchant marine defense forces. These wouldnt battle for planetary control but they would probably battle like a Merc in the interest of their guild.
Edited by LakeDaemon, 04 April 2012 - 02:53 PM.
#19
Posted 04 April 2012 - 02:45 PM
Salesninja, on 04 April 2012 - 12:24 PM, said:
This is a concern of mine as well. I would be interested in being a member of a House army, but it frankly sounds like being in a Merc Corps is so much better.
#20
Posted 04 April 2012 - 02:46 PM
Paul Inouye, on 02 April 2012 - 07:50 PM, said:
Faction Players - Aligned to a faction and fight for the honor of that house.
Lone Wolfs - Like long walks on the beach and horseback riding.
Classic and simple guild/player unit system...The Skye Rangers approve
btw, Thx for all the hard work...I/we can't wait to take this puppy for a test drive!
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